Here was another astounding peasant-paradox, thought the Mouser with an inward grin. Imagination was such a rare commodity with them that this girl unhesitatingly took it for reality.
"Don't worry about us, girl. We'll be on the watch for your gray giant," he started to say, but he had less success than Fafhrd in keeping his voice completely natural or else the cadence of his words didn't chime so well with the forest setting.
The girl uttered one more warning. "Don't go inside, oh, please," and turned and darted away. The two adventurers looked at each other and smiled. Somehow the unexpected fairy tale, with its conventional ogre and its charmingly naive narrator added to the delight of the dewy morning. Without a comment they resumed their soft-stepping progress. And it was well that they went quietly, for when they had gotten within a stone's throw of the clearing, they heard low voices that seemed to be in grumbling argument. Immediately they cached the pick and pry-bar and mallet under a clump of bushes, and stole forward, taking advantage of the natural cover and watching where they planted their feet.
On the edge of the clearing stood half a dozen stocky men in black chain-mail shirts, bows on their backs, shortswords at their sides. They were immediately recognizable as the rogues who had laid the ambuscade. Two of them started for the treasure house, only to be recalled by a comrade. Whereupon the argument apparently started afresh.
"That red-haired one," whispered the Mouser after an unhurried look. "I can swear I've seen him in the stables of Lord Rannarsh. My guess was right. It seems we have a rival."
"Why do they wait, and keep pointing at the house?" whispered Fafhrd. "Is it because some of their comrades are already at work inside?"
The Mouser shook his head. "That cannot be. See those picks and shovels and levers they have rested on the ground? No, they wait for someone-for a leader. Some of them want to examine the house before he arrives. Others counsel against it. And I will bet my head against a bowling ball that the leader is Rannarsh himself. He is much too greedy and suspicious to entrust a treasure quest to any henchmen."
"What's to do?" murmured Fafhrd. "We cannot enter the house unseen, even if it were the wise course, which it isn't. Once in, we'd be trapped."
"I've half a mind to loose my sling at them right now and teach them something about the art of ambuscade," replied the Mouser, slitting his eyes grimly. "Only then the survivors would flee into the house and hold us off until, mayhap, Rannarsh came, and more men with him."
"We might circle part way around the clearing," said Fafhrd, after a moment's pause, "keeping to the woods. Then we can enter the clearing unseen and shelter ourselves behind one of the small domes. In that way we become masters of the doorway, and can prevent their taking cover inside. Thereafter I will address them suddenly and try to frighten them off, you meanwhile staying hid and giving substance to my threats by making enough racket for ten men."
This seemed the handiest plan to both of them, and they managed the first part of it without a hitch. The Mouser crouched behind the small dome, his sword, sling, daggers, and a couple of sticks of wood laid ready for either noise-making or fight. Then Fafhrd strode briskly forward, his bow held carelessly in front of him, an arrow fitted to the string. It was done so casually that it was a few moments before Rannarsh's henchmen noticed him. Then they quickly reached for their own bows and as quickly desisted when they saw that the huge newcomer had the advantage of them. They scowled in irritated perplexity.
"Ho, rogues!" began Fafhrd. "We allow you just as much time as it will take you to make yourselves scarce, and no more. Don't think to resist or come skulking back. My men are scattered through the woods. At a sign from me they will feather you with arrows."
Meanwhile the Mouser had begun a low din and was slowly and artistically working it up in volume. Rapidly varying the pitch and intonation of his voice and making it echo first from some part of the building and then from the forest wall, he created the illusion of a squad of bloodthirsty bowmen. Nasty cries of "Shall we let fly?" "You take the redhead," and "Try for the belly shot; it's surest," kept coming now from one point and now another, until it was all Fafhrd could do to refrain from laughing at the woebegone, startled glances the six rogues kept darting around. But his merriment was extinguished when, just as the rogues were starting to slink shamefacedly away, an arrow arched erratically out of the woods, pa.s.sing a spear's length above his head.
"Curse that branch!" came a deep, guttural voice the Mouser recognized as issuing from the throat of Lord Rannarsh. Immediately after, it began to bark commands.
"At them, you fools! It's all a trick. There are only the two of them. Rush them!"
