Year 7443, Month 8, Day 23
I finished keeping lookout and after waking Bel and Zenom up in the end I was able to fall asleep again by 3 am. And I was woken up at 5 am. After cleaning up our camping luggage, erasing the dirt on the floor, and confirming our equipment, I guess it's around 5:30 right now that we're holding the teleport crystal rod to the 4th floor. I chant the usual teleport incantation that makes no sense at all and we step foot on the 4th floor.
The 4th floor has the moisture of the 2nd floor and the white walls are similar to the 2nd floor as well made of dirt and stone. Also, it smells. It smells a lot. Since the walls are still giving off a faint light there's no for lighting. Gwine immediately uses her Unique Ability {Mapping} and determines if we've come here in the past or if it's an unknown place.
"It seems that this is our first time here."
I see, then it's a good chance to fill in the blanks in our map. After hearing Gwine's words and everyone started searching the pedestal of the crystal rod for the direction of the symbol. When you get to the 4th floor there's about a 50/50 probability of finding a number.
"O..h~ North is that direction."
Ralpha uses her {Spatial Understanding} Unqiue Ability to confirm the direction.
I searched as well but couldn't find a number. Then number 137.
"Bel, 137."
After I said that Bel she lowered her bag and took a brush and bottle of ink out. Then after searching for the direction the symbol on the pedestal points she wrote {壱參漆}. In order to prevent other parties from reading it, it's important to use numbers in kanji. I was amazed when Toris and Bel first proposed this. Up until then without thinking too much about it we were just using Orth numbers. We thought about a mix of normal Arabia numbers and kanji numbers but since the structure of the characters is too simple someone might be able to figure out the rules to them right away so I thought it couldn't be helped.
By the way, just now we wrote the kanji numbers in alternative kanji but writing {百三十七} is fine as well and so is {壱百3十7}. Since it's fine as long as no other parties can read it. As proof of that occasionally we find some symbols we don't understand either. I think they're probably writing a code instead of numbers.
Bel quickly finished writing and after confirming she put away her tools, I made a wind in the pa.s.sage and focus on discovering hidden pitfalls like the 1st and 2nd floors. Furthermore, the monsters on the 4th floor have nothing in common with those on the 3rd floor. Orks and Hobgoblins don't come out either. What comes out is just Zombies of those. Goblin-Zombie, Gnoll-Zombie, Ork-Zombie, Hobgoblin-Zombie is what they've become and in exchange for the Speed dropping quite a bit their Endurance has jumped multiple times higher so it takes quite a bit of time to finish them off.
In the end, since they're rotting corpses that are moving around the bad smell when fighting or taking the magic stones is seriously something hard to put into words. Since their HP is high you'd think the experience points they give would increase but their levels have dropped by 1 or 2 so they don't have as much experience points as I thought. Even then since their HP is high they're a bit better than their non-zombie counterparts.
The boss rooms are almost what you could call Ghouls and (as a matter of fact I've never seen anything other than that) in most cases they attack in groups of more than 10 of them. Their attacks are like the Scavenger Crawler where they have the ability to paralyze the ta
rgets they bite so it's quite a difficult fight. However, thanks to practicing my Remove Paralysis spell in our case it's not that much of a problem.
Well~ putting it simply since I can use the spell {Flame Thrower} I can just burn them to death in no time at all. Since there's the problem of experience points I'm still fundamentally freezing their lower bodies and after hitting down their weapons which are just being swung around, we cut off their arms and everyone finishes them off so it's honestly not much different from until now.
Since they look disgusting everyone's already tired of the 4th floor. Among us reincarnated people, including the women we a.s.sumed there were Zombies and Ghouls that would come out eventually in this world, and we had already known ahead of time that the 4th floor was a nest of Undead Monsters so we had prepared ourselves for it and didn't panic. However, Angela's feelings of disgust towards the "moving corpses" was severe and she's often throwing up. It's pitiful but it can't be helped.
Whether it be Zombies or Ghouls the smell is terrible but the bad smell floating around in the air of the floor itself is bad and Angela Super Sense of Smell isn't very useful. Since Infrared Vision is an ability which feels differences in temperature it's completely useless as well. Since the body temperature of the Undead Monsters isn't any different from the surrounding temperature after all.
There's a small number which get caught up in Zulu's Night Vision and Bel's Super Sense of Hearing but since Undead Monsters don't normally move around much, so honestly speaking other than my Identify Vision they're almost completely useless. Well when it comes to Zulu's Night Vision he can see a bit further down the pa.s.sage and since they've lost their ability to charge from before they turned into Zombies so it's a big help we almost never get ambushed.
