The White Luck Warrior - The White Luck Warrior Part 1
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The White Luck Warrior Part 1

THE ASPECT-EMPEROR.

THE WHITE-LUCK WARRIOR.

Richard Scott Bakker.

The heavens, the sun, the whole of nature is a corpse. Nature is given over to the spiritual, and indeed to spiritual subjectivity; thus the course of nature is everywhere broken in upon by miracles.

-HEGEL, LECTURES ON THE HISTORY OF PHILOSOPHY III.

WHAT HAS COME BEFORE...

Wars, as a rule, fall within the compass of history. They mark the pitch of competing powers, the end of some and the ascendency of others, the ebb and flow of dominance across the ages. But there is a war that Men have waged for so long they have forgotten the languages they first used to describe it. A war that makes mere skirmishes out of the destruction of tribes and nations.

There is no name for this war; Men cannot reference what transcends the short interval of their comprehension. It began when they were little more than savages roaming the wilds, in an age before script or bronze. An Ark, vast and golden, toppled from the void, scorching the horizon, throwing up a ring of mountains with the violence of its descent. And from it crawled the dread and monstrous Inchoroi, a race who had come to seal the World against the Heavens and so save the obscenities they called their souls.

The Nonmen held sway in those ancient days, a long-lived people that surpassed Men not only in beauty and intellect but in wrath and jealousy as well. With their Ishroi heroes and Quya mages, they fought titanic battles and stood vigilant during epochal truces. They endured the Inchoroi weapons of light. They survived the treachery of the Aporetics, who provided their foe with thousands of sorcery-killing Chorae. They overcame the horrors their enemy crafted to people his legions: the Sranc, the Bashrag, and, most fearsome of all, the Wracu. But their avarice at last betrayed them. After centuries of intermittent war, they made peace with the invaders in return for the gift of ageless immortality-a gift that was in fact a fell weapon, the Plague of Wombs.

In the end, the Nonmen hunted the Inchoroi to the brink of annihilation. Exhausted, culled of their strength, they retired to their underworld mansions to mourn the loss of their wives and daughters and the inevitable extinction of their glorious race. Their surviving mages sealed the Ark, which they had come to call Min-Uroikas, and hid it from the world with devious glamours. And from the eastern mountains, the first tribes of Men began claiming the lands the Nonmen had abandoned-Men who had never known the yoke of slavery. Of the surviving Ishroi Kings, some fought, only to be dragged under by the tide of numbers, while others simply left their great gates unguarded, bared their necks to the licentious fury of a lesser race.

And so human history was born, and perhaps the Nameless War would have ended with the fading of its principals. But the golden Ark still existed, and the lust for knowledge has ever been a cancer in the hearts of Men.

Centuries passed, and the mantle of human civilization crept along the great river basins of Earwa and outward, bringing bronze where there had been flint, cloth where there had been skins, and writing where there had been recital. Great cities rose to teeming life. The wilds gave way to cultivated horizons.

Nowhere were Men more bold in their works, or more overweening in their pride, than in the North, where commerce with the Nonmen had allowed them to outstrip their more swarthy cousins to the South. In the legendary city of Sauglish, those who could discern the joints of existence founded the first sorcerous Schools. As their learning and power waxed, a reckless few turned to the rumours they had heard whispered by their Nonman teachers-rumours of the great golden Ark. The wise were quick to see the peril, and the Schoolmen of Mangaecca, who coveted secrets above all others, were censured and finally outlawed.

But it was too late. Min-Uroikas was found-occupied.

The fools discovered and awakened the last two surviving Inchoroi, Aurax and Aurang, who had concealed themselves in the labyrinthine recesses of the Ark. And at their hoary knees the outlaw Schoolmen learned that damnation, the burden that all sorcerers bore, need not be inevitable. They learned that the world could be shut against the judgment of Heaven. So they forged a common purpose with the twin abominations, a Consult, and bent their cunning to the aborted designs of the Inchoroi.