Fafhrd turned without warning and loosed point-blank at the voice, but did not silence it. Then he dodged back behind the small dome and ran with the Mouser for the woods.
The six rogues, wisely deciding that a charge with drawn swords would be overly heroic, followed suit, unslinging their bows as they went. One of them turned before he had reached sufficient cover, nocking an arrow. It was a mistake. A ball from the Mouser's sling took him low in the forehead, and he toppled forward and was still.
The sound of that hit and fall was the last heard in the clearing for quite a long time, save for the inevitable bird cries, some of which were genuine, and some of which were communications between Fafhrd and the Mouser. The conditions of the death-dealing contest were obvious. Once it had fairly begun, no one dared enter the clearing, since he would become a fatally easy mark; and the Mouser was sure that none of the five remaining rogues had taken shelter in the treasure house. Nor did either side dare withdraw all its men out of sight of the doorway, since that would allow someone to take a commanding position in the top of the tower, providing the tower had a negotiable stair. Therefore it was a case of sneaking about near the edge of the clearing, circling and counter-circling, with a great deal of squatting in a good place and waiting for somebody to come along and be shot.
The Mouser and Fafhrd began by adopting the latter strategy, first moving about twenty paces nearer the point at which the rogues had disappeared. Evidently their patience was a little better than that of their opponents. For after about ten minutes of nerve-racking waiting, during which pointed seed pods had a queer way of looking like arrowheads, Fafhrd got the red-haired henchman full in the throat just as he was bending his bow for a shot at the Mouser. That left four besides Rannarsh himself. Immediately the two adventurers changed their tactics and separated, the Mouser circling rapidly around the treasure house and Fafhrd drawing as far back from the open s.p.a.ce as he dared.
Rannarsh's men must have decided on the same plan, for the Mouser almost b.u.mped into a scar-faced rogue as soft-footed as himself. At such close range, bow and sling were both useless-in their normal function. Scarface attempted to jab the barbed arrow he held into the Mouser's eye. The Mouser weaved his body to one side, swung his sling like a whip, and felled the man senseless with a blow from the horn handle. Then he retreated a few paces, thanked the Day of the Cat that there had not been two of them, and took to the trees as being a safer, though slower method of progress. Keeping to the middle heights, he scurried along with the sure-footedness of a rope walker, swinging from branch to branch only when it was necessary, making sure he always had more than one way of retreat open.
He had completed three-quarters of his circuit when he heard the clash of swords a few trees ahead. He increased his speed and was soon looking down on a sweet little combat. Fafhrd, his back to a great oak, had his broadsword out and was holding off two of Rannarsh's henchmen, who were attacking with their shorter weapons. It was a tight spot and the Northerner realized it. He knew that ancient sagas told of heroes who could best four or more men at swordplay. He also knew that such sagas were lies, providing the hero's opponents were reasonably competent.
And Rannarsh's men were veterans. They attacked cautiously but incessantly, keeping their swords well in front of them and never slashing wildly. Their breath whistled through their nostrils, but they were grimly confident, knowing the Northerner dared not lunge strongly at one of them because it would lay him wide open to a thrust by the other. Their game was to get one on each side of him and then attack simultaneously.
Fafhrd's counter was to shift position quickly and attack the nearer one murderously before the other could get back in range. In that way he managed to keep them side by side, where he could hold their blades in check by swift feints and crosswise sweeps. Sweat beaded his face and blood dripped from a scratch on his left thigh. A fearsome grin showed his white teeth, which occasionally parted to let slip a base, primitive insult.
The Mouser took in the situation at a glance, descended rapidly to a lower bough, and poised himself, aiming a dagger at the back of one of Fafhrd's adversaries. He was, however, standing very close to the thick trunk, and around this trunk darted a h.o.r.n.y hand tipped with a short sword. The third henchman had also thought it wise to take to the trees. Fortunately for the Mouser, the man was uncertain of his footing and therefore his thrust, although well aimed, came a shade slow. As it was the little gray-clad man only managed to dodge by dropping off.
