The Witches Of Karres - The Witches of Karres Part 7
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The Witches of Karres Part 7

"One thing, here's Uldune!" Her fingertip traced over the star map between them, stopped. "Be just about a week away, on half-power."

The captain gave her a surprised look. Uldune was one of the worlds around here which were featured in Nikkeldepain's history books; and it was not featured at all favorably. Under the leadership of its Daal, Sedmon the Grim, and various successors of the same name, it had been the headquarters of a ferocious pirate confederacy which had trampled over half the Empire on a number of occasions, and raided far and wide beyond it. And that particular section of history, as he recalled it, wasn't very far in the past.

"What's good about being that close to Uldune?" he inquired. "From what I've heard of them, that's as blood-thirsty a bunch of cutthroats as ever infested space!"

"Guess they were pretty bad," Goth acknowledged. "But that's a time back.

They're sort of reformed now."

"Sort of reformed?"

She shrugged. "Well, they're still a bunch of crooks, Captain. But we can do business with them."

"Business!"

She seemed to know what she was, talking about, though. The witches were familiar with this section of galactic space, Karres, in fact, had been shifted from a point east of the Empire to its recent station in the Iverdahl System not much more than eighty years ago. And while Goth was Karres born, she'd done a good deal of traveling around here with her parents and sisters. Not very surprising, of course. With the Sheewash Drive available to give their ship a boost when they felt like it, a witch family should be able to go pretty well where it chose.

She'd never been on Uldune but it was a frequent stop-over point for Karres people. Uldune's reform, initiated by its previous Daal, Sedmon the Fifth, and continued under his successor, had been a matter of simple expediency, the Empire's expanding space power was making wholesale piracy too unprofitable and risky a form of enterprise. Sedmon the Sixth was an able politician who maintained mutually satisfactory relations with the Empire and other space neighbors, while deriving much of his revenue by catering to the requirements of people who operated outside the laws of any government. Uldune today was banker, fence, haven, trading center, outfitter, supplier, broker, and middleman to all comers who could afford its services. It never asked embarrassing questions. Outright pirates, successful ones at any rate, were still perfectly welcome. So was anybody who merely wanted to transact some form of business unhampered by standard legal technicalities.

"I'm beginning to get it!" the captain acknowledged. "But what makes you think we won't get robbed blind there?"

"They're not crooks that way, at least not often. The Daal goes for the skinning-alive thing," Goth explained. "You get robbed, you squawk. Then somebody gets skinned. It's pretty safe!"

It did sound like the Daal had hit on a dependable method to give his planet a reputation for solid integrity in business deals. "So we sell the cargo there," the captain mused. "They take their cut-probably a big one -- "

"Uh-huh. Runs around forty per."

"Of the assessed value?"

" Uh-huh."

"Steep! But if they've got to see the stuff gets smuggled to buyers in the Empire or somewhere else, they're taking the risks. And, allowing for what the new drive engines will cost us, we'll be on Uldune then with what should still be a very good chunk of money...Hmm!" He settled back in his chair. "What were those other ideas?"

The first half of the week-long run to Uldune passed uneventfully. They turned around the plans Goth had been nourishing, amended them here and there. But basically the captain couldn't detect many flaws in them. He didn't tell her so, but it struck him that if Goth hadn't happened to be born a witch she might have made out pretty well on Nikkeldepain. She seemed to have a natural bent for the more devious business angles. As one of their first transactions on the reformed pirate planet, they would pick up fictitious identities. The Daal maintained a special department which handled nothing else and documented its work so impeccably that it would stand up under the most thorough investigation. It was a costly matter, but the proceeds of the cargo sale would cover the additional expense. If the search for the Venture and her crew spread east of the Empire, established aliases might be very necessary.

In that respect the Sheewash Drive had turned into a liability. Used judiciously, however, it should be an important asset to the independent trader the Venture was to become. This was an untamed area of space; there were sections where even the Empire's heavily armed patrols did not attempt to go in less than squadron strength. And other sections which nobody tried to patrol at all...

"The Sea of Light, for instance," Goth said, nodding at the twisted purple cosmic-cloud glow the captain had observed on his first look out of the screens. It had drifted meanwhile over to the Venture's port side. "That's a hairy place! You get too close to that, you've had it! Every time."

She didn't know exactly what happened when one got too close to the cloud. Neither did anyone else. It had been a long while since anybody had tried to find out.