They relearned the principles of the material, the Tekne. They mastered the manipulations of the flesh. And after generations of study and searching, after filling the pits of Min-Uroikas with innumerable corpses, they realized the most catastrophic of the Inchoroi's untold depravities: Mog-Pharau, the No-God.

They made themselves slaves to better destroy the world.

And so the Nameless War raged anew. What has come to be called the First Apocalypse destroyed the great Norsirai nations of the North, laying ruin to the greatest glories of Men. But for Seswatha, the Grandmaster of the Gnostic School of Sohonc, the entire world would have been lost. At his urging, Anasurimbor Celmomas II, the High-King of the North's mightiest nation, Kuniuri, called on his tributaries and allies to join him in a Holy War against Min-Uroikas, which Men now called Golgotterath. But his Ordeal foundered, and the might of the Norsirai perished. Seswatha fled south to the Ketyai nations of the Three Seas, bearing the greatest of the legendary Inchoroi weapons, the Heron Spear. With Anaxophus, the High-King of Kyraneas, he met the No-God on the Plains of Mengedda and, by dint of valour and providence, overcame the dread Whirlwind.

The No-God was dead, but his slaves and his stronghold remained. Golgotterath had not fallen, and the Consult, blasted by ages of unnatural life, continued to plot their salvation.

The years passed, and the Men of the Three Seas forgot, as Men inevitably do, the horrors endured by their fathers. Empires rose and empires fell. The Latter Prophet, Inri Sejenus, reinterpreted the Tusk, the First Scripture, and within a few centuries, the faith of Inrithism, organized and administered by the Thousand Temples and its spiritual leader, the Shriah, came to dominate the entire Three Seas. The great Anagogic Schools arose in response to the Inrithi persecution of sorcery. Using Chorae, the Inrithi warred against them, attempting to purify the Three Seas.

Then Fane, the self-proclaimed Prophet of the so-called Solitary God, united the Kianene, the desert peoples of the Great Carathay, and declared war against the Tusk and the Thousand Temples. After centuries and several jihads, the Fanim and their eyeless sorcerer-priests, the Cishaurim, conquered nearly all the western Three Seas, including the holy city of Shimeh, the birthplace of Inri Sejenus. Only the moribund remnants of the Nansur Empire continued to resist them.

War and strife ruled the South. The two great faiths of Inrithism and Fanimry skirmished, though trade and pilgrimage were tolerated when commercially convenient. The great families and nations vied for military and mercantile dominance. The minor and major Schools squabbled and plotted. And the Thousand Temples pursued earthly ambitions under the leadership of corrupt and ineffectual Shriahs.

The First Apocalypse had become little more than legend. The Consult and the No-God had dwindled into myth, something old wives tell small children. After two thousand years, only the Schoolmen of the Mandate, who relived the Apocalypse each night through the eyes of Seswatha, could recall the horror of Mog-Pharau. Though the mighty and the learned considered them fools, their possession of the Gnosis, the sorcery of the Ancient North, commanded respect and mortal envy. Driven by nightmares, they wandered the labyrinths of power, scouring the Three Seas for signs of their ancient and implacable foe-for the Consult.

And as always, they found nothing.

Some argued that the Consult, which had survived the armed might of empires, had finally succumbed to the toll of ages. Others thought that they had turned inward, seeking less arduous means to forestall their damnation. But since the Sranc had multiplied across the northern wilds, no expedition could be sent to Golgotterath to settle the matter. The Mandate alone knew of the Nameless War. They alone stood guard, but they suffocated in a pall of ignorance.

The Thousand Temples elected a new, enigmatic Shriah, a man called Maithanet, who demanded the Inrithi recapture the holy city of the Latter Prophet, Shimeh, from the Fanim. Word of his call spread across the Three Seas and beyond, and faithful from all the great Inrithi nations-Galeoth, Thunyerus, Ce Tydonn, Conriya, High Ainon, and their tributaries-travelled to the city of Momemn, the capital of the Nansurium, to swear their swords and their lives to Inri Sejenus. To become Men of the Tusk.