Thereupon he startled his opponent with a modest acrobatic feat. He did not drop to the ground, knowing that would put everyone at the mercy of the man in the tree. Instead, he grabbed hold of the branch on which he had been standing, swung himself smartly up again, and grappled. Steadying themselves now with one hand, now another, they drove for each other's throats, ramming with knees and elbows whenever they got a chance. At the first onset both dagger and sword were dropped, the latter sticking point-down in the ground directly between the two battling henchmen and startling them so that Fafhrd almost got home an attack.
The Mouser and his man surged and teetered along the branch away from the trunk, inflicting little damage on each other since it was hard to keep balance. Finally they slid off at the same time, but grabbed the branch with their hands. The puffing henchman aimed a vicious kick. The Mouser escaped it by yanking up his body and doubling up his legs. The latter he let fly violently, taking the henchman full in the chest, just where the ribs stop. The unfortunate retainer of Rannarsh fell to the ground, where he had the wind knocked out of him a second time.
At the same moment one of Fafhrd's opponents tried a trick that might have turned out well. When his companion was pressing the Northerner closely, he s.n.a.t.c.hed for the shortsword sticking in the ground, intending to hurl it underhanded as if it were a javelin. But Fafhrd, whose superior endurance was rapidly giving him an advantage in speed, antic.i.p.ated the movement and simultaneously made a brilliant counterattack against the other man. There were two thrusts, both lightninglike, the first a feint at the belly, the second a slicing stab that sheared through the throat to the spine. Then he whirled around and, with a quick sweep, knocked both weapons out of the hands of the first man, who looked up in bewilderment and promptly collapsed into a sitting position, panting in utter exhaustion, though with enough breath left to cry, "Mercy!"
To cap the situation, the Mouser dropped lightly down, as if out of the sky. Fafhrd automatically started to raise his sword, for a backhand swipe. Then he stared at the Mouser for as long a time as it took the man sitting on the ground to give three tremendous gasps. Then he began to laugh, first uncontrollable snickers and later thundering peals. It was a laughter in which the battle-begotten madness, completely sated anger, and relief at escape from death were equally mingled.
"Oh, by Glaggerk and by Kos!" he roared. "By the Behemoth! Oh, by the Cold Waste and the guts of the Red G.o.d! Oh! Oh! Oh!" Again the insane bellowing burst out. "Oh, by the Killer Whale and the Cold Woman and her sp.a.w.n!" By degrees the laughter died away, choking in his throat. He rubbed his forehead with the palm of his hand and his face became starkly grave. Then he knelt beside the man he had just slain, and straightened his limbs, and closed his eyes, and began to weep in a dignified way that would have seemed ridiculous and hypocritical in anyone but a barbarian.
Meanwhile the Mouser's reactions were nowhere near as primitive. He felt worried, ironic, and slightly sick. He understood Fafhrd's emotions, but knew that he would not feel the full force of his own for some time yet, and by then they would be deadened and somewhat choked. He peered about anxiously, fearful of an anticlimactic attack that would find his companion helpless. He counted over the tally of their opponents. Yes, the six henchmen were all accounted for. But Rannarsh himself, where was Rannarsh? He fumbled in his pouch to make sure he had not lost his good-luck talismans and amulets. His lips moved rapidly as he murmured two or three prayers and cantrips. But all the while he held his sling ready, and his eyes never once ceased their quick shifting.
From the middle of a thick clump of bushes he heard a series of agonized gasps, as the man he had felled from the tree began to regain his wind. The henchman whom Fafhrd had disarmed, his face ashy pale from exhaustion rather than fright, was slowly edging back into the forest. The Mouser watched him carelessly, noting the comical way in which the steel cap had slipped down over his forehead and rested against the bridge of his nose. Meanwhile the gasps of the man in the bushes were taking on a less agonized quality. At almost the same instant, the two rose to their feet and stumbled off into the forest.
The Mouser listened to their blundering retreat. He was sure that there was nothing more to fear from them. They wouldn't come back. And then a little smile stole into his face, for he heard the sounds of a third person joining them in their flight. That would be Rannarsh, thought the Mouser, a man cowardly at heart and incapable of carrying on single-handed. It did not occur to him that the third person might be the man he had stunned with his sling handle.
