Ren and Evie's successful quest to open the Netherworld marked a pivotal moment in their journey.
Despite the lingering loose ends within the Netherworld such as the unresolved issues with the Rebellion Army, the nobles, and the warlords Ren believed that these would all become part of future quests for players.
With the souls safely returned to the mortal realm and back in their rightful bodies, Emperor Renais graciously rewarded them for their efforts.
However, Lorelai's absence remained a troubling mystery. Even the Emperor himself was at a loss, knowing only that his daughter had been taken to the Heaven Realm by the angels.
Though deeply concerned for his daughter's safety, the Emperor was powerless to reach the Heaven Realm.
The Emperor also withheld any information regarding how to access the Heaven's Realm, offering no clues or quests to uncover its secrets or open its gates.
Eventually, Ren conceded defeat in his pursuit of accessing the Heaven's Realm and shifted his focus to more pressing matters.
Having successfully navigated the challenges of the Netherworld and obtained all the valuable recipes, he now held the means to settle Evie's debt.
Without wasting a moment, Ren retreated to his room, immersing himself in the game to craft the rare items and artifacts outlined in the recipes.
With the plethora of materials he had amassed throughout his journey, he estimated he could produce at least 50 artifacts and thousands of rare items.
His sole aspiration was to accumulate enough wealth to finally clear Evie's debt and pave the way for them to be together without any obstacles hindering their relationship.
Meanwhile, after their adventures in the Demon's Realm and the successful opening of the Netherworld, demons and devils began pouring out into the mortal realm.
Players across the world were electrified by this sudden turn of events. Guilds and individual players alike hurried to explore the new territory, unaware that Ren and his companions were the catalysts for this unfolding phenomenon.
At this juncture, players found themselves scrambling to access the Netherworld, eager to uncover its mysteries, embark on new quests, and acquire rare items.
The rush to be the first to conquer dungeons and defeat bosses in this uncharted realm added a sense of urgency and excitement to the gaming community.
However, what truly shook the gaming world was the continuous release of artifacts, rare equipment, and items in the auction house of COVENANT.
The sudden influx of artifacts, rare equipment, and items flooding the auction house sent shockwaves through the gaming community.
Players from every corner of the worlds clamored to get their hands on these coveted treasures, igniting a fierce bidding war unlike anything seen before.
Artifacts of legendary power and unparalleled rarity appeared on the auction listings, each one a testament to the ingenuity and skill of their creators.
Some were relics from ancient civilizations, imbued with mystical properties that promised untold power to their wielders.
Others were the fruits of Ren and his companions' labor in the Netherworld and in their missions, unique and one of a kind.
Guilds, in particular, vied fiercely for these artifacts, recognizing their potential to tip the balance of power in their favor.
As bids soared into the staggering hundreds of millions, thanks to Lamir's help of spiking the prices, guild leaders emptied their coffers and spared no expense in their quest to secure these priceless treasures.
The competition was fierce, with alliances forming and crumbling in the pursuit of these items.
Among the most sought-after artifacts were weapons of unparalleled strength, capable of laying waste to entire armies with a single swing.
Armor imbued with protective enchantments that rendered their wearers nigh invincible became prized possessions coveted by warriors and defenders alike.
Trinkets and talismans with arcane abilities whispered of untold secrets and hidden powers waiting to be unlocked.
But it wasn't just the artifacts that drew attention; very rare equipment and items of exceptional quality flooded the auction house as well.
From enchanted potions that bestowed temporary buffs to consumables that granted temporary access to forbidden races, class, and abilities, each listing promised power unlike any other.
The auction house became a battleground in its own right, with bidding wars erupting over the most coveted items.
Tempers flared, alliances were tested, and fortunes rose and fell as players staked their claims on the treasures up for grabs.
It was a frenzy of activity, with each bid raising the stakes and driving the competition to dizzying heights.
For Ren, the sudden surge in prices exceeded his expectations, and he couldn't be happier.
As he reveled in the anticipation of the wealth soon to come from the fruits of their labor, he also grappled with the daunting task of navigating the inquiries from guilds and players curious about the origins of the equipment and items.
Adding to the complexity was the relentless increase in the bounty on his head, which only seemed to grow over time.
The top guilds were tightening their grip on the gaming community, inhibiting and constricting the operations of World Conquerors.
In the midst of the chaos and excitement, one undeniable truth loomed large: COVENANT would never return to its former state.
The unleashing of artifacts and rare equipment had fundamentally shifted the dynamics of power within COVENANT.
No longer could the landscape be navigated with the same ease or predictability. With each bid placed and every artifact acquired, the fabric of the gaming world was reshaped, leaving behind a new reality tinged with uncertainty and possibility.
Gone were the days of established hierarchies and clear-cut alliances. Now, players and guilds scrambled to secure their positions amidst the upheaval, forging new alliances, and abandoning old rivalries in pursuit of dominance.
The auction house became a battleground where fortunes were won and lost, and where the fate of entire guilds hung in the balance.
The release of artifacts and rare equipment had unleashed a wave of creativity and ambition, driving players to push the boundaries of what was possible and to explore uncharted territories in search of glory and riches.
But with this newfound freedom came a sense of unease. The old rules no longer applied, and players found themselves navigating uncharted waters, unsure of what lay ahead.
The release of artifacts had opened the door to untold power and potential, but it had also unleashed forces beyond their control, forces that threatened to upend the delicate balance of power.
As players grappled with the implications of this new reality, one thing became clear: COVENANT would never be the same again.
Whether for better or for worse, the release of theses artifacts had not only bolstered the might of the powerful but had also widened the gap, leaving the weaker players more vulnerable than ever before.