And so was born the First Holy War. Internal feuds plagued the campaign from the very beginning, for there was no shortage of those who would bend the Holy War to their selfish ends. Not until the Second Siege of Caraskand and the Circumfixion of one of their own would this fractiousness be overcome. Not until the Men of the Tusk found a living prophet to follow-a man who could see into the hearts of Men. A man like a god.

Anasurimbor Kellhus.

Far to the north, in the very penumbra of Golgotterath, a group of ascetics called the Dunyain had concealed themselves in Ishual, the secret redoubt of the Kuniuric High-Kings. For two thousand years they had pursued their sacred study, breeding for reflex and intellect, training in the ways of limb, thought, and face-all for the sake of reason, the Logos. In the effort to transform themselves into the perfect expression of the Logos, the Dunyain had dedicated their entire existence to mastering the irrationalities of history, custom, and passion-all those things that determine human thought. In this way, they believed, they would eventually grasp what they called the Absolute, and so become true self-moving souls.

But their glorious isolation had been interrupted. After thirty years of exile, one of their number, Anasurimbor Moenghus, reappeared in their dreams, demanding they send to him his son, Kellhus. Knowing only that Moenghus dwelt in a distant city called Shimeh, the Dunyain dispatched Kellhus on an arduous journey through lands long abandoned by Men-sent him to kill his father.

But Moenghus knew the world in ways his cloistered brethren could not. He knew well the revelations that awaited his son, for they had been his revelations thirty years previous. He knew that Kellhus would discover sorcery, whose existence the forefathers of the Dunyain had suppressed. He knew that given his son's abilities, Men would be little more than children to him, that Kellhus would see their thoughts in the nuances of their expression, and that with mere words he would be able to exact any devotion, any sacrifice. He knew, moreover, that eventually Kellhus would encounter the Consult, who hid behind faces that only Dunyain eyes could see-that he would come to see what Men with their blinkered souls could not: the Nameless War.

For centuries the Consult had evaded their old foe, the School of Mandate, by creating doppelgangers, spies who could take on any face, any voice, without resorting to sorcery and its telltale Mark. By capturing and torturing these abominations, Moenghus learned that the Consult had not abandoned their ancient plot to shut the world against Heaven, that within a score of years they would be able to resurrect the No-God and bring about a second Apocalypse. For years he walked the innumerable paths of the Probability Trance, plotting future after future, searching for the thread of act and consequence that would save the world. For years he crafted his Thousandfold Thought.

Moenghus knew, and so prepared the way for Kellhus. He sent out his world-born son, Maithanet, to seize the Thousand Temples from within, so that he might craft the First Holy War, the weapon Kellhus would need to seize absolute power, and so unite the Three Seas against the doom that was their future. What he did not know, could not know, was that Kellhus would see further than he had, think beyond his Thousandfold Thought...

And go mad.

Little more than an impoverished wayfarer when he first joined the Holy War, Kellhus used his bearing, intellect, and insight to convince ever more Men of the Tusk that he was the Warrior-Prophet, come to save Mankind from the Second Apocalypse. He understood that Men, who embrace baseless beliefs the way drunkards imbibe wine, would render anything to him, so long as they believed he could save their souls. He also befriended the Schoolman the Mandate had dispatched to watch the Holy War, Drusas Achamian, knowing that the Gnosis, the sorcery of the Ancient North, would provide him with inestimable power. And he seduced Achamian's lover, Esmenet, knowing that her intellect made her the ideal vessel for his seed-for sons strong enough to bear the onerous burden of Dunyain blood.