Mostly just to be doing something, he followed them leisurely for a couple of bowshots into the forest. Their trail was impossible to miss, being marked by trampled bushes and thorns bearing tatters of cloth. It led in a beeline away from the clearing. Satisfied, he returned, going out of his way to regain the mallet, pick, and pry-bar.
He found Fafhrd tying a loose bandage around the scratch on his thigh. The Northerner's emotions had run their gamut and he was himself again. The dead man for whom he had been somberly grieving now meant no more to him than food for beetles and birds. Whereas for the Mouser it continued to be a somewhat frightening and sickening object.
"And now do we proceed with our interrupted business?" the Mouser asked.
Fafhrd nodded in a matter-of-fact manner and rose to his feet. Together they entered the rocky clearing. It came to them as a surprise how little time the fight had taken. True, the sun had moved somewhat higher, but the atmosphere was still that of early morning. The dew had not dried yet. The treasure house of Urgaan of Angarngi stood ma.s.sive, featureless, grotesquely impressive.
"The peasant girl predicted the truth without knowing it," said the Mouser with a smile. "We played her game of 'circle-the-clearing and don't-cross-the-magic circle,' didn't we?"
The treasure house had no fears for him today. He recalled his perturbations of the previous evening, but was unable to understand them. The very idea of a guardian seemed somewhat ridiculous. There were a hundred other ways of explaining the skeleton inside the doorway.
So this time it was the Mouser who skipped into the treasure house ahead of Fafhrd. The interior was disappointing, being empty of any furnishings and as bare and unornamented as the outside walls. Just a large, low room. To either side square doorways led to the smaller domes, while to the rear a long hallway was dimly apparent, and the beginnings of a stair leading to the upper part of the main dome.
With only a casual glance at the skull and the broken skeleton, the Mouser made his way toward the stair.
"Our doc.u.ment," he said to Fafhrd, who was now beside him, "speaks of the treasure as resting just below the keystone of the chief dome. Therefore we must seek in the room or rooms above."
"True," answered the Northerner, glancing around. "But I wonder, Mouser, just what use this structure served. A man who builds a house solely to hide a treasure is shouting to the world that he has a treasure. Do you think it might have been a temple?"
The Mouser suddenly shrank back with a sibilant exclamation. Sprawled a little way up the stair was another skeleton, the major bones hanging together in lifelike fashion. The whole upper half of the skull was smashed to bony shards paler than those of a gray pot. "Our hosts are overly ancient and indecently naked," hissed the Mouser, angry with himself for being startled. Then he darted up the stairs to examine the grisly find. His sharp eyes picked out several objects among the bones. A rusty dagger, a tarnished gold ring that looped a knucklebone, a handful of horn b.u.t.tons, and a slim, green-eaten copper cylinder. The last awakened his curiosity. He picked it up, dislodging hand-bones in the process, so that they fell apart, rattling dryly. He pried off the cap of the cylinder with his dagger point, and shook out a tightly rolled sheet of ancient parchment. This he gingerly unwound. Fafhrd and he scanned the lines of diminutive red lettering by the light from a small window on the landing above.
Mine is a secret treasure. Orichalc.u.m have I, and crystal, and blood-red amber. Rubies and emeralds that demons would war for, and a diamond as big as the skull of a man. Yet none have seen them save I. I, Urgaan of Angarngi, scorn the flattery and the envy of fools. A fittingly lonely treasure house have I built for my jewels. There, hidden under the keystone, they may dream unperturbed until earth and sky wear away. A day's ride beyond the village of Soreev, in the valley of the two double-humped hills, lies that house, trebly-domed and single-towered. It is empty. Any fool may enter. Let him. I care not.
"The details differ slightly," murmured the Mouser, "but the phrases have the same ring as in our doc.u.ment."
"The man must have been mad," a.s.serted Fafhrd, scowling. "Or else why should he carefully hide a treasure and then, with equal care, leave directions for finding it?"
"We thought our doc.u.ment was a memorandum or an oversight," said the Mouser thoughtfully. "Such a notion can hardly explain two doc.u.ments." Lost in speculation, he turned toward the remaining section of the stair, only to find still another skull grinning at him from a shadowy angle. This time he was not startled, yet he experienced the same feeling that a fly must experience when, enmeshed in a spider's web, it sees the dangling, empty corpses of a dozen of its brothers. He began to speak rapidly.
