Chapter 1472: t.i.tan Guard
Chapter 1472 – t.i.tan Guard
In G.o.d’s Domain, any item that radiated Divine Might was extraordinary, even more so were the weapons and equipment pieces that emitted the energy.
After s.h.i.+ Feng scanned the s.h.i.+eld with Omniscient Eyes, the system informed him of appraisal time.
s.h.i.+ Feng rejoiced.
Normally, Epic items only took a dozen or so seconds to appraise. Since the s.h.i.+eld had a 20-second appraisal time, it must be particularly high-quality.
s.h.i.+elds were very important to a team. If a team’s MT had a powerful s.h.i.+eld, the team would have a much easier time against Boss monsters. Because of their importance, they were hard to find on the market. Furthermore, these s.h.i.+elds were generally worth twice as much as a weapon of the same level.
Once Omniscient Eyes finished appraising the crescent s.h.i.+eld, the s.h.i.+eld’s Attribute Panel revealed itself to s.h.i.+ Feng.
What an awesome Growth-type s.h.i.+eld!
s.h.i.+ Feng was ecstatic when he saw the s.h.i.+eld’s statistics.
[t.i.tan Guard] (s.h.i.+eld, Bronze Rank [Can grow])
Minimum Equipment Level: 50
Equipment Requirement: Strength 800
Attributes adjust according to user’s level.
Defense +3,550 (Level 50)
Block Rate: 32%
Strength +33, Endurance +47, Agility +29
Defend Skill +1 Levels
All magic damage received reduced by 30%;
Reaction speed increased by 20%;
Paralysis effects reduced by 30%.
Additional Pa.s.sive Skill 1-
Guardian s.h.i.+eld: Automatically generates a layer of Guardian Energy, which can block an attack, every 30 seconds.
Additional Pa.s.sive Skill 2-
Iron Wall: Reduces the impact from incoming attacks by 30% and damage received by 10%.
Additional Active Skill 1-
t.i.tan’s Heart: Generates a layer of Protective Energy that absorbs damage equivalent to five times of wielder’s maximum HP for 30 seconds. During this time, player’s battle recovery improved by 500% and healing received increased by 50%.
Cooldown: 5 minutes
Additional Active Skill 2-
t.i.tan’s Will: Becomes immune to all control effects. Reduces all damage received by 80%. Increases Attack Speed by 50% and Movement Speed by 20%. Starting Movement Speed set at 70% of maximum Movement Speed.
Duration: 15 seconds
Cooldown: 3 minutes
(Cannot stack with other Defensive Skills.)
Additional Active Skill 3-
t.i.tan’s Domain: Every non-friendly target within a 30-yard radius will increase wielder’s Basic Attributes by 1%, reduces damage received by 1%, and heals wielder by 0.1% HP every second.
Duration: 1 minute
Cooldown: 2 hours
(Maximum number of targets: 50.)
This s.h.i.+eld can grow to Fragmented Legendary rank. Currently at Bronze rank. Growing to Mysterious-Iron rank requires 1,000 Magic Crystals.
This was the first time s.h.i.+ Feng had ever seen a Growth-type s.h.i.+eld that could reach Fragmented Legendary rank.
Although the t.i.tan Guard was a Bronze ranked s.h.i.+eld right now, its Skills were even more powerful than a Dark-Gold s.h.i.+eld of the same level. And these Skills would become even more formidable as the s.h.i.+eld’s rank rose.
Just thinking about how powerful the t.i.tan Guard would become once it reached Fragmented Legendary rank made s.h.i.+ Feng shudder with antic.i.p.ation.
Fragmented Legendary s.h.i.+elds were extremely rare, arguably more so than Legendary items. Any team with a s.h.i.+eld of that rank would become famous throughout G.o.d’s Domain. It wouldn’t be an exaggeration to say that the team would be akin to an unkillable c.o.c.kroach in Boss raids.
A Tier 1 MT wielding a Fragmented Legendary s.h.i.+eld could easily tank a Mythic monster ten levels lower than them. After reaching Tier 2, said MT could even solo a Mythic monster five levels higher.