By the time the battle-hardened remnants of the campaign at last invested Holy Shimeh, he possessed the host body and soul. The Men of the Tusk had become his Zaudunyani, his Tribe of Truth. While the Holy War assailed the city's walls, he confronted his father, Moenghus, mortally wounding him, explaining that only with his death could the Thousandfold Thought be realized. Days later Anasurimbor Kellhus was acclaimed Aspect-Emperor, the first in a millennium, by none other than the Shriah of the Thousand Temples, his half-brother, Maithanet. Even the School of Mandate, who saw his coming as the fulfillment of their most hallowed prophecies, knelt and kissed his knee.

But he had made one mistake. He had allowed Cnaiur urs Skiotha, a Scylvendi chieftain who had accompanied him on his trek to the Three Seas, to learn too much of his true nature. Before his death, the barbarian revealed these truths to Drusas Achamian, who had harboured heartbreaking suspicions of his own.

Before the eyes of the entire Holy War, Achamian repudiated Kellhus, whom he had worshipped, Esmenet, whom he had loved, and the Mandate masters he had served. Then he fled into the wilderness, becoming the world's only sorcerer without a school. A Wizard.

Now, after twenty years of conversion and bloodshed, Anasurimbor Kellhus plots the conclusion of his father's Thousandfold Thought. His New Empire spans the entirety of the Three Seas, from the legendary fortress of Auvangshei on the frontiers of Zeum to the shrouded headwaters of the River Sayut, from the sweltering coasts of Kutnarmu to the wild rim of the Osthwai Mountains-all the lands that had once been Fanim or Inrithi. It was easily the equal of the old Ceneian Empire in terms of geographical extent and likely far greater when it came to population. A hundred mighty cities, and almost as many languages. A dozen proud nations. Two thousand years of mangled history.

And the Nameless War is nameless no longer. Men call it the Great Ordeal.

THE JUDGING EYE.

ACHAMIAN:.

For twenty years Drusas Achamian has kept a painstaking record of his Dreams of the First Apocalypse.

He lives as an exile, the world's only Wizard, on the savage northeastern frontier of the empire Anasurimbor Kellhus has raised about his supposed divinity. The Sranc once besieged his half-ruined tower, but the scalpers have driven the inhuman creatures over the mountains, chasing the Holy Bounty. For years now Achamian has lived in peace, hunting his sleep for hints and rumours of Ishual, the hidden fastness of the Dunyain. If he can find Ishual, he believes, he can answer the question that burns so bright in so many learned souls...

Who is the Aspect-Emperor?

This peace is shattered when Anasurimbor Mimara, the daughter of his former wife, arrives demanding that he teach her sorcery. Her resemblance to her mother, Esmenet-who has become Empress of the Three Seas-returns the old Wizard to all the pains he sought to escape. He refuses her demand, bids her to leave time and again, but she defies him and takes up a vigil outside his tower.

Mimara, who has never forgiven her mother for selling her into childhood slavery, has fled the Imperial Court with no intention of returning. She is one of the Few. She possesses the ability to see the fabric of existence and so the power to learn sorcery-and this, she has decided, is the one thing that will lift her from the mire of shame and recrimination that is her life. She believes she has nothing else.

But she also possesses a different kind of sight, one both more precious and more significant: on rare occasions, she can see the morality of things, the goodness and the evil inherent to them. She has what the ancients called the Judging Eye.

Day and night she howls at the old Wizard in his tower, demanding that he teach her. The first time he comes down, he strikes her. The second time he tries to reason with her. He explains his lifelong quest to discover the truth of Anasurimbor Kellhus-her stepfather. He seeks the location of Ishual because it is the Aspect-Emperor's birthplace, and the truth of a man, he insists, always lies in his origins. He tells her how his Dreams have slowly transformed, abandoning the epic atrocities of the First Apocalypse and focusing more and more upon the mundane details of Seswatha's ancient life. Because of this, he now knows how to find Ishual: he must recover a map that lies hidden in the ruins of ancient Sauglish, far to the north.

"You have become a prophet," she tells him. "A prophet of the past."

And then, in yet one more attempt to win his tutelage, she seduces him.