The Drive wouldn't exactly allow them to go wherever they chose, even if Goth had been able to make regular and unlimited use of it. But as an invisible and unsuspected part of the ship's emergency equipment it would let them take on assignments not many others would care to consider.

There should be money in that, the captain thought. Plenty of money.

Once they were launched, they shouldn't have much to worry about on that score.

But it meant having the Venture rebuilt very completely before they took her out again.

The prospects for the next few years looked good all around. Goth evidently wasn't at all disturbed by the fact that it might be at least that long before she saw her people again. The witches seemed to look at such things a little differently. Well, he thought, the two of them should see and learn a lot while making their fortune as traders; and he'd. take care of Goth as best he could.

Though from Goth's point of view, it had occurred to him, it might seem more that she was taking care of Captain Pausert.

He couldn't quite imagine himself developing witch powers. He'd tried to pump Goth about that a little and was told in effect not to worry, he'd know when it began to happen and meanwhile there was no way to hurry it up. Just what would happen couldn't be predicted. The type of talents that developed and the sequence in which they appeared varied widely among Karres children and the relatively few adults in whom something brought klatha into sudden activity.

Goth was a teleporting specialist and had, perhaps because of that, caught on to the Sheewash Drive very quickly and mastered it like a grown-up. So far she'd done little else. The Leewit, besides being the possessor of a variety of devastating whistles, which she used with considerable restraint under most circumstances, was a klatha linguist. Give her a few words of a language she'd never heard before, and something in her swept out, encompassed it all; and she'd soon be chattering away in it happily as if she'd spoken nothing else in all her young life.

Maleen was simply a very good all-around junior witch who'd recently been taken into advanced training three or four years earlier than was the rule.

Goth clearly didn't think he should be given much more information than that at present; and he didn't press her for it. As long as he didn't attract any more vatches he'd be satisfied. He retained mixed feelings about klatha. Useful it was, no doubt, if one knew how to handle it. But it was uncanny stuff.

There were enough practical matters on hand to keep them fully occupied.

He gave Goth a condensed course in the navigation of the Venture; and she told him more of what had been going on east of the Empire than he'd ever learned out of history books. It confirmed his first impression that life around here should be varied and interesting...

One interesting variation came their way shortly after the calendric chronometer had recorded the beginning of the fourth day since they'd turned on course for Uldune. It was the middle of the captain's sleep period. He woke up to find Goth violently shaking his shoulder.

"Ub, what is it?" he mumbled.

"You awake?" Her voice was sharp, almost a hiss. "Better get to the controls!"

That aroused him as instantly and completely as a bucketful of ice-cold water...

There was a very strange-looking ship high in the rear viewscreen, at an indicated distance of not many light-minutes away. Its magnified image was like that of a flattened ugly dark bug striding through space after them on a dozen spiky legs set around its edges.

The instruments registered a mass about twice that of the Venture. It was an unsettling object to find coming up behind one.

"Know who they are?" he asked.

Goth shook her head. The ship had been on the screens for about ten minutes, had kept its distance at first, then swung in and begun to pull up to them. She'd put out a number of short-range query blasts on the communicators, but there'd been no response.

It looked like trouble. "How about the Drive?" he asked.

Goth indicated the open passage door. "Ready right out there!"

"Fine. But wait with it." They didn't intend to start advertising the Sheewash Drive around here if they could avoid it. "Try the communicators again," he said. "They could be on some off-frequency."

He hadn't thrown the override switch on the throttled main drive engines yet. It might have been the Venture's relatively slow progress which had attracted the creepy vessel's interest, giving whoever was aboard the idea that here was a possibility of easy prey which should be investigated. But if they set off at speed now and the stranger followed, it could turn into a long chase and one long chase could finish his engines.

If they didn't run, the thing would move into weapons range within less than five minutes.

"Captain!"

He turned. Goth was indicating the communicator screen. A green- streaked darkness flickered on and off in it.

"Getting them, I think!" she murmured.

He watched as she slowly fingered a pair of dials, eyes intent on the screen.

There was a loud burst of croaking and whistling noises from one of the communicators. Then, for a second or two, the screen held a picture.

The captain's hair didn't exactly stand on end, but it tried to. There was a sullen green light in the screen, lanky gray shapes moving through it; then a face was suddenly looking out at them. Its red eyes widened. An instant later the screen went blank, and the communicator racket ended.