After sending some air down and blowing away any dirt that's camouflaging the pitfalls it's about time for us to proceed ahead. Starting from this floor in most pitfalls there's something like a wooden reverse stake buried inside of them. Also, the traps where arrows shoot at you have increased from the 3rd floor as well. In a position where you can or can't see a turn, on the wall in front of you of about 30-40 m they're fired from somewhere on the floor around there and there's almost always a switch to launch it hidden on the floor somewhere. Since just like the pitfalls it makes these easier to find they're not that much of a threat to us either.
Rather than that what we're all sick of is the hidden doors. The zombies that are in the halls are fine. Since their movements are dull and they have a lot of stamina, other than the fact that they're difficult to defeat right away it's just an extension of everything up to now. However the doors which are skillfully hidden in various places of the dungeon are troublesome. Around 30-60 seconds after we've pa.s.sed the hidden door it opens and Zombies start coming out in swarms. I can find them with Identify but when that's not the case it's extremely difficult to notice them unless you get close so they're troublesome.
When I first saw one I couldn't even imagine there was a door in the dirt and stone wall so I tried Identifying it. Well it came out as {Door} so I understood right away but when I discovered the hidden door I was in the middle of the formation. It couldn't be helped so I had to wait until we were somewhat close before
"Hey~ isn't that area strange?"
and say something like that. After thinking about it more calmly later even if it was pointless it would have been more natural use wind magic and say "I feel like something just moved over there." Obviously if you don't have Identify there's no way to tell the difference between it and the surrounding walls. However, we've finally been able to discover a difference. About 150 cm from the ground there's a long thin slit open. Though in my case I only noticed it because the overall brightness of the door is different thanks to my Unique Ability Identify.
That time I ignored Bel who was at the front and went to the side of the door first. No matter what happens I was sure I could deal with it and I have a lot of HP. In addition I'm the one wearing the rubber protectors with the highest defense. The highest possibility is that there's monsters hiding behind the door but it's not like there was a k.n.o.b so after putting some distance from the slit I gently peeked in.
Just as I expected I met eyes with the eyeball of an Ork that had turned into a zombie.
"There's something in there."
I said that while going on guard with my bayonet and telling everyone to be careful. Even though we were on guard since we remained near the door the Ork Zombie never came out. If you get close and look carefully at it everyone was able to distinguish them but if you aren't told it's there it's cleverly hidden so well with the surrounding walls that you would overlook it.
Since it seemed to be turning into a battle of patience I had everyone slowly advance forward while we remained careful of the rear and pa.s.sed by, and when we were about 10 m away the door slowly opened. Then Ork Zombies started swarming out of the hidden door so I froze their lower bodies all at once. After we finished cleaning up all of the zombies we tried investigating inside of the hidden door.
There was something like a small room that's 4 m in every direction and other than the chunks of meat or rotting juices, there was nothing else unusual. It seems that the lookout keeps an eye out the slit and when the prey has pa.s.sed by they try to ambush from behind. It's a frightening trap. If I didn't have Identify we would have definitely took an ambush from behind at least once. If the timing of that had unluckily been in the middle of combat even being wiped out was a possibility.
In any case, discovering this traps is difficult. Even though it was fine just paying attention to the floor until now, we need to start looking for slits in the walls as well. Because of that on the 4th floor other than locations Gwine has made the map for already we can't let our guards down at all and particularly when we enter an area for the first time our nerves are worn down much more than the floors until now. Of course, if I see it with Identify Vision then that's all it takes but it's important to get into the habit of remaining cautious while advancing so even if I notice them I usually just ignore it. However, since everyone has their eyes wide open while moving forward I guess we haven't overlooked discovering a single one of them.
We once tried experimenting with it where I ordered Zulu to nail a stake into the door and make it so it doesn't open. After that we remained cautious while advancing but it seems that door opened towards the inside so there was no meaning to it. I wonder if eventually sliding doors will come out?
Just like this day after day we've been making the map for the 4th floor. Today is an extension of that but since we guess we've already filled in about 70% of the 4th floor we wanted to try aiming for the 5th floor. However, since we ended up teleporting to an unexplored area it's a good chance to fill in the blanks and we're trying to produce the map as much as we can. If we were to try and get to the 5th floor we can get there anytime. There's no need to hurry.
It's already been over three hours since we stepped foot in the 4th floor of the dungeon. We've walked around quite a bit while remaining cautious of traps and hidden doors. Anymore investigation than this requires returning to the split path a bit back and then going to what we believe to be a room ahead of that.