Only in the shameful aftermath does she tell the old Wizard that he has dwelt upon his suspicions for too long. The Aspect-Emperor has already embarked on his quest to destroy the Consult and so save the world from a Second Apocalypse. The Great Ordeal marches.

Achamian abandons Mimara at his tower and strikes out for the nearest scalper outpost. Here he contracts a company called the Skin Eaters to join his quest, deceiving them with promises of the Coffers, the Holy Library's famed treasury. The Captain of the company, a Veteran of the First Holy War named Lord Kosoter, troubles him, as does Incariol, his mysterious Nonman companion, but time is short, and he can think of no one else who would accompany him on such a mad trek. He must somehow reach the Library of Sauglish, and thence Ishual, before the Great Ordeal reaches the gates of Golgotterath. The scalper company departs shortly thereafter, planning to cross the Osthwai Mountains into the Sranc-infested North.

Mimara is not so easily dissuaded. She shadows the scalpers without appreciating the cunning of their forest craft. She is discovered, and Achamian is forced to save her, saying that she is his wilful daughter. Fearing that she will reveal his true purposes, he at last relents. He allows her to accompany him on his quest and agrees to teach her sorcery.

Shortly after, they learn that a spring blizzard has closed the passes through the Osthwai Mountains, perhaps delaying them for weeks-for too long. Only one path remains open to them: the accursed halls of Cil-Aujas.

They camp before the entrance to the derelict Nonman Mansion, plagued with apprehensions. Then, with the coming of dawn, they descend into the heart of the mountain. For days they wander the wrecked halls, led by Incariol and his ancient memories. Deep in the Mansion, Mimara finally confesses her sporadic ability to see the morality of things, and Achamian, obviously troubled, tells her that she possesses the Judging Eye. She presses him to tell her more, but the old Wizard refuses. Before she can berate him properly, the company discovers that it is not alone in the Mansion.

Sranc assail them with fury and countless numbers. Despite the sorcerous toll exacted by Incariol and Achamian, the company is overcome, and the survivors are forced to flee down into the bowels of Cil-Aujas. Achamian is knocked unconscious by a Sranc bearing a Chorae. Mimara kills the creature and pockets the thing. They flee through the mines that riddle the foundations of the mountain and find themselves on the scorched rim of a burning lake. The Sranc pour after them, a howling tide. They flee along a stair and would certainly perish were it not for Incariol and his sorcerous might. Their route sealed behind them, they find themselves in an ancient slave pit, huddling among the bones of a dead dragon. Only a handful survive.

While they recover themselves, Incariol dispenses Qirri, an ancient Nonman remedy. Mimara finds herself staring at her Chorae. It is an abomination in her sorcerous eyes, yet she persists gazing. The Judging Eye opens, and the thing is miraculously transformed. Suddenly she sees it for what it truly is: a white burning Tear of God. She turns to Somandutta, the scalper who has become her protector with the Wizard incapacitated. But he sees nothing...

Then she notices the stranger sitting in their midst.

Incariol recognizes the figure as the shade of Gin'yursis, the ancient Nonman King of Cil-Aujas. The wraith dons the Nonman as if he were clothing. While the company stands watching in dread, the Qirri finally revives the old Wizard. Recognizing their peril, he begins screaming at them to flee.

Again they race into the black, while something dark and nebulous pursues them. In desperation, Achamian brings the ceiling crashing down, sealing the company even deeper within the doomed Mansion.

They find themselves at the bottom of a vast well, what Achamian remembers as the Great Medial Screw from his ancient Dreams, a stair that plumbs the whole mountain. The sky is little more than a prick of light above them. The battered Skin Eaters rejoice. All they need do is climb...

But Gin'yursis rises from the deeps to claim them, dragging Hell itself as his mantle.

Mimara's Judging Eye opens. She raises high her brilliant Tear of God...

THE GREAT ORDEAL:.