"Saw us and cut us off" Goth said, mouth wrinkling briefly in distaste.

The captain cleared his throat. "You know what those are?"

She nodded. "Think so! Saw a picture of a dead one once."

"They're uh, unfriendly?"

"If they catch us, they'll eat us," Goth told him. "Those are Megair Cannibals."

The name seemed as unpleasant as the appearance of their pursuers. The captain, heart hammering, reflected a moment, eyes on the grotesque ship in the rear screens. It was considerably closer, seemed to have put on speed.

"Let's see if we can scare them off first," he said suddenly. "If that doesn't work, you better hit the Drive!"

Goth's expression indicated approval. The captain turned, settled himself in the control chair, tripped the override switch, fed the Venture power, and set her into a tight vertical turn as the engine hum rose to a roar. His hand shifted to the nova gun mechanisms. The image of the pursuing ship flicked through the overhead screens, settled into the forward ones, spun right side up and was dead ahead, coming towards them. The gun turrets completed their lift through the Venture's hull and clicked into position. The small sighting screen lit up; its cross-hairs slid around and locked on the scuttling bug shape.

He snapped in the manual fire control relays. They still had a good deal of space to cover before they came within reasonable range of each other; and if he could help it they wouldn't get within reasonable range. He'd done well enough in gunnery training during his duty tour on a space destroyer of the Nikkeldepain navy, but the Megair Cannibals might be considerably better at games of that kind. However, it was possible they could be bluffed out of pressing their attack.

He edged the Venture up to full speed, noted the suggestion of raggedness that crept into the engines' thunder, put his thumb on the firing stud, pressed down.

The nova guns let go together. Reaching for the ship rushing towards them and falling far short of it, their charge shattered space into shuddering blue sheets of fire.

It was an impressive display, but the Megair ship kept coming. Something hot and primitive, surprisingly pleasurable, began to roil in the captain as he counted off thirty seconds, pressed the firing stud again. Blue sheet lightning shivered and crashed. The scuttling thing beyond held its course. Answering fire suddenly speckled space with a cluster of red and black explosions.

"Aa-aa-ah!" breathed the captain, head thrust forwards, eyes riveted on the sighting screen. Something about those explosions...

Why, he thought joyfully, we've got the range on them!

He slapped the nova guns on automatic, locked on target, rode the Venture's thunder in a dead straight line ahead in the wake of the guns' trail of blue lightning. Red and black fire appeared suddenly on this side of the lightning, roiling towards them...

Then it vanished.

There was something like the high-pitched yowl of a small jungle cat in the captain's ears. A firm young fist pounded his shoulder delightedly. "They're running! They're running!"

He cut the guns. The sighting screen was empty. His eyes followed Goth's pointing finger to another screen. Far under their present course, turning away on a steep escape curve, went the Megair Cannibals' ship, scuttling its best, dipping, weaving, dwindling...

As they drew closer to Udune, other ships appeared with increasing frequency in the Venture's detection range. But these evidently were going about their own business and inclined to keep out of the path of strange spacecraft.

None came close enough to be picked up in the viewscreens.

While still half a day away from the one-time pirate planet, the Venture's communicators signaled a pickup. They switched on the instruments and found themselves listening to a general broadcast from Uldune, addressed to all ships entering this area of space.

If they were headed for Uldune on business, they were invited to shift to a frequency which would put them in contact with a landing station off-planet.

Uldune was anxious to see to it that their visit was made as pleasant and profitable as possible and would facilitate matters to that end in every way.

Detailed information would be made available by direct-beam contact from the landing station.

It was the most cordial reception ever extended to the captain on a planetary approach. They switched in the station, were welcomed warmly to Uldune. Business arrangements then began immediately. Before another hour was up Uldune knew in general what they wanted and what they had to offer, had provided a list of qualified shipbuilders, scheduled immediate appointments with identity specialists, official assessors who would place a minimum value on their cargo, and a representative of the Daal's Bank, who would assist them in deciding what other steps to take to achieve their goals to best effect on Uldune.