I gave the instruction to everyone and we all prepared our resolve. We've only seen Ghouls but just as you would expect from the room boss of the 4th floor they're a considerably strong monster. Even when their lower body is frozen they keep swinging their arms around trying to paralyze us. It's important to swing your weapon with good timing and cut off their arms. It's not too late to heavily damage them after that.
The first room we entered had 9 Ghouls in it. It's a bit low but thanks to that it's true it was easier, so always welcome. The same as usual we crush the swarm of Ghouls and pick one of the pa.s.sages we can see before advancing ahead. After proceeding for about another hour we found a different room. I quietly peeked inside and just as expected there were Ghouls in it.
Just like before we finished them off again and proceed even further. We ended up hitting a {T} shaped end where the path splits in two ways. It seems there's a room a bit over 10 m to the North. I can see a group of Ghouls. In the South there's another room a bit over 10 m as well. This one seems from a glance like there's no monsters in it.
Well, since we're in the middle of producing our map, it can't be helped wasting time. If there's no boss then it's just a matter of pa.s.sing through. I'm sure it's before it's revived. After saying that we moved towards the empty room to the South. There's nothing particularly different from the rooms until now. It's a large room around 50m in every direction.
There's a hall stretching out in front of the Northern wall that we entered from. There's no hall on the Eastern or Western sides. There's the skeletons of the previous victims of this room all over the room. Since there's no boss it must have just been exterminated by some different adventurers before us. Even if we try digging through them there's no way there would be a convenient thing like magic stones or items remaining..There is some!
"Hey, that, is a spear right? And there's a sword and s.h.i.+eld remaining over there."
I said that and everyone was surprised and started looking around the room.
"Th..That is a sword as well right."
"Oh~ there's still quite a bit remaining."
"I wonder if that's a spear."
"Isn't it fine, let's go and pick them up."
"That's right, let's split up and pick them up."
"Al, I'm counting on the bonus."
"No problem."
After saying that we each split up to gather the items scattered throughout the room.
I moved to pick up the sword and s.h.i.+eld that seemed to have fallen in the Northeastern corner as well.
This is a huge harvest.
I can't hold back my smile.
..However, if there's still this much equipment remaining then either the adventurer's who pa.s.sed through this room must have been quite the hurry or in order to avoid combat they just pa.s.sed through dragging the boss along with them. In the cast, it's dangerous. They say the boss won't go further than 100 m from the room. If the adventurers run further than that then it's the same as the boss coming back.
"Everyone be careful, the boss might return"Uo!!!"
My voice was erased by Toris's yell. I reflexively looked in the direction of the voice and was horrified. The boss didn't chase after any adventurers. It was still just remaining in the room. Ah, it's nothing something like the skeletons in the room stood up and turned into a skeleton warrior. I had been cautious that there would be enemies like that since the moment I heard the 4th floor was a nest of Undead Monsters but recently I've guessed that there are none.
After all skeletons don't have the body to store a magic stone inside. It's a weak basis but it's only obvious that monsters have magic stones. And the magic stone of almost every monster is near their heart. It might be different if their heart was in their skull but if that's not the case it's hard to imagine there's something like a skeleton monster which can't maintain a magic stone. At the very least up until now we haven't run into a monster like that so I think it's correct as a theory.
The boss of the room that just came out was completely different from something like that. It seems it fell into the center of the room from the ceiling. It looks like a naked man.
【Emilio.Jobage/18/7/7209】
【Male/14/6/7208.Human.Jobage Family Second Son】
【Condition: Vampire】
【Age: 34 Years old (232 Years old)】
【Level: 16】
【HP: 236+198(236) MP: 59+46(59)】
【Strength: 46(23)】
【Speed: 44(22)】
【Dexterity: 40(20)】
【Endurance: 50(25)】
【Special Ability: Bloodsucking {Drain}】
【Special Ability: {Paralyze}】
【Special Ability: {Petrification}】
【Special Ability: {Energy Drain}】
【Special Ability: Earth Magic(Lv.4)】
【Special Ability: Fire Magic(Lv.3)】
【Special Ability: Wind Magic(Lv.3)】
【Special Ability: Void Magic(Lv.5)】
What the! This guy!? He's dangerous!
No, he's not dangerous because he's naked, of course.
"Run away!"
Before I could even yell that I created ice in his surroundings including my allies. It seems that Toris was able to move about 2 m away as well. He's the closest one but even then there's a distance of over 5 m. I don't have enough leisure to think about how many and who of my allies got dragged into the ice.
