The first sister tells a brief, strange story. "You know all this?" asks another. Asks Escher. "Is this daydream or hard fact?"
"I know, and it is fact." The sister feels insulted by the doubting tone, but she puts on a mannerly voice, explaining the history of this sudden crisis.
Escher listens.
And suddenly the mult.i.tude is talking about nothing else. What is happening has never happened before, not in this fashion...not in any genuine memory of any of the millions here, it hasn't...and some very dim possibilities begin to show themselves. Benefits wrapped inside some awful dangers. And one or two of these benefits wink at Escher, and smile....
The mult.i.tude panics, and evaporates.
Escher remains behind, deliberating on these possibilities. The landscape beneath her is far more sophisticated than flesh, and stronger, but it has an ugly appearance that reminds her of a flesh-born memory. A lesion; a pimple. A tiny, unsightly ruin standing in what is normally seamless, and beautiful, and perfect.
She flees, but only so far.
Then she hunkers down and waits, knowing that eventually, in one fashion or another, He will scratch at this tiny irritation.
THE SPEAKER.
"You cannot count human accomplishments," he boasts to his audience, strutting and wagging his way to the edge of the stage. Bare toes curl over the sharp edge, and he grins jauntily, admitting, "And I cannot count them, either. There are simply too many successes, in too many far flung places, to nail up a number that you can believe. But allow me, if you will, this chance to list a few important marvels."
Long hands grab bony hips, and he gazes out into the watching darkness. "The conquest of our cradle continent," he begins, "which was quickly followed by the conquest of our cradle world. Then after a gathering pause, we swiftly and thoroughly occupied most of our neighboring worlds, too. It was during those millennia when we learned how to split flint and atoms and DNA and our own restless psyches. With these apish hands, we fashioned great machines that worked for us as our willing, eager slaves. And with our slaves' more delicate hands, we fabricated machines that could think for us." A knowing wink, a mischievous shrug. "Like any child, of course, our thinking machines eventually learned to think for themselves. Which was a dangerous, foolish business, said some. Said fools. But my list of our marvels only begins with that business.
This is what I believe, and I challenge anyone to say otherwise."
There is a sound-a stern little murmur-and perhaps it implies dissent. Or perhaps the speaker made the noise himself, fostering a tension that he is building with his words and body.
His p.e.n.i.s grows erect, drawing the eye.
Then with a wide and bright and unabashedly smug grin, he roars out, "Say this with me. Tell me what great things we have done. Boast to Creation about the wonders that we have taken part in...!"
PROCYON.
Torture is what this is: She feels her body plunging from a high place, head before feet. A frantic wind roars past. Outstretched hands refuse to slow her fall. Then Procyon makes herself spin, putting her feet beneath her body, and gravity instantly reverses itself. She screams, and screams, and the distant walls reflect her terror, needles jabbed into her wounded ears. Finally, she grows quiet, wrapping her arms around her eyes and ears, forcing herself to do nothing, hanging limp in s.p.a.ce while her body falls in one awful direction.
A voice whimpers.
A son's worried voice says, "Mother, are you there? Mother?"
Some of her add-ons have been peeled away, but not all of them. The brave son uses a whisper-channel, saying, "I'm sorry," with a genuine anguish. He sounds sick and sorry, andexceptionally angry, too. "I was careless," he admits. He says, "Thank you for saving me." Then to someone else, he says, "She can't hear me."
"I hear you," she whispers.
"Listen," says her other son. The lazy one. "Did you hear something?"
She starts to say, "Boys," with a stern voice. But then the trap vibrates, a piercing white screech nearly deafening Procyon. Someone physically strikes the trap. Two someones. She feels the walls turning around her, the trap making perhaps a quarter-turn toward home.
Again, she calls out, "Boys."
They stop rolling her. Did they hear her? No, they found a hidden restraint, the trap secured at one or two or ten ends.
One last time, she says, "Boys."
"I hear her," her dreamy son blurts.
"Don't give up, Mother," says her brave son. "We'll get you out. I see the locks, I can beat them-"
"You can't," she promises.
He pretends not to have heard her. A shaped explosive detonates, making a cold ringing sound, faraway and useless. Then the boy growls, "d.a.m.n," and kicks the trap, accomplishing nothing at all.
