Starfishers - Passage At Arms - Starfishers - Passage at Arms Part 36
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Starfishers - Passage at Arms Part 36

"Case like this," Fisherman says, "it's better to Climb first, then run. Unless they've got somebody doggo right on top of us, they won't get a track on our Hawking point."

"We'll make a hell of a racket getting started. And draw a hell of a crowd of mourners if Mr.

Varese doesn't have the magnetics right."

"Yes sir." He isn't especially worried.

There's a rush to the honeypots. We may stay strapped in for hours.

How much longer can I stand their stink?

"Discharge accumulators. Vent heat. Secure all Class Two systems," the Commander orders.

Acknowledgments and action-completed reports come back as quickly. People are anxious to leave.

"Mr. Varese. How do your magnetics look?"

I don't hear the response. That's not reassuring.

"Commander, I have a tachyon pattern," Fisherman says.

"Very well. Engineering, shift to annihilation."

The feathers on Fisherman's screen are faint but nearly vertical. Their foreshortening is extreme.

The dorsal and ventral lines are almost invisible. The hunter is coming right at us.

The Commander says, "Take hyper. Max acceleration. Mr. Westhause, make a course of two seven zero at thirty degrees declination." His voice is calm, as if this is just another drill.

The Climber stutters, moves out. The compartment lights dim momentarily. The hasty shift in power

is touchy but successful. The Climb alarm tramples the Commander's line. Afterward, he adds, "Mr.

Westhause, make your course two four zero at twenty-five degrees declination."

'Type two fool 'em, sir," Fisherman explains. "Show them a course they can fix and hope they think you'll swing way off it in Climb. We'll make a little change instead, and stay up a long time.

They're supposed to look everywhere but where we're at."

"Supposed to?"

"We hope. They're not stupid, sir. They've been at it as long as we have."

My companions grow hazy. The screens and display tank die. The nothing of null peers in through the hull.

We've pulled our hole in after us. We're safe. For the moment.

For the moment. The destroyer has yelled "Contact!" Her friends are closing in. Their combined computation capacity is producing predictions of our behavior already.

Despite Fisherman's prophecy, I'm startled when the Commander doesn't go down after the customary hour. All those drills... wake up, monkey! This is for real. There're people out there who want to kill you.

The air is raunchy. Interior temperature has climbed a half-dozen degrees. The Old Man's only response is to have Bradley release a little fresh oxygen, then blow the atmosphere through the outer fuel tanks. They've been allowed to freeze. Supercold ice makes a nice sink for waste heat.

It isn't a ploy which Command approves. Climbers aren't engineered for it. Our air is rich with human effluvia. It'll contaminate the water as it melts.

Operational people don't care. Heat is the bigger problem. They willingly strain the filters with contaminants.

It takes only five hours for that water to match interior temperature. The ship is generating too much heat.

The Commander lets temperature approach the red line. We're sweltering. The superconductors flash warnings, but they do so long before any actual danger.

The air feels thick enough to slice.

The Commander orders heat converters and atmosphere scrubbers activated at hour nine in Climb.

From then on, in my humble opinion, it's all downhill.

The machines which hold temperatures down and keep the air breathable are efficient and effective, but are powerful heat generators themselves.

This heat isn't the sudden, shocking heat we experienced when the Main Battle died. This is a creeping heat. It comes on as inexorably as old age. Weariness doesn't help when one is battling its debilitating effect.

The Climb endurance record is fourteen hours thirty-one minutes and some-odd seconds, established by Talmidge's Climber. Talmidge commanded one of the early craft. It carried less equipment, fewer personnel, and entered Climb under ideal pre-Climb conditions.

Sitting here in stinking wet clothing, sucking a squeezie, unable to leave my station, I wonder if the Old Man is shooting for the record.

By hour eleven I'm toying with the notion of a one-man mutiny. The Commander's voice breaks through the mist clouding my mind. What's this? Hey! He's counting down to an emergency heat drop-

We'll plunge into norm, vent heat briefly, then get back up and see what our detection systems have to say about the habitability of this neck of the night.

"Isn't he a little too cautious?" I croak at Fisherman. The TD operator is barely sweating. "They can't have stayed with us this long."

"We'll see."

From the corner of my eye, while I'm watching the lances of the energy weapons discharging the accumulators, I see the weak V on Fisherman's screen.

"Contact, Commander. Fading."

"Very well. He'll be back. Mr. Westhause, we're making for Beacon One Nine One. Get out of here before he fixes our course. Drop us again as soon as we're beyond detection."

The emergency venting procedure lasted forty seconds. Each second bought about one more minute of

Climb time.

Two hours roll past sluggishly. The Commander takes us down again. He's kept the ship up on pure

guts. Throdahl, Berberian, and Laramie have gone slack in their harnesses. Salt tabs and juice only help so much.

This can't be doing our health much good.

It seems the more experienced men should handle the hardships easier. Not necessarily true.

Nicastro is the next to go. Is it the cumulative effect of ten missions? Tension? The physical

wear of hustling round seeing to everyone else?

Nicastro isn't quiet about going, either. He screams as sudden cramps tear at his legs and stomach. My nerves won't stand much of this.

I suspect the Commander wanted to stay up longer. Losing both his quartermasters changes his mind.

"Mr. Yanevich, work on Laramie and the Chief. Use stimulants if you have to. Junghaus, keep a wary eye."

"Aye, Commander." This time five minutes pass before he announces a contact.

"We're gaining on them," Yanevich tells me as he massages Nicastro's calves. There's barely room

to lay the Chief out on the deck grating. The First Watch Officer grins like a fool. "Better get some salt into him." He shouts into the inner circle, "We have any calcium pills in the medkit?"

"Sorry, sir."

"Shit."

Westhause whips the Climber off at a wild angle. He asks, "Commander, you want to change beacons?

They could get a baseline-"