"Nor can such a notion explain three or four or mayhap a dozen such doc.u.ments. For how came these other questers here, unless each had found a written message? Urgaan of Angarngi may have been mad, but he sought deliberately to lure men here. One thing is certain: this house conceals-or did conceal-some deadly trap. Some guardian. Some giant beast, say. Or perhaps the very stones distill a poison. Perhaps hidden springs release sword blades which stab out through cracks in the walls and then return."
"That cannot be," answered Fafhrd. "These men were killed by great, bashing blows. The ribs and spine of the first were splintered. The second had his skull cracked open. And that third one there. See! The bones of his lower body are smashed."
The Mouser started to reply. Then his face broke into an unexpected smile. He could see the conclusion to which Fafhrd's arguments were unconsciously leading-and he knew that that conclusion was ridiculous. What thing would kill with great, bashing blows? What thing but the gray giant the peasant girl had told them about? The gray giant twice as tall as a man, with his great stone club-a giant fit only for fairy tales and fantasies.
And Fafhrd returned the Mouser's smile. It seemed to him that they were making a great deal of fuss about nothing. These skeletons were suggestive enough, to be sure, but did they not represent men who had died many, many years ago-centuries ago? What guardian could outlast three centuries? Why, that was a long enough time to weary the patience of a demon! And there were no such things as demons, anyhow. And there was no earthly use in mucking around about ancient fears and horrors that were as dead as dust. The whole matter, thought Fafhrd, boiled down to something very simple. They had come to a deserted house to see if there was a treasure in it.
Agreed upon this point, the two comrades made their way up the remaining section of stair that led to the dimmer regions of the House of Angarngi. Despite their confidence, they moved cautiously and kept sharp watch on the shadows lying ahead. This was wise.
Just as they reached the top, a flash of steel spun out of the darkness. It nicked the Mouser in the shoulder as he twisted to one side. There was a metallic clash as it fell to the stone floor. The Mouser, gripped by a sudden spasm of anger and fright, ducked down and dashed rapidly through the door from which the weapon had come, straight at the danger, whatever it was.
"Dagger-tossing in the dark, eh, you slick-bellied worm?" Fafhrd heard the Mouser cry, and then he, too, had plunged through the door.
Lord Rannarsh cowered against the wall, his rich hunting garb dusty and disordered, his black, wavy hair pushed back from his forehead, his cruelly handsome face a sallow mask of hate and extreme terror. For the moment the latter emotion seemed to predominate and, oddly enough, it did not appear to be directed toward the men he had just a.s.sailed, but toward something else, something unapparent.
"O G.o.ds!" he cried. "Let me go from here. The treasure is yours. Let me out of this place. Else I am doomed. The thing has played at cat and mouse with me. I cannot bear it. I cannot bear it!"
"So now we pipe a different tune, do we?" snarled the Mouser. "First dagger-tossing, then fright and pleas!"
"Filthy coward tricks," added Fafhrd. "Skulking here safe while your henchmen died bravely."
"Safe? Safe, you say? O G.o.ds!" Rannarsh almost screamed. Then a subtle change became apparent in his rigid-muscled face. It was not that his terror decreased. If anything, that became greater. But there was added to it, over and above, a consciousness of desperate shame, a realization that he had demeaned himself ineradicably in the eyes of these two ruffians. His lips began to writhe, showing tight-clenched teeth. He extended his left hand in a gesture of supplication.
"Oh, mercy, have mercy," he cried piteously, and his right hand twitched a second dagger from his belt and hurled it underhand at Fafhrd.
The Northerner knocked aside the weapon with a swift blow of his palm, then said deliberately, "He is yours, Mouser. Kill the man."
And now it was cat against cornered rat. Lord Rannarsh whipped a gleaming sword from its gold-worked scabbard and rushed in, cutting, thrusting, stabbing. The Mouser gave ground slightly, his slim blade flickering in a defensive counterattack that was wavering and elusive, yet deadly. He brought Rannarsh's rush to a standstill. His blade moved so quickly that it seemed to weave a net of steel around the man. Then it leaped forward three times in rapid succession. At the first thrust it bent nearly double against a concealed shirt of chain mail. The second thrust pierced the belly. The third transfixed the throat. Lord Rannarsh fell to the floor, spitting and gagging, his fingers clawing at his neck. There he died.