"It's too tough," says her dreamy son. "We're not doing any good-"
"Shut up," his brother shouts.
Procyon tells them, "Quiet now. Be quiet."
The trap is probably tied to an alarm. Time is short, or it has run out already. Either way, there's a decision to be made, and the decision has a single, inescapable answer. With a careful and firm voice, she tells her sons, "Leave me. Now. Go!"
"I won't," the brave son declares. "Never!"
"Now," she says.
"It's my fault," says the dreamy son. "I should have been keeping up-"
"Both of you are to blame," Procyon calls out. "And I am, too. And there's bad luck here, but there's some good, too. You're still free. You can still get away. Now, before you get yourself seen and caught-"
"You're going to die," the brave son complains.
"One day or the next, I will," she agrees. "Absolutely."
"We'll find help," he promises.
"From where?" she asks.
"From who?" says her dreamy son in the same instant. "We aren't close to anyone-"
"Shut up," his brother snaps. "Just shut up!"
"Run away," their mother repeats.
"I won't," the brave son tells her. Or himself. Then with a serious, tight little voice, he says, "I can fight. We'll both fight."
Her dreamy son says nothing.
Procyon peels her arms away from her face, opening her eyes, focusing on the blurring cylindrical walls of the trap. It seems that she was wrong about her sons. The brave one is just a fool, and the dreamy one has the good sense. She listens to her dreamy son saying nothing, and then the other boy says, "Of course you're going to fight. Together, we can do some real damage-"
"I love you both," she declares.
That wins a silence.
Then again, one last time, she says, "Run."
"I'm not a coward," one son growls.
While her good son says nothing, running now, and he needs his breath for things more essential than pride and bl.u.s.ter.
ABLE.
The face stares at them for the longest while. It is a great wide face, heavily bearded with smoke-coloredeyes and a long nose perched above the cavernous mouth that hangs open, revealing teeth and things more amazing than teeth. Set between the bone-white enamel are little machines made of fancy stuff.
Able can only guess what the add-on machines are doing. This is a wild man, powerful and free. People like him are scarce and strange, their bodies reengineered in countless ways. Like his eyes: Able stares into those giant gray eyes, noticing fleets of tiny machines floating on the tears. Those machines are probably delicate sensors. Then with a jolt of amazement, he realizes that those machines and sparkling eyes are staring into their world with what seems to be a genuine fascination.
"He's watching us," Able mutters.
"No, he isn't," Mish argues. "He can't see into our realm."
"We can't see into his either," the boy replies. "But just the same, I can make him out just fine."
"It must be...." Her voice falls silent while she accesses City's library. Then with a dismissive shrug of her shoulders, she announces, "We're caught in his topological hardware. That's all. He has to simplify his surroundings to navigate, and we just happen to be close enough and aligned right."
Able had already a.s.sumed all that.
Mish starts to speak again, probably wanting to add to her explanation. She can sure be a know-everything sort of girl. But then the great face abruptly turns away, and they watch the man run away from their world.
"I told you," Mish sings out. "He couldn't see us."
"I think he could have," Able replies, his voice finding a distinct sharpness.
The girl straightens her back. "You're wrong," she says with an obstinate tone. Then she turns away from the edge of the world, announcing, "I'm ready to go on now."
"I'm not," says Able.
She doesn't look back at him. She seems to be talking to her leopard, asking, "Why aren't you ready?"
"I see two of them now," Able tells her.
"You can't."
"I can." The hardware trickery is keeping the outside realms sensible. A tunnel of simple s.p.a.ce leads to two men standing beside an iron-black cylinder. The men wear camouflage, but they are moving too fast to let it work. They look small now. Distant, or tiny. Once you leave the world, size and distance are impossible to measure. How many times have teachers told him that? Able watches the tiny men kicking at the cylinder. They beat on its heavy sides with their fists and forearms, managing to roll it for almost a quarter turn. Then one of the men pulls a fist-sized device from what looks like a cloth sack, fixing it to what looks like a sealed slot, and both men hurry to the far end of the cylinder.
"What are they doing?" asks Mish with a grumpy interest.
A feeling warns Able, but too late. He starts to say, "Look away-"
The explosion is brilliant and swift, the blast reflected off the cylinder and up along the tunnel of ordinary s.p.a.ce, a clap of thunder making the giant horsetails sway and nearly knocking the two of them onto the forest floor.
