"Curious." That was what Saturn had thought of mortal existence. Demons evidently were intrigued by curious things. But that reaction fell short of complete commitment. It was interesting watching the bargaining; evidently Demons were quite careful about the rules of engagement.
"And the Swell Foop will apply a mortal emotion to each Demon, for the duration of the game or beyond."
The Fornax figure scintillated for a moment before settling back into dull format. Its interest had been evoked. "Details."
Justin spread his hands. He had reached the limit of his information.
There was a flash of information in Cynthia's mind. Suddenly she understood. "Each mortal figure will touch the Swell Foop, and it will apply an emotion to the Demon a.s.sociating with that mortal. Emotions will not repeat; each Demon will have a different one. Because actions and expressions will be governed by the a.s.sociating mortal, the emotions will not overwhelm the Demons. But the mortals will be affected by them to a limited degree, and so will any other mortal and Demon that is physically touched by those mortals. In this manner, mortals and Demons will be able to share their emotions, to an extent. This can complicate the interactions and render the outcome of any specific encounter doubtful, and therefore complicate the outcome of the game similarly."
The Fornax figure scintillated again. There was definite interest here. "Choice of mortals."
Saturn flashed again, and Cynthia spoke her thought. "Four mortals are committed. Two remain. Choose one, and the other will be a.s.signed to captive Demon Earth." She faced the two. "Justin. Jaylin. Present yourselves."
The two exchanged a nervous glance. Then Justin spoke. "I am Justin Tree, so called because I was for many years in the form of a tree. Now I am in human form again, and about to be married to Breanna of the Black Wave. a.s.suming we recover the Demon Earth."
It was Jaylin's turn. "I am Jaylin of Mundania-the region Demon Earth normally a.s.sociates with. I'm-I'm an ordinary fifteen-year-old girl who got into this by sheer accident. I don't know much of anything about anything."
Fornax scintillated again. "Setting?"
"We suggest a medieval castle similar to the kind that existed a while ago in Demon Earth's terrain: fashioned of stone, with many chambers, high turrets, dungeons, pa.s.sages, features of opulence, and armed guards."
"Challenge?"
"The rescue mission will start outside the castle, and will have to enter, steal a set of door keys, locate the prisoner, and conduct him outside within a day and night. Ten guards to defend against such accomplishment."
"Mechanism?"
More information flooded Cynthia's mind. "Players and guards will be deactivated by a touch on the torso. Touches accomplished by the tips of extremities: hands or feet. Remainder of limbs used to defend against touches. Deactivated players to remain in place, inert until the game is finished. Prime players Earth and Fornax may not be deactivated, only partially nulled. If either is deactivated before the completion of the game, the game is null and must be replayed. Only the escape of Earth determines the outcome."
"Nuances?"
Once more Cynthia received a flash, and spoke. "These will be facilitated by the a.s.signed emotions, which may cause players to do illogical things."
"Which?"
"Emotions to be randomly selected, and announced as a.s.signed, so that all know the guiding drives of each."
Now Fornax demurred. "a.s.signed by hidden compatibility, anonymously."
A flash of something like pleasure pa.s.sed though Demoness Saturn: the joy of negotiating for advantage. This was close to the essence of every Demon. Fornax was bargaining. Cynthia looked around, and the others met her gaze briefly, and meaning was transmitted between their occupying Demons. "Agreed."
Fornax scintillated again. "Done. Begin." The figure moved across the chamber and abruptly merged with Jaylin. The girl looked startled, then understanding.
Justin, still holding the Swell Foop, looked around. "I have no Demon a.s.sociate. I am unclear what I am supposed to do at this point."
"Hold the stone out," Fornax said. "Each of us will touch it. Thereafter you will follow the guard to the cell where Demon Earth is confined. He will merge with you and touch the stone. At that point the game will commence."
Justin held out the Swell Foop. The Demon Mars, as Che Centaur, approached, laid a hand on it briefly, and walked on. After that Breanna touched it, and Sim, and Cynthia herself. She received a phenomenal infusion of the same emotion she had just almost had: joy. This was so strong she felt like leaping into the air and clicking all four hooves together. But she controlled the urge, masking her emotion so as not to give it away to Jaylin/Fornax, who was watching closely. No sense in yielding any possible advantage to the opposition. She walked on and turned back to watch Jaylin.
Jaylin touched the stone. An odd expression crossed her face, then was quickly smoothed into neutral. Fornax had been jolted-but by what?
A guard stepped forward and paused near a doorway. Justin nodded, and went to join him, carrying the Foop. "Until we meet again," he said, perhaps a bit nervously. They departed the scene.
Then Cynthia and the others were outside the castle. It was a huge edifice, constructed on an outcrop of rock hanging over a violently heaving sea. The only land entrance was a single winding road that followed a ridge up to the castle gate. The few windows were small and barred. It looked forbidding indeed.