Far to the north, young Varalt Sorweel finds himself staring down upon the boggling might of the Southron Believer-Kings. He is the only son of Varalt Harweel, the King of Sakarpus, who has resisted the Aspect-Emperor's demand to yield his ancient city and its famed Chorae Hoard. Standing with his father on the high curtain walls, the adolescent realizes that he and his people are doomed. Then, miraculously, a stork-a bird that is holy to the Sakarpi-appears on the battlements above his father. The two commune in the charged silence that follows, then King Harweel turns and commands that Sorweel be taken to safety. "See that no harm comes to him!" he cries. "He will be our final sword-stroke! Our vengeance!" Dragged away screaming, the young man watches sorcerous flames engulf the parapets and his father upon them. A desperate flight ensues, and it seems that the Aspect-Emperor himself pursues them through the chaotic streets.

The pursuit ends in the apparent safety of the citadel. Blasting through walls, Anasurimbor Kellhus effortlessly kills his protectors. He approaches the adolescent Prince, but rather than seizing or striking him, he embraces him. Tells him that he is forgiven.

The city secure, the Great Ordeal prepares for the long march across the trackless wilds. Sorweel finds himself desolate for the loss of his father and the shame of his new circumstances. As the new King of Sakarpus, he is naught but a tool of the New Empire, a way for the Aspect-Emperor to legitimize his tyranny. Before the host departs, none other than Moenghus and Kayutas, the eldest sons of Anasurimbor Kellhus, visit him in his palace. They tell him he is to join the Ordeal as the symbol of his nation's commitment to their holy cause. The following day Sorweel finds himself part of the Scions, a horse company composed of princely hostages from across the rim of the New Empire. This is how he meets and befriends Zsoronga ut Nganka'kull, the Successor Prince of Zeum.

A Mandate sorcerer named Eskeles is assigned to tutor him in Sheyic, the common tongue of the Three Seas, and through him the young King learns the reasons why so many worship the Aspect-Emperor so fervently. For the first time he begins to doubt his father... What if the Aspect-Emperor spoke true? What if the world really was about to end?

Why else would someone so cunning march so many Men to their doom?

Sorweel is also provided a slave named Porsparian to attend to his needs, a wizened old man who is anything but the submissive thrall he pretends to be. One night Sorweel watches him tear away the turf and mould the face of the Goddess Yatwer from the dirt. Before his eyes, mud bubbles up as spit from her earthen lips. The slave palms this mud and smears it across the incredulous King's cheeks.

The following morning Sorweel attends a Council of Potentates with Zsoronga and Eskeles. His dread waxes as he watches the Holy Aspect-Emperor move from lord to lord, declaring the truths they think hidden in their souls. He fears what will happen when he sees the hatred and treachery smouldering in his own. But when Anasurimbor Kellhus comes to him, he congratulates Sorweel for grasping the truth and, before everyone assembled, declares him one of the Believer-Kings.

ESMENET:.

Far to the south in Momemn, the capital of the New Empire, Esmenet struggles to rule in her husband's absence. With Kellhus and the bulk of his armed might absent, the embers of insurrection have begun to ignite across the Three Seas. The Imperial Court regards her with condescension. Fanayal ab Kascamandri, the Padirajah of what had been the heathen Kianene Empire before the First Holy War, grows ever more bold on the fringes of the Great Carathay Desert. Psatma Nannaferi, the outlawed Mother-Supreme of the Cult of Yatwer, prophesies the coming of the White-Luck Warrior, the god-sent assassin who will murder the Aspect-Emperor and his progeny. Even the Gods, it seems, have turned against the Anasurimbor Dynasty. Esmenet turns to her brother-in-law, Maithanet, the Shriah of the Thousand Temples, for his clarity of vision and strength, yet she wonders why her husband would leave the Mantle in her incapable hands, when his brother is Dunyain like himself.

