Starfishers - Passage At Arms - Starfishers - Passage at Arms Part 4
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Starfishers - Passage at Arms Part 4

"You prime son of a bitch."

"Now, now. You said you wanted to see it all." He's still grinning. I want to crack him one and push that grin around sideways. Bet they pull this one on all the new meat. He explains that the cable system is a carryover from TerVeen's industrial days. Back then the cables carried high- speed freight capsules.

I can't pop a superior in the snot locker, so I try stomping angrily instead. The result is predictable. There is no gravity. Of course. I flail around for a handhold, which only makes matters worse. In seconds I put on an admirable combination of pitch, roll, and yaw.

"Thought you said he was a veteran," Yanevich observes laconically. Embarrassed, I get hold of myself.

"See, you haven't forgotten everything," the Commander says.

"I'll get it back. Am I in for the whole new-fish routine?" "Not after we're aboard. There's no horseplay aboard a

Climber." He's dreadfully serious. Almost comically so.

There'll be no chance to get even. Grimacing, I let him tug me down so we can begin the next phase of our odyssey.

Westhause continues to explain. "What they did was drill the tunnels parallel to TerVeen's long axis. They were cutting the third one when the war started. They were supposed to mine outward from the middle when that was finished. The living quarters were tapped in back then, too. For the miners. It was all big news when I was a kid. Eventually they would've mined the thing hollow and put some spin on for gravity. They didn't make it. This tunnel became a wetdock. A Climber returns from patrol, they bring her inside for inspections and repairs. They build the new ones in the other tunnel. Some regular ships too. It has a bigger diameter."

In Navy parlance a wetdock is any place where a ship can be taken out of vacuum and surrounded by atmosphere so repair people don't have to work in suits. A wetdock allows faster, more efficient, and more reliable repairwork.

"Uhm." I'm more interested in looking than listening.

"Takes a month to run a Climber through the inspections and preventive maintenance. These guys do a right job."

Which is why the crews get so much leave between missions. They aren't permitted to make their own repairs, even when so inclined.

Westhause divines my thoughts. "We can stretch a leave if we work it right. Command always deploys the whole squadron at once. But we can come in as soon as we've used our missiles, if we have the fuel. So we get our month plus however long it takes the last ship to get home."

Within limits, I'm sure. Command wouldn't keep eleven ships out of action waiting for a twelfth making a prolonged patrol. "Incentive?"

"It helps."

The Old Man says, 'Too much incentive, sometimes." For a minute it seems he's finished. Then he decides to go ahead. 'Take Talmidge's Climber. Gone now. Tried to fight the hunter-killers so he could use his missiles and be first ship back. No law against it, of course." He falls silent again. Yanevich picks up the thread when it becomes obvious he'll say nothing more.

"Good encounter, too. He got three confirmed. But the rest crawled all over him. Kept him up so long half his people came back with baked brains. They set the record for staying up."

The story sounds exaggerated. I don't pursue it. They don't want to talk about it. Even Westhause observes a moment of silence.

We climb aboard an electric bus. It takes its power from a whip running on a track clinging to the tunnel wall.

"Only the finest for the heroes of the Climber Fleet," the Old Man says, taking the control seat.

The bus surges forward. I try to watch the work going on out in the big tunnel. So many ships!

Most of them are not Climbers at all. Half the defense force seems to be in for repairs. A hundred workers on tethers float around every vessel. No lie-in-the-comer refugees up here. Everybody works. And the Pits keep firing away, sending up the supplies.

I think of the Lilliputians binding Gulliver, looking at all those people on lines. And of baby Krohler's spiders playing at little trial flights around Mom. Said creature is a vaguely arachnidian beast native to New Earth. It nests and nurses its young on its back. It's warm- blooded, endoskeletal, and mammalian-a pseudo-marsupial, really-but it has a lot of legs and a magnificently extrudable whip of a tail, so the spider image sticks.

Sparks fly in mayfly swarms as people cut and weld and rivet. Machines pound out a thunderous industrial symphony. Several vessels are so far dismantled that they scarcely resemble ships. One has its belly laid open and half its skin gone. A carcass about ready for the retail butcher. What sort of creature feeds on roasts off the flanks of attack destroyers?

Gnatlike clouds of little gas-jet tugs nudge machinery and hull sections here and there. How the devil do they keep track of what they're doing? Why don't they get mixed up and start shoving destroyer parts into Climbers?

A Climber appears. It looks clean. Very little micrometeor-ite scoring, even. "Doesn't look like there's anything wrong with that one."

"Those are the tricky bastards," the Old Man muses. I assume he'll award me another cautionary tale. Instead, he resumes staring straight ahead, playing the vehicle's controls, leaving the talking to Westhause.

"The critical heat-sensitive stuff gets replaced after every patrol. The laser weaponry, too.

Takes too long to break it down and scan each part. Somebody back down the tube will get ours.

We'll get something that belonged to somebody who's on patrol already."

"Pass them around like the clap," Yanevich says.

The Old Man snorts. He doesn't approve of officers' displaying crudity in public.

Westhause says, "Everything has to be perfect."

I reflect on what I've seen of Climber people and ask myself, What about the crew? It looks like Command's attitude toward personnel is the opposite of its attitude toward ships. If they can still say their names and crawl, and don't scream too much going through the hatch, send them out again.

The bus suddenly wrenches itself off the main track. The passengers howl. The Old Man ignores them. He wants to see something. For several minutes we study a Climber with the hull number 8.

The Commander stares as if trying to divine some critical secret.

Hull number 8. Eight without an alphabetical suffix, meaning she's the original Climber Number 8, not a replacement for a ship lost in action. The Eight Ball. I've heard some of the legends. Lucky Eight. Over forty missions. Nearly two hundred confirmed kills, mainly back at the beginning.

Never lost a man. Any spacer in the Climbers will sell his soul to get on her crew. She's had a good run of Commanders.

Westhause whispers, "She was his first duty assignment in Climbers."

I wonder if he's trying to steal her luck.

"Living on borrowed time," the Old Man declares, and slams the bus into movement. Full speed ahead now, and pedestrians be ready to jump.

The odds against a Climber's surviving forty patrols are astronomical. No pun intended. There are just too many things that can go wrong. Most don't survive a quarter that many. Only a few Climber people make their ten-mission limit. They drift from ship to ship, in accordance with billet requirements, and hope the big computer is shuffling them along a magical pathway. I think the odds would improve if the crews stayed together.

Climber duty is a guaranteed path to advancement. Survivors move up fast. There're always ships to be replaced, and new vessels need cadres.

"Isn't there a morale problem, the way people get shuffled?"

Westhause has to think about that one, as though he's familiar with emotion and morale only from textbook examples. "Some. The jobs are the same in every ship, though."

"I wouldn't like getting moved every time I made new friends."

"I suppose. It's not so bad for officers. Especially Engineers. But they only take people who can handle it. Loners."

"Sociopaths," the Commander says softly. Only I hear him. He makes a habit of commenting without elucidating.

"You're a call-up, aren't you?"

"Only to the Fleet. I volunteered for Climbers."

"How are Engineers different?" Navy is a conservative organization. Engineers don't do much engineering. They don't have engines to tinker with. Aboard line ships they still have boatswains.

There's no logical continuity from old-time surface navies.