"We have twenty-four hours," Che Centaur said. "Fortunately we aren't limited to the ground."
Cynthia held down her burgeoning joy, for there was still necessary business to accomplish. "Before we plan our strategy of attack, are we allowed to inform each other of our emotions, so that we can better coordinate?"
She felt the answer from Saturn as she phrased the question: affirmative.
"However," Sim squawked, "we should not voice them, for a guard may be snooping, and what any guard sees or hears will be relayed immediately to Fornax."
Cynthia realized not only that his point was valid, but that his Demon was allowing him to say it aloud so that all the mortals would understand. They would have to plan their strategy in silence too, and without obvious gestures, lest they be correctly interpreted by the enemy forces. The extra powers of the Demons were now limited, by the rules of the game, so they could not communicate with each other telepathically.
Sim extended his wings. Che touched one wing, and Breanna touched the other, each of them reaching out in turn with their free hands. Cynthia took both of them with hers, completing the circle of four. Information and emotion flowed.
Suddenly she knew that Sim/Jupiter was afraid; his a.s.signed emotion was fear, inspired by his concern that they would lose this game and put all of the local System in jeopardy of takeover. For if they lost, both Nemesis and Neptune would join the enemy, giving Fornax a substantial portion of the system, together with their formidable attributes of Dark Matter and Ma.s.s. Dark Matter was the major substance of the universe, for all that it was invisible, like Nemesis himself. And none of the rest of them would have any substance at all without Ma.s.s. Che/Mars was angry about the same prospect. Breanna, in contrast, was in love, not only with Justin, but carrying Demoness Venus along with her into love of Demon Earth. And of course now the others knew that Saturn was suffused with joy. Fear, anger, love, and joy-these were the emotions that complicated their organization as a rescue party or an attacking force.
But what emotions did Fornax and Earth have? These were critical to the rescue, but there seemed to be no way to know them in advance. However, they knew that each Demon had been given a different emotion, so the four emotions here could be excluded from that consideration.
Meanwhile their plan of attack: The demons were unfamiliar with mortal castles, so left it to the mortals. The keys would be in the highest turret, the only one that wasn't locked closed, because it had been a.s.sumed by the castle builders that no attack would come by air. So they would have to fly to it, starting their penetration of the castle there. This was part of the detail of the game agreement somehow worked out in the course of the negotiations. Cynthia wasn't sure how it had been accomplished, but of course she wasn't an omniscient omnipotent Demon.
But the guards would surely be lurking in that vicinity, to catch and nullify the attackers when they came. How could that be handled?
The joyful, loving girls would go first, to provide a distraction, while the fearful, angry men got the keys. Could the guards be distracted? They were in male human form: obviously they could.
The four separated, their conference done. Breanna mounted Cynthia. Cynthia flicked them both, glad (overjoyed) to verify that she still had her magic, spread her wings, and launched into the air. Oh it was good to fly again, in fact, it was wonderful; she felt such joy of the occasion. And realized that it was her emotion coloring everything; she had to keep that bottled lest it interfere with their mission.
"Distraction?" It was the thought of Saturn, who was not properly familiar with mortal ways.
"Male humans exist to stare at the bodies of mortal females," Cynthia replied, simplifying somewhat. "The sight of bare b.r.e.a.s.t.s, for example, can cause them to pause in whatever else they are doing, and the sight of partly exposed human b.u.t.tocks can distract them entirely."
"Curious." Obviously such things did not distract Demons.
They reached the highest parapet below the turret. Two guards were on it. They carried no weapons, for that was not the way of this contest. Their eyes and hands were sufficient.
"Now for the distraction," Cynthia said. She hovered just beyond the reach of the guards, pumping her wings vigorously but with deliberate inefficiency, causing her b.r.e.a.s.t.s to bounce. This was one of those rare times when she wanted men to stare at her body.
The mouths of the guards went slack as their eyes went round. They were drinking it in.
Cynthia slid slowly sideways until she touched the rampart. Breanna jumped off. Then Cynthia hovered longer as the girl scrambled over the parapet and circled around behind the guards. They could have seen her had they glanced around, but they were too busy staring at bounces. Breanna slapped her hand on the back of one, then jumped to do the same to the other. Both men sagged; they had been nulled.
Cynthia flew over the parapet and landed on the rampart. There was just room for her equine body. "We took them out!" she exclaimed joyfully.
"For sure!"
Then they heard something. Cynthia turned. One more guard was charging along the rampart. She couldn't turn; the section was too narrow. She spread her wings and flicked herself, so as to take off and get clear. But he was already too close. He slapped her on the rump, and she lost volition. She had been nulled.