Helpful as the pirate planet was to its clients, it was also clear that it took no unnecessary chances with them. Visitors arriving with their own spacecraft had the choice of leaving them berthed at the landing stations and using a shuttle to have themselves and their goods transported down to a spaceport, or of allowing foolproof seals to be attached to offensive armament for the duration of the ship's stay on Uldune. A brief, but presumably quite effective, contamination check of the interior of the ship and of its cargo was also carried out at the landing station. Otherwise, aside from an evident but no-comment interest aroused by the nova guns in the armament specialists engaged in securing them, the Daal's officials at the station displayed a careful lack of curiosity about the Venture, her crew,, her cargo, and her origin. An escort boat presently guided them down to a spaceport and their interview at the adjoining Office of Identities.

FOUR.

CAPTAIN ARON, of the extremely remote world of Mulm, and his young niece Dani took up residence late that evening in a rented house in an old quarter of Uldune's port city of Zergandol. It had been a strenuous though satisfactory day for both of them. Much business had begun to roll.

Goth, visibly struggling for the past half hour to keep her eyelids open wide enough to be able to look out, muttered good-night to the captain as soon as they'd located two bedrooms on the third floor of the house, and closed the door to one of them behind her. The captain felt bone-weary himself but his brain still buzzed with the events of the day and he knew he wouldn't be able to sleep for a while. He brewed a pot of coffee in the kitchen and took it up to a dark, narrow fourth-story balcony which encircled the house, where he sipped it from a mug, looking around at the sprawling, inadequately lit city.

Zergandol, from what he had seen of it, was a rather dilapidated town, though it had one neatly modern district. One might have called it quaint, but most of the streets and buildings were worn, cracked, and rather grimy; and the architecture seemed a centuries-old mixture of conflicting styles. The house they were in looked like a weathered layer cake, four round sections containing two rooms each, placed on top of one another, connected by a narrow circular stairway. Inside and out, it was old. But the rent was moderate-he wasn't sure yet where they would stand financially by the time they were done with Uldune and Uldune was done with them; and the house was less than a mile up a winding street from the edge of the spaceport and the shipyards of the firm of Sunnat, Bazim & Filish where, during the following weeks, the Venture would be rebuilt.

The extent to which the ship would be rebuilt wasn't settled yet. So far there'd been time for only a brief preliminary discussion with the partners. And the day had brought an unexpected development which would make it possible to go a great deal farther with that than they'd planned. It was one of the things the captain was debating now. The Daals' appraiser, with whom they'd gotten together immediately after being equipped with new identities, hadn't seemed quite able to believe in the Karres cargo: "Wintenberry jelly and Lepti liquor?" he'd repeated, lifting his eyebrows, when the captain named the first two of the items the witches had loaded on the Venture. "These are, uh, the genuine article?"

Surprised, the captain glanced at Goth, who nodded. "That's right," he said.

"Most unusual!" declared the appraiser interestedly. "What quantity of them do you have?"

The captain told him and got a startled look from the official. "Something wrong?" he asked, puzzled.

The appraiser shook his head. "Oh, no! Not, not at all." He cleared his throat. "You're certain...well, you must be, of course!" He made some notes, cleared his throat again. "Now, you've indicated you also have peltries to sell -- "

"Yes, we do," said the captain. "Very fine stuff!"

"Hundred and twenty-five tozzami," Goth put in from her end of the table.

She sounded as if she were enjoying herself. "Fifty gold-tipped lelaundel, all prime adults."

The appraiser looked at her, then at the captain.

"That is correct, sir?" he asked expressionlessly.

The captain assured him it was. It hadn't occurred to him to ask Goth about the names of the creatures that had grown the magnificent furs in the storage; but "tozzami" and "gold-tipped lelaundel" evidently were familiar terms to this expert. His reactions had indicated he also knew about the green Lepti liquor and the jellies. Possibly Karres exported such articles as a regular thing.

"That perfume I put down," the captain went on. "I don't know if you've heard of Kell Peak essences -- "

The appraiser bared his teeth in a strained smile.

"Indeed, I have, sir!" he said softly. "Indeed, I have!" He looked down at his list. "Eight thousand three hundred and twenty-three half-pints of Kell Peak essences...In my twenty-two years of professional experience, Captain Aron, I have never had the opportunity to evaluate an incoming cargo of this nature. I don't know what you've done, but allow me to congratulate you."

He left with samples of the cargo to have their genuineness and his appraisal notations confirmed by other specialists. The captain and Goth went off to have lunch in one of the spaceport restaurants. "What was he so excited about?" the captain asked, intrigued.