"An evil end," said Fafhrd somberly, "although he had fairer play than he deserved, and handled his sword well. Mouser, I like not this killing, although there was surely more justice to it than the others."
The Mouser, wiping his weapon against his opponent's thigh, understood what Fafhrd meant. He felt no elation at his victory, only a cold, queasy disgust. A moment before he had been raging, but now there was no anger left in him. He pulled open his gray jerkin and inspected the dagger wound in his left shoulder. A little blood was still welling from it and trickling down his arm.
"Lord Rannarsh was no coward," he said slowly. "He killed himself, or at least caused his own death, because we had seen him terrified and heard him cry in fright."
And at these words, without any warning whatsoever, stark terror fell like an icy eclipse upon the hearts of the Gray Mouser and Fafhrd. It was as if Lord Rannarsh had left them a legacy of fear, which pa.s.sed to them immediately upon his death. And the unmanning thing about it was that they had no premonitory apprehension, no hint of its approach. It did not take root and grow gradually greater. It came all at once, paralyzing, overwhelming. Worse still, there was no discernible cause. One moment they were looking down with something of indifference upon the twisted corpse of Lord Rannarsh. The next moment their legs were weak, their guts were cold, their spines p.r.i.c.kling, their teeth clicking, their hearts pounding, their hair lifting at the roots.
Fafhrd felt as if he had walked unsuspecting into the jaws of a gigantic serpent. His barbaric mind was stirred to the deeps. He thought of the grim G.o.d Kos brooding alone in the icy silence of the Cold Waste. He thought of the masked powers Fate and Chance, and of the game they play for the blood and brains of men. And he did not will these thoughts. Rather did the freezing fear seem to crystallize them, so that they dropped into his consciousness like snowflakes.
Slowly he regained control over his quaking limbs and twitching muscles. As if in a nightmare, he looked around him slowly, taking in the details of his surroundings. The room they were in was semicircular, forming half of the great dome. Two small windows, high in the curving ceiling, let in light.
An inner voice kept repeating, Don't make a sudden move. Slowly. Slowly. Above all, don't run. The others did. That was why they died so quickly. Slowly. Slowly. Don't make a sudden move. Slowly. Slowly. Above all, don't run. The others did. That was why they died so quickly. Slowly. Slowly.
He saw the Mouser's face. It reflected his own terror. He wondered how much longer this would last, how much longer he could stand it without running amuck, how much longer he could pa.s.sively endure this feeling of a great invisible paw reaching out over him, span by span, implacably.
The faint sound of footsteps came from the room below. Regular and unhurried footsteps. Now they were crossing into the rear hallway below. Now they were on the stairs. And now they had reached the landing, and were advancing up the second section of the stairs.
The man who entered the room was tall and frail and old and very gaunt. Scant locks of intensely black hair straggled down over his high-domed forehead. His sunken cheeks showed clearly the outlines of his long jawbone, and waxy skin was pulled tight over his small nose. Fanatical eyes burned in deep, bony sockets. He wore the simple, sleeveless robe of a holy man. A pouch hung from the cord round his waist.
He fixed his eyes upon Fafhrd and the Gray Mouser.
"I greet you, you men of blood," he said in a hollow voice. Then his gaze fell with displeasure upon the corpse of Rannarsh.
"More blood has been shed. It is not well."
And with the bony forefinger of his left hand he traced in the air a curious triple square, the sign sacred to the Great G.o.d.
"Do not speak," his calm, toneless voice continued, "for I know your purposes. You have come to take treasure from this house. Others have sought to do the same. They have failed. You will fail. As for myself, I have no l.u.s.t for treasure. For forty years I have lived on crusts and water, devoting my spirit to the Great G.o.d." Again he traced the curious sign. "The gems and ornaments of this world and the jewels and gauds of the world of demons cannot tempt or corrupt me. My purpose in coming here is to destroy an evil thing.