She sagged silently to the floor. She still saw and heard and felt, but she could no longer move or speak. The guard scrambled over her body, going for Breanna. The girl might maneuver to take him out, but it was less than an even bet. Then two of the four rescuers would be down, with only two guards out. Disaster.
In the time it took the guard to scramble over Cynthia's body, Breanna turned around, as if to flee. But it was unlikely she could outrun the guard; she would merely be presenting her backside to him for easy nullification. Also, there might be another guard farther down the rampart, so that escape afoot was by no means certain anyway. She could not fly away; the guards had had the wit to take out the flying person first. Better to face him and fight, hoping for a lucky score.
The guard landed on the floor. He advanced on the girl, who seemed so small and helpless before him. She wasn't even trying to flee; she just faced away from him. The guard reached out.
Breanna hoisted her skirt, revealing her black panties. The guard froze in place, freaked out. The girl reached carefully back with one foot and touched him on the belly. He sagged to the floor, nulled. Only then did she let her skirt fall back into place.
She turned to face Cynthia. "I'm sorry, horseface," she said sadly. "But at least we took three of them out for one of us. I guess I have to leave you here, until the game is done. You did well." She made a salute, and ran off along the rampart, soon disappearing.
Cynthia was left to her own devices. This promised to be a really dull wait until the end of the game. But then Saturn spoke in her mind. "I find your tiny mortal culture interesting. If the mere appearance of your front or a girl's rear causes males to become inanimate, how do you ever manage to have social interaction?"
"Well, you have to understand that there are cultural distinctions," Cynthia replied. "Centaur males don't react the same way, and the rears of girls are normally covered."
Their dialogue continued, and in due course moved into Saturn's special Demon power of Dimension, the measurement of the universe. Without dimension of s.p.a.ce or time, nothing could exist. The other Demons mostly represented forces, but only Dimension could quantify or clarify those forces. Therefore Saturn's power of measurement was probably the essential key to existence itself. "Did you know that the universe's dimensions are constantly changing?" Saturn inquired. "It is expanding enormously." Cynthia had not known that, and was fascinated. They had nothing to do but educate each other, and Cynthia found herself learning more about the ways of Dimension than she had ever dreamed existed. It was a fact that Saturn had the most appealing dimensions in the System. Apparently Saturn was similarly satisfied with what she learned of the tiny odd nuances of mortal males and females. The time pa.s.sed surprisingly rapidly and interestingly; time was, after all, a dimension. In fact, it was a joyful occasion.
Sim Bird watched the girls fly up to the high castle rampart. "They will be ambushed," Jupiter said fearfully.
"They can handle themselves," Sim silently squawked in response. "They have formidable powers of distraction." He was privately amazed that a Demon as clearly mighty as Jupiter should be so timid.
"It is not my normal state," Jupiter replied. "My power is the Strong Force, which binds atoms together. Without it, matter could not exist. I fear nothing; I am the binding force that prevents the universe from dissolving into pure radiation. But the Swell Foop drew on my concern for the outcome of this game and gave me Fear. It is not a pleasant experience."
"Of course it isn't," Sim squawked quickly. "It is a crippling liability which we must conceal from the enemy. Meanwhile, please tell me more about the Strong Force." He did this partly to distract the Demon from his a.s.signed fear, but he was also most interested in the subject.
Jupiter was glad to oblige. And while he was distracted by his own comprehensive discussion, Sim nodded to Che Centaur and quietly took off, flying close to the castle wall so that he could not been seen by the guards above. Che, in contrast, flew well clear of the castle, where he could see and be seen.
Sim flew back and forth, climbing up against the wall. When he was near the top, Che waved, signaling that the way was clear. The girls had taken out the guards.
He stroked more strongly, lifting rapidly over the parapet. There were Cynthia and three guards, fallen in place, evidently nulled. That meant that only seven guards remained, as the enemy could not afford to have them all concentrated at the top. But their group had suffered its first casualty. Poor Cynthia!
He landed on the rampart, then hunched down and ran by foot along it toward the high turret. He encountered stairs and scrambled up them, still keeping his head low. Landbound creatures tended to think that birds always flew, and were clumsy on their feet; this was not the case. The air was just normally a superior route.
He entered the turret. There was no guard; the girls had evidently lured him out and nulled him. There were the keys: five of them on a ring. One for each player. He picked up the ring with his beak and left the turret.
Back on the rampart, he lifted a wing to signal Che: It was clear to come in. Che flew toward him, but also kept looking around the castle to be sure no more guards were lurking in ambush. He landed, his body taking up the width of the rampart. Sim lifted the ring of keys, and Che took it, detached one, and gave the ring back.