"They're criminals," Mish mutters with a nervous hatred.
"How do you know?" the boy asks.
"People like that just are," she remarks. "Living like they do. Alone like that, and wild. You know how they make their living."
"They take what they need-"
"They steal!" she interrupts.
Able doesn't even glance at her. He watches as the two men work frantically, trying to pry open the still-sealed doorway. He can't guess why they would want the doorway opened. Or rather, he can think of too many reasons. But when he looks at their anguished, helpless faces, he realizes that whatever is inside, it's driving these wild men very close to panic.
"Criminals," Mish repeats.
"I heard you," Able mutters.
Then before she can offer another hard opinion, he turns to her and admits, "I've always liked them.They live by their wits, and mostly alone, and they have all these sweeping powers-"
"Powers that they've stolen," she whines.
"From garbage, maybe." There is no point in mentioning whose garbage. He stares at Mish's face, pretty but twisted with fury, and something sad and inevitable occurs to Able. He shakes his head and sighs, telling her, "I don't like you very much."
Mish is taken by surprise. Probably no other boy has said those awful words to her, and she doesn't know how to react, except to sputter ugly little sounds as she turns, looking back over the edge of the world.
Able does the same.
One of the wild men abruptly turns and runs. In a super-sonic flash, he races past the children, vanishing into the swirling grayness, leaving his companion to stand alone beside the mysterious black cylinder. Obviously weeping, the last man wipes the tears from his whiskered face with a trembling hand, while his other hand begins to yank a string of wondrous machines from what seems to be a bottomless sack of treasures.
ESCHER.
She consumes all of her carefully stockpiled energies, and for the first time in her life, she weaves a body for herself: A distinct physical sh.e.l.l composed of diamond dust and keratin and discarded rare earths and a dozen subtle glues meant to bind to every surface without being felt. To a busy eye, she is dust. She is insubstantial and useless and forgettable. To a careful eye and an inquisitive touch, she is the tiniest soul imaginable, frail beyond words, forever perched on the brink of extermination. Surely she poses no threat to any creature, least of all the great ones. Lying on the edge of the little wound, pa.s.sive and vulnerable, she waits for Chance to carry her where she needs to be. Probably others are doing the same. Perhaps thousands of sisters and daughters are hiding nearby, each snug inside her own spore case. The temptation to whisper, "h.e.l.lo," is easily ignored. The odds are awful as it is; any noise could turn this into a suicide. What matters is silence and watchfulness, thinking hard about the great goal while keeping ready for anything that might happen, as well as everything that will not.
The little wound begins to heal, causing a trickling pain to flow.
The World feels the irritation, and in reflex, touches His discomfort by several means, delicate and less so.
Escher misses her first opportunity. A great swift shape presses its way across her hiding place, but she activates her glues too late. Dabs of glue cure against air, wasted. So she cuts the glue loose and watches again. A second touch is unlikely, but it comes, and she manages to heave a sticky tendril into a likely crevice, letting the irresistible force yank her into a brilliant, endless sky.
She will probably die now.
For a little while, Escher allows herself to look back across her life, counting daughters and other successes, taking warm comfort in her many accomplishments.
Someone hangs in the distance, dangling from a similar tendril. Escher recognizes the shape and intricate glint of her neighbor's spore case; she is one of Escher's daughters. There is a strong temptation to signal her, trading information, helping each other- But a purge-ball attacks suddenly, and the daughter evaporates, nothing remaining of her but ions and a flash of incoherent light.
Escher pulls herself toward the crevice, and hesitates. Her tendril is anch.o.r.ed on a fleshy surface. A minor neuron-a thread of warm optical cable-lies buried inside the wet cells. She launches a second tendril at her new target. By chance, the purge-ball sweeps the wrong terrain, giving her that little instant.
The tendril makes a sloppy connection with the neuron. Without time to test its integrity, all she can do is shout, "Don't kill me! Or my daughters! Don't murder us, Great World!"
Nothing changes. The purge-ball works its way across the deeply folded fleshscape, moving toward Escher again, distant flashes announcing the deaths of another two daughters or sisters.
"Great World!" she cries out.
He will not reply. Escher is like the hum of a single angry electron, and she can only hope that henotices the hum.