"I"-and here he touched his chest-"I am Arvlan of Angarngi, the ninth lineal descendant of Urgaan of Angarngi. This I always knew, and sorrowed for, because Urgaan of Angarngi was a man of evil. But not until fifteen days ago, on the Day of the Spider, did I discover from ancient doc.u.ments that Urgaan had built this house, and built it to be an eternal trap for the unwise and venturesome. He has left a guardian here, and that guardian has endured.
"Cunning was my accursed ancestor, Urgaan, cunning and evil. The most skillful architect in all Lankhmar was Urgaan, a man wise in the ways of stone and learned in geometrical lore. But he scorned the Great G.o.d. He longed for improper powers. He had commerce with demons, and won from them an unnatural treasure. But he had no use for it. For in seeking wealth and knowledge and power, he lost his ability to enjoy any good feeling or pleasure, even simple l.u.s.t. So he hid his treasure, but hid it in such a way that it would wreak endless evil on the world, even as he felt men and one proud, contemptuous, cruel woman-as heartless as this fane-had wreaked evil upon him. It is my purpose and my right to destroy Urgaan's evil.
"Seek not to dissuade me, lest doom fall upon you. As for me, no harm can befall me. The hand of the Great G.o.d is poised above me, ready to ward off any danger that may threaten his faithful servant. His will is my will. Do not speak, men of blood! I go to destroy the treasure of Urgaan of Angarngi."
And with these words, the gaunt holy man walked calmly on, with measured stride, like an apparition, and disappeared through the narrow doorway that led into the forward part of the great dome.
Fafhrd stared after him, his green eyes wide, feeling no desire to follow or to interfere. His terror had not left him but it was trans.m.u.ted. He was still aware of a dreadful threat, but it no longer seemed to be directed against him personally.
Meanwhile, a most curious notion had lodged in the mind of the Mouser. He felt that he had just now seen, not a venerable holy man, but a dim reflection of the centuries-dead Urgaan of Angarngi. Surely Urgaan had that same high-domed forehead, that same secret pride, that same air of command. And those locks of youthfully black hair, which contrasted so ill with the aged face also seemed part of a picture looming from the past. A picture dimmed and distorted by time, but retaining something of the power and individuality of the ancient original.
They heard the footsteps of the holy man proceed a little way into the other room. Then for the s.p.a.ce of a dozen heartbeats there was complete silence. Then the floor began to tremble slightly under their feet, as if the earth were quaking, or as if a giant were treading near. Then there came a single quavering cry from the next room, cut off in the middle by a single sickening crash that made them lurch. Then, once again, utter silence.
Fafhrd and the Mouser looked at one another in blank amazement-not so much because of what they had just heard but because, almost at the moment of the crash, the pall of terror had lifted from them completely. They jerked out their swords and hurried into the next room.
It was a duplicate of the one they had quitted, save that instead of two small windows, there were three, one of them near the floor. Also, there was but a single door, the one through which they had just entered. All else was closely mortised stone-floor, walls, and hemidomed ceiling.
Near the thick center wall, which bisected the dome, lay the body of the holy man. Only "lay" was not the right word. Left shoulder and chest were mashed against the floor. Life was fled. Blood puddled around.
Fafhrd's and the Mouser's eyes searched wildly for a being other than themselves and the dead man and found none-no, not one gnat hovering amongst the dust motes revealed by the narrow shafts of sunlight shooting down through the windows. Their imaginations searched as wildly and as much in vain for a being that could strike such a man-killing blow and vanish through one of the three tiny orifices of the windows. A giant, striking serpent with a granite head...
Set in the wall near the dead man was a stone about two feet square, jutting out a little from the rest. On this was boldly engraved, in antique Lankhmarian hieroglyphs: "Here rests the treasure of Urgaan of Angarngi."
The sight of that stone was like a blow in the face to the two adventurers. It roused every ounce of obstinacy and reckless determination in them. What matter that an old man sprawled smashed beside it? They had their swords! What matter they now had proof some grim guardian resided in the treasure house? They could take care of themselves! Run away and leave that stone unmoved, with its insultingly provocative inscription? No, by Kos, and the Behemoth! They'd see themselves in Nehwon's h.e.l.l first!