She also has the travails of her own family to contend with. All her eldest children have gone. Mimara has fled-to Achamian, she hopes and prays. Kayutas, Serwa, and her stepson, Moenghus, ride with their father in the Great Ordeal. Theliopa remains with her as an adviser, but the girl is scarcely human, she is so narrow and analytical. The next youngest, the mad and murderous Inrilatas, Esmenet keeps imprisoned atop the Andiamine Heights. Only her very youngest, the twins Samarmas and Kelmomas, provide her with any comfort. She clings to them as if they were flotsam in a shipwreck, not realizing that Kelmomas, like his brother Inrilatas, has inherited too many of his father's gifts. The boy has already driven away Mimara with the cunning of his insinuations. Now he plots deeper ways to secure sole possession of his mother's heart.

He will tolerate no rivals.

In the city of Iothiah, meanwhile, the White-Luck Warrior reveals himself to Psatma Nannaferi, who summons all her High Priestesses to plot the destruction of the Anasurimbor. None other than Yatwer, the monstrous Mother of Birth, moves against the Aspect-Emperor. As the Goddess most favoured by slaves and caste-menials, she commands tremendous temporal power. Unrest spreads among the servile poor.

Even as the first rumours of this sedition reach his mother in Momemn, young Kelmomas continues his own devious insurrection. Where before he had driven Mimara away, now he engineers the death of his idiot twin, Samarmas, knowing that grief for his loss will make his mother even more desperate for his love.

Capsized by the death of Samarmas, bewildered by the possibility that the Hundred themselves now hunt her family, Esmenet turns to her brother-in-law, Maithanet. He reminds her that the Gods can see neither the No-God nor the coming Apocalypse and so perceive her husband as a threat instead of a saviour.

At his bidding, Esmenet summons Sharacinth, the officially sanctioned Matriarch of the Yatwerians, with the intention of setting the Cult against itself. When they fail to cow the woman, Kellhus himself arrives and breaks her will to resist with sheer force of presence. The blubbering Matriarch yields, promising to wrest her Cult from Psatma Nannaferi. The Aspect-Emperor returns to the Great Ordeal, dismaying his Empress with his indifference to their son's death.

Realizing that his mother turns to him the more circumstances turn against her, Kelmomas sets out that very night, using his Dunyain blood to steal across the Imperial Precincts, and murders Sharacinth and her retinue.

Rumours of her assassination travel quickly, igniting the embers of sedition among the slaves and caste-menials. Riots erupt across the New Empire.

Esmenet does turn to Kelmomas for comfort. At night, she takes to embracing him in her bed while the smell of smoke and the sound of screams and shouts waft through windows. Intoxicated with success, the young Prince-Imperial begins plotting against his uncle, Maithanet, knowing that the man alone possesses the ability to see through his deception.

CHAPTER ONE.

The Meorn Wilderness.

Without rules, madness. Without discipline, death.

-NANSUR MILITARY MAXIM.

SPRING, 20 NEW IMPERIAL YEAR (4132 YEAR-OF-THE-TUSK), THE "LONG SIDE".

Even when the Skin Eaters walked ways sheeted in sunlight, some shadow of Cil-Aujas lingered in their eyes. The reflection of friends lost. The glint of things not quite survived.

Not two days had passed since they had escaped the derelict underworld mansion. There was madness in the deep, and the scalpers wore it more as fact than trophy. Decimated by Sranc. Pursued through serpentine deeps to the very brink of Hell. They had been transformed, these men who had survived seasons of hunting and harvesting inhuman scalps in pursuit of the Holy Bounty. Their hearts, which had been heaped with scars, now stood cracked open. They walked raw, whether trekking across mountain ridges or filing through forest tunnels. And for all their regret they were thankful. Gentle breezes carried the kiss of blessings. Shadows. Rain. Any sign of an open sky, no matter how indirect, occasioned some small rejoice.

They walked with the wonder of those who could not fathom their breath, their heartbeat. Who could not believe they still lived.

Too few of them remained for the old scalper discipline to hold-or so it seemed to the old Wizard. If any Rules of the Slog remained, they would have to be discovered on the way.