Without a moment's delay I hit with {Stone Javelin}.
I'll definitely crush his head faster!
The stone spear goes flying a super high speed.
He's pointing his right hand over here.
Was he already doing that the moment I froze him?
But, it's already too late!
There's no way his spell will make it in time!
I take off running at the same time.
Of course I'm still glaring at my target his head.
And, he used a spell from his right hand!
It's fast.
It seems he used the spell {Stone Javelin}.
His and my Javelins pa.s.s by and his javelin is. .h.i.t by mine.
However, it seems like the aim of my javelin missed as well and it only gouged out his left shoulder before stabbing into the wall behind.
s.h.i.+t!! I should have made it a missile.
I run while using magic again.
This time for sure!
"{Fire Javelin Missile}"
I send five of them flying all at once.
My right foot stands on top of the ice.
I put all of my power into my right foot and lift my entire body up.
The five fire spears remain the pentagon shape as they fly towards his head and chest.
It seems he still can't use his next magic.
Just like this we can win!
I'll burn his head, and open holes in his chest with the remaining four fire spears!
"Muo...!"
I let out a war cry and make sure his attention is focused only on me.
Alright!
Huh?
Just a moment before the spears of fire were about to hit right in the middle of his face and chest that occurred.
He s.h.i.+fted his head to the right and while the spears stuck into his chest, I wasn't able to hit his face.
The spear that was flying at a high speed just kept going and his the wall before dispersing into flame and disappearing.
Even if it's a missile since my spears move so fast in order to properly control them I need some distance from the target.
The cause of just now was that he s.h.i.+fted his head right before it was about to hit.
There's a hand-axe {Tomahawk} stuck into the left side of his head. Also, there's an arrow stabbed into his left temple.
Zenom huh?
No, it's Ralpha and Bel...
Idiots.
What are you going to do if his attention focused on you?
Since things are frozen {Lightning Bolt} is too dangerous.
Toris is too close to damage this guy with {Fire Ball}.
Alright.
I throw down my bayonet and point both of my hands towards him while concentrating in an instant.
"{Disintegrate}"
I guess he detected an immense amount of mana, the moment he s.h.i.+fted his eyes over here, he turned to dust.
If possible I didn't want to use that.
I've trained using it quite a bit but it even disintegrates the magic stone down to the atoms.
It's my specially reserved spell.
I pick up my bayonet and use {Anti-Magic Field} to release my allies who's lower bodies are frozen in ice.
The amount of combat time was only about 5 seconds, so there's no way there would be any frostbite.
Other than Zulu, Angela, and Gwine they were all frozen.
Ralpha is looking at me with an apologetic face but I'm amazed this fellow was able to move so well on the spot. Not to mention when she can't brace her lower body and only her upper body was free to move, I'm amazed she was able to throw the axe that accurately. Bel has her Shooting Intuition so I'm sure she could accurately hit it though.
Since half of Zenom's axe as frozen as well I'm sure he couldn't throw it.
"Is anyone injured?"
Just in case I used Identify on everyone. For some reason Bel's MP has decreased. Ralpha's MP has decreased by 1 as well.
Since it seems there's no abnormalities with anyone I was relieved.
After that I spent the time to erase all of the ice and we gathered the items.
There were two, two-handed swords, two b.a.s.t.a.r.d swords, nine long swords, seven broad swords, four infantry use short swords, eight various types of s.h.i.+elds, and thirteen long weapons like spears and pole-weapons.
It's a ma.s.sive amount of items that we've never found before.
Furthermore, I gained more than 30,000 experience points. It seems that Ralpha and Bel each gained about 1,000 as well.
The spell {Disintegrate} requires being able to use all elemental magic at level 3 or above. However, in order to use the bare minimum {Disintegrate} which only disintegrates a volume of about 1 liter or a volume of a 10 cm cube it uses up 15 MP. It's a spell which you normally use on the weapon the opponent is holding.
In the case that you use it on a living creature if you use it on an opponent that has a greater volume than the effect of the {Disintegrate} then it has no effect. Since just now was scary I used it 200 times, in other words I made it so it can erase up to 200 liters of volume. I don't know what his body weight or volume is after all, in any case it was scary. I even used up 3,000 MP. It's an attack that is difficult for even me to use consecutively. Thank G.o.d he wasn't fat.
Even if Ralpha says something like "Even though that {Tomahawk} was something I had Zenom bought for me.." I'm not listening to it.