With an MT of that caliber, raiding a 100-man h.e.l.l Mode Team Dungeon would be a piece of cake even if the team’s DPS and coordination were lacking. It might even have a chance of raiding high-difficulty, super-large-scale Team Dungeons…
With this, we won’t need to worry about raiding super-large-scale Team Dungeons.
s.h.i.+ Feng’s lips curled into a grin as he gazed at the t.i.tan Guard.
Following which, s.h.i.+ Feng examined the other weapons and equipment that had dropped.
The next best item was an Epid ranked Cape, the t.i.tan Mantle, which focused on Strength. There were also eight pieces of Level 60, Dark-Gold Equipment.
Since s.h.i.+ Feng already had the Nightwalker’s Cape, he gave the t.i.tan Mantle to Lifeless Thorn. Now, the Berserker’s equipment could rival that of peak experts in G.o.d’s Domain.
“Commander, what about you?” Lifeless Thorn asked, giving s.h.i.+ Feng a concerned look. If he had claimed not to be excited about obtaining the cape, he would’ve been lying. Every expert dreamed of Epic items, after all.
“Mine’s even better. Besides, this is a loan. It’ll only truly be yours after you’ve acc.u.mulated enough ACPs,” s.h.i.+ Feng said, chuckling.
Nurturing powerful experts was more important than some Epic cape right now. Had Solitary Nine or Dark Madness reached the Refinement Realm, he might have given them the item.
“I understand. I won’t disappoint you.” Lifeless Thorn nodded, not arguing.
s.h.i.+ Feng then awarded the rest of his team with the corresponding Contribution Points, which they could use to purchase various weapons and equipment from the Asura adventuring team.
Now that the t.i.tan Warrior was dead, s.h.i.+ Feng could finally breathe. Once the team had rested, they proceeded to the Ancient Shrine itself.
When the team entered the shrine, they felt as if they had just stepped into another world. The shrine’s interior was resplendent, a stark contrast to the bleak cavern. They spotted Elves and mechanical NPCs going about their business. The place looked nothing like a desolate location.
Aside from NPCs, the Ancient Shrine had various Shops selling all sorts of items. There were even places for players to rest and repair their weapons and equipment.
Asura’s members excitedly looked around, but s.h.i.+ Feng didn’t give his team time to digest their new environment. Instead, he led them to the Teleportation Hall on the shrine’s second floor.
When the team reached the Teleportation Hall, they were greeted by rows of mechanical NPCs guarding the s.p.a.ce-time Teleportation Gate. These NPCs were all Level 200, and the weakest among them was Tier 3. Anybody that dared to cause trouble here would die instantly.
“h.e.l.lo, sir. If you wish to leave the Ice Crystal World, each member of your party must pay one Mana Stone or 100 Magic Crystals,” the NPC Elf standing before the teleportation gate explained, smiling when he saw s.h.i.+ Feng’s group. “However, since you are one of our Ancient Shrine’s Shrine Warriors, your travel will only cost 50 Magic Crystals.”
s.h.i.+ Feng frowned slightly.
Among the various Otherworlds he had visited in the past, the most expensive had cost him 80 Magic Crystals, yet leaving the Ice Crystal World cost 50 after his 50% discount…
Asura’s members, who had been elated to leave Cold Wind City’s region, were stupefied by the price. Although they could afford it, they would only have a few Magic Crystals left.
“Here’s 50 Mana Stones.” s.h.i.+ Feng didn’t hesitate to hand over the Mana Stones he had prepared to trade for the Temporal Sand.
As for the Countess’s quest, he could send the Asura adventurer team to grind for the remaining Ice Crystal Fragments. He still had enough time before the deadline.
After s.h.i.+ Feng paid the teleportation fees for 100 people, the s.p.a.ce-time Teleportation Gate slowly opened. Under s.h.i.+ Feng’s lead, the team entered the gate and vanished from the Ancient Shrine’s Teleportation Hall.