They moved on along the rampart, looking for Breanna. In a moment she appeared, silently signaling them. She had been hiding in a crevice. She came to take a key and touch hands and wings. In that manner she and Venus acquainted them with the result of their survey: no other guards atop the castle.
Now came the next stage of the challenge: to go down into the depths of the castle, avoiding guards, locate Justin/Earth, and lead him out. This would not be easy.
The three unlocked the door to the main castle. They knew the seven guards remaining could be anywhere, so they had to go carefully. They touched wings and hands briefly: Should they go together, or split, so as to search more rapidly? They decided to split, but to meet again in an hour in the castle's main room, if feasible. They would avoid guards, because any guards they nulled would be an indication of their recent presence. Only if they had no choice would they null a guard.
They came to a divide, and split. Breanna touched his wing a moment: "Don't get lost, Birdbrain!" she thought affectionately.
"Don't flash your black bottom at anyone," he thought/squawked in response.
He followed his section of the pa.s.sage to its end, keeping his sharp avian senses alert. He did not have to be much concerned about getting ambushed, because he could hear or smell a foreign presence from a reasonable distance. Since the pa.s.sage was lit by flaring torches every few feet, he could see well enough too.
What he couldn't do was fly. There was not enough room. That bothered him. But his feet would suffice for this.
"You are bold," Jupiter said in his mind. "So am I, when not under the spell of a magic emotion."
"It is unfortunate," Sim agreed noncommittally. He had been almost awed at the notion of a.s.sociating with a Demon, but that was fading into complacency with experience.
"I was contemptuous of a.s.sociating with a mere mortal," Jupiter said. "But that too is fading with experience. You folk are indeed able to function on your restricted level. There is also considerable novelty in experiencing emotion, even this negative one. I am able to feel some of your other emotions too, when they arise."
On either side of the pa.s.sage were doors. Sim considered using his key to unlock and open them, but feared that any such action could alert a guard or the mistress of the castle. So he listened, and peeked through each keyhole, and concluded that the chambers were empty. Had Justin Tree been in any, Sim should have been able to hear his breathing. And why would a guard be locked in an otherwise empty chamber?
The pa.s.sage terminated in a stairway going down. There was a wire mesh door across it, and that door was locked. So he would have to use his key after all.
He hooked the key on the claw of a toe, lifted his foot, and put the key in the lock. He turned, and the door opened. He pa.s.sed into the stairway, then turned and locked the door behind him. As far as he knew, there was no magic here to ascertain the pa.s.sage of a person, so any guard that came would a.s.sume that no one had pa.s.sed.
"You are cunning," Jupiter said with a tinge of admiration.
Sim was getting to like this Demon, or at least the one percent he knew of him. "I hope it suffices."
The stair wound down to another story. Sim considered unlocking its screen door and checking its chambers, but it occurred to him that Che or Breanna would be doing that from another direction. The prisoner was more likely to be hidden in the very deepest dungeon, the hardest place to locate and rescue him. Better to find him quickly, then coordinate with the others to get him out. For it surely would not be as simple as merely leading him back the way Sim had come. The absence of further guards was becoming suspicious.
"I agree," Jupiter said. "There must be a trap."
"If there is, the prisoner is surely the bait."
He continued on down the stairway. It pa.s.sed floor after floor. The castle was huge!
At last it ended on a dank floor. Mold grew on the stones here, and the torches guttered as if not getting quite enough air. This had to be the bottom level.
He unlocked the gate and walked onto the floor. There was still no sound from any of the chambers along it. "So many empty rooms," Jupiter said. "What is the use of them?"
That was a good question. Sim unlocked a door and opened it. He peered inside. It was completely dark, so he fetched a torch, hopping on one foot while carrying it with the other. He lighted the chamber.
It contained a human skeleton in shackles. "Fornax would not kill him," Jupiter said. "That would abort the game."
"True. It is a prop in a setting, to make the castle seem authentic."
Sim retreated from the chamber, returned the torch to its holder, locked the chamber door, and went on.
At the end of the pa.s.sage he found another locked door. He opened it and discovered a large empty dungeon. But there was the barest trace of something. A faint scent. As of-shoes.
It was too dark for his eyes to be useful. He fetched a torch and found a holder for it within the dungeon. Now he saw the extent of the chamber; it was large enough to hold a number of prisoners in comfort, if that was not an oxymoron. But it was bereft of any captives, even bones.
Except for a pair of shoes near the center. Justin's shoes. Sim recognized them by sight and smell.
But where was Justin himself? The dungeon had no exit except the single locked door. How could Justin have escaped it, without a key, leaving his shoes behind?
"I fear treachery," Jupiter said. "This has the aspect of a trap."
The Demon was paranoid, because of his a.s.signed emotion, but he might be correct. There was definitely something weird about this. "How so?" he asked.