Chapter 3887 - Chapter 961 - Alchemy Door
Chapter 961 Alchemy Door
Why is there a second floor?
The appearance of a staircase beneath Firmament stunned s.h.i.+ Feng.
As far as he could recall, the Sun Dynasty had never gained access to the towers second floor. Even after developing the primordial civilization city into one of its crucial bases, the Sun Dynasty still only had access to the towers uppermost floor. There had also never been any hints that players could access anything besides the uppermost floor. This led to everyone a.s.suming that the sunken parts of the tower were only for decoration.
Before s.h.i.+ Feng could figure out what was happening, a system notification rang in his ears.
System: Congratulations! You have defeated Adegas within two days. You have received the primordial civilization citys Level 2 Authority. You now have control over the first two floors of the Philosophers Tower.
Level 2 Authority?
s.h.i.+ Feng grew ecstatic when he saw the system notification.
Players wouldnt get full access to a lost civilization citys many Legacies immediately after capturing it. Under normal circ.u.mstances, they would be granted Basic Authority, which provided access to only the citys basic functions and Legacies. To access more functions and Legacies, theyd have to develop the city to a certain degree and gain Level 1 Authority, Level 2 Authority, or higher.
In s.h.i.+ Fengs previous life, despite the various powers efforts to develop their lost civilization cities, only three powers had achieved Level 2 Authority in their cities. One of these powers was the Seven Luminaries Alliance, and it was precisely because of this Level 2 Authority that human players managed to retain some living s.p.a.ce in the Eternal Realm. Otherwise, human players would never have had enough strength to survive in the Eternal Realm.
Now that s.h.i.+ Feng had obtained this primordial civilization citys Level 2 Authority simply by defeating Adegas, how could he not be excited?
With Level 2 Authority, he could access more of the primordial civilization citys Legacies. He could also access the citys advanced functions, such as the Teleportation Tower.
In the Eternal Realm, players typically had to rely on Flying Mounts to travel long distances, as few NPC Fortresses and Cities offered teleportation services. Additionally, the few NPC Fortresses and Cities that did offer such services charged an exorbitant price that the average player could not afford. As for Guild Towns and Cities, only Guilds with Guild Residences in them could access them via teleportation.
However, the Teleportation Tower function of lost civilization cities could change this situation. Upon unlocking this function, players could establish Teleportation Towers in up to five Guild Towns or Cities and enable teleportation between them. This could help to strengthen a Guilds control over its Guild Towns and Cities and attract more independent players to develop in these places, drastically accelerating its development in the Eternal Realm. This function was something the present Zero Wing desperately needed.
After a moment of delight, s.h.i.+ Feng turned his attention to the Philosophers Towers second floor. Although it was great news that he now had Level 2 Authority in the primordial civilization city, advanced functions such as the Teleportation Tower could only be considered a small bonus compared to the citys Legacies.
s.h.i.+ Feng immediately stored the Inferior Legendary Siege Weapon Firmament in his bag and made his way to the second floor.
The Philosophers Towers second floor was much smaller than the uppermost floor, only the size of a stadium. Large bookshelves decorated the s.p.a.ce, and suspended in the middle of this s.p.a.ce was a crimson crystalline door. Divine runes faded in and out of existence around the crimson door at every moment, giving the impression that the door was alive and breathing. The door also exuded Divine Might comparable to that of Ancient G.o.ds, making it impossible for the average Tier 6 player to approach it.
Its the Alchemy Door of legend?
s.h.i.+ Feng gasped when he finished appraising the door.
[Alchemy Door] (G.o.dly Relic)
The Alchemy Door is the greatest creation created by the First-Generation Philosopher after gathering the help of several Primordial G.o.ds. Spend 1,000 G.o.d Crystals to activate the Alchemy Door and grant one Alchemist one Alchemy Recipe. The granted recipe can only be up to one rank higher than the target Alchemist.
Cooldown: 60 natural days
The Alchemy Door was regarded as a legend by all alchemist players in the human races Greater G.o.ds Domain. Very little information was available on it, even in the Grand Library. According to legends, the Alchemy Door held all the alchemy recipes created since the birth of G.o.ds Domain, and anyone who controlled the Alchemy Door would have a direct pa.s.s to becoming a Divine Craftsman-ranked Alchemist.
No alchemist player had ever achieved the rank of Divine Craftsman in s.h.i.+ Fengs previous life. According to records, only the First-Generation Philosopher had managed to achieve the Divine Craftsman rank. Subsequent Philosophers only managed to achieve the High Craftsman rank at best.
No wonder the Alchemy Door is considered a direct pa.s.s to the Divine Craftsman rank for alchemists. Its ability is simply unbelievable. Its only flaw is its exorbitant cost.
s.h.i.+ Feng was astonished when he read the description of the Alchemy Door.
Once alchemists reached the Master rank, they needed to obtain a significant amount of proficiency points and practice an alchemy recipe of a higher rank to get promoted. However, high-ranking alchemy recipes were incredibly hard to obtain in G.o.ds Domain. An alchemy recipe at the Great Grandmaster rank was worth as much as one Divine Artifact. Under normal circ.u.mstances, n.o.body would share their high-ranking alchemy recipes.
If alchemist players wanted to get promoted from a Great Grandmaster to a Craftsman, theyd need to develop a Craftsman-ranked Alchemy Recipe. However, it was difficult to obtain Craftsman-ranked Alchemy Recipes to use as reference, as they were rarer than Divine Artifacts. Even the various apex powers did not have more than a handful of such recipes. Moreover, these recipes were of utmost importance to the various apex powers due to the heaven-defying and life-changing effects of Craftsman Potions. In s.h.i.+ Fengs previous life, even sixth-floor experts greatly desired Craftsman Potions.
Thus, if alchemist players had access to the Alchemy Door, theyd undoubtedly have a much easier time getting promoted. The only problem was that G.o.d Crystals were as rare as Fragmented Legendary items in G.o.ds Domain. They were also one of the main materials needed to repair Fragmented Legendary items. Thus, the various powers regarded G.o.d Crystals as a strategic resource.
Normally, only a dozen or so G.o.d Crystals were required to repair a Fragmented Legendary item. Yet, the Alchemy Door required 1,000 G.o.d Crystals per recipe. This was enough G.o.d Crystals to turn nearly a hundred Fragmented Legendary items into Legendary items. This was by no means cheap.
Thinking up to this point, s.h.i.+ Feng decided to have Silent Wonder be the first to use the Alchemy Door.
Silent Wonder had long since acc.u.mulated the proficiency needed to become a Craftsman Alchemist. She simply lacked a Craftsman-ranked Alchemy Recipe to study and practice. If she could get her hands on a Craftsman-ranked Alchemy Recipe, she would have a great chance of immediately becoming a Craftsman Alchemist.
For the current Zero Wing, the usefulness of a Craftsman Alchemist surpa.s.sed even that of a sixth-floor expert.
Its time I returned. The war among the three races should have started long ago.
After storing the Alchemy Door, s.h.i.+ Feng spent 300,000 Eternal Gold to repair the primordial civilization city. Then, he activated a Guild Transfer Scroll and disappeared from the Philosophers Tower.