Fafhrd ran to fetch the pick and the other large tools, which had been dropped on the stairs when Lord Rannarsh tossed his first dagger. The Mouser looked more closely at the jutting stone. The cracks around it were wide and filled with a dark, tarry mixture. It gave out a slightly hollow sound when he tapped it with his sword hilt. He calculated that the wall was about six feet thick at this point-enough to contain a sizable cavity. He tapped experimentally along the wall in both directions, but the hollow ring quickly ceased. Evidently the cavity was a fairly small one. He noted that the crevices between all the other stones were very fine, showing no evidence of any cementing substance whatsoever. In fact, he couldn't be sure that they weren't false crevices, superficial cuts in the surface of solid rock. But that hardly seemed possible. He heard Fafhrd returning, but continued his examination.
The state of the Mouser's mind was peculiar. A dogged determination to get at the treasure overshadowed other emotions. The inexplicably sudden vanishing of his former terror had left certain parts of his mind benumbed. It was as if he had decided to hold his thoughts in leash until he had seen what the treasure cavity contained. He was content to keep his mind occupied with material details, and yet make no deductions from them.
His calmness gave him a feeling of at least temporary safety. His experiences had vaguely convinced him that the guardian, whatever it was, which had smashed the holy man and played cat and mouse with Rannarsh and themselves, did not strike without first inspiring a premonitory terror in its victims.
Fafhrd felt very much the same way, except that he was even more single-minded in his determination to solve the riddle of the inscribed stone.
They attacked the wide crevices with chisel and mallet. The dark tarry mixture came away fairly easily, first in hard lumps, later in slightly rubbery, gouged strips. After they had cleared it away to the depth of a finger, Fafhrd inserted the pick and managed to move the stone slightly. Thus the Mouser was enabled to gouge a little more deeply on that side. Then Fafhrd subjected the other side of the stone to the leverage of the pick. So the work proceeded, with alternate pryings and gougings.
They concentrated on each detail of the job with unnecessary intensity, mainly to keep their imaginations from being haunted by the image of a man more than two hundred years dead. A man with high-domed forehead, sunken cheeks, nose of a skull-that is, if the dead thing on the floor was a true type of the breed of Angarngi. A man who had somehow won a great treasure, and then hid it away from all eyes, seeking to obtain neither glory nor material profit from it. Who said he scorned the envy of fools, and who yet wrote many provocative notes in diminutive red lettering in order to inform fools of his treasure and make them envious. Who seemed to be reaching out across the dusty centuries, like a spider spinning a web to catch a fly on the other side of the world.
And yet, he was a skillful architect, the holy man had said. Could such an architect build a stone automaton twice as tall as a tall man? A gray stone automaton with a great club? Could he make a hiding place from which it could emerge, deal death, and then return? No, no, such notions were childish, not to be entertained! Stick to the job in hand. First find what lay behind the inscribed stone. Leave thoughts until afterward.
The stone was beginning to give more easily to the pressure of the pick. Soon they would be able to get a good purchase on it and pry it out.
Meanwhile an entirely new sensation was growing in the Mouser-not one of terror at all, but of physical revulsion. The air he breathed seemed thick and sickening. He found himself disliking the texture and consistency of the tarry mixture gouged from the cracks, which somehow he could only liken to wholly imaginary substances, such as the dung of dragons or the solidified vomit of the behemoth. He avoided touching it with his fingers, and he kicked away the litter of chunks and strips that had gathered around his feet. The sensation of queasy loathing became difficult to endure.
He tried to fight it, but had no more success than if it had been seasickness, which in some ways it resembled. He felt unpleasantly dizzy. His mouth kept filling with saliva. The cold sweat of nausea beaded his forehead. He could tell that Fafhrd was unaffected, and he hesitated to mention the matter; it seemed ridiculously out of place, especially as it was unaccompanied by any fear or fright. Finally the stone itself began to have the same effect on him as the tarry mixture, filling him with a seemingly causeless, but none the less sickening revulsion. Then he could bear it no longer. With a vaguely apologetic nod to Fafhrd, he dropped his chisel and went to the low window for a breath of fresh air.