I Hijacked The Timeline - Chapter 213: Domain Dungeon - Exploring the Fog (1)
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Chapter 213: Domain Dungeon - Exploring the Fog (1)

Chapter 213: Domain Dungeon - Exploring the Fog (1)

The process of memorizing the code really troubled Feng Qi.

After several hours of hard work, he had only memorized a very small portion of it. He did not know how long it would take to finish it.

It was different from memorizing cultivation methods.

Since he did not understand game code, there was no a.s.sociative memory involved in the memorization process. Every character needed to be memorized independently and then connected in memory.

After trying for several hours, he chose to give up.

He decided to try to understand the programming language after returning to reality. That would make the process of memorizing it easier.

Otherwise, forcefully memorizing was undoubtedly a drop in the bucket.

More importantly, historical changes were likely to result in a partial change in the content of the code.

If he could not memorize the code of the super virtual game at once, there would be many variables.

Therefore, he chose to give up.

At the very least, before his memory improved greatly, he no longer had such thoughts.

However, during the memorization process, an interesting idea appeared in his mind.

This super virtual game, which existed in history, was played in a multiplayer online compet.i.tive mode, similar to MOBA games before The Cataclysm.

The core was tens of thousands of spells replicated from reality, as well as game scenes and physical performance effects that simulated reality.

After entering the game, players could freely match spells and then fight players with the same strength by matchmaking with their rank tiers.

The modes included lvi, 5V5,100-man team battles, 10,000-man battles, and so on.

What did not change was that the players opponents would always be players.

Therefore, he was wondering if he could create a game scene for players to fight against domain creatures.

Something like a domain field instance dungeon in the real world.

The contents of the dungeon could be fabricated and modeled, but the domain creature could be inspired by reality, just like spells, replicating them from reality 1:1 into the game.

This included the appearance, habits, and various abilities of domain creatures.

Domain warriors could learn how to deal with many difficult domain creatures in the game.

If this idea could succeed, the casualty rate of the domain combat teams would decrease greatly in the future, and the efficiency of attacking the domain field would increase greatly.

However, all of this was only his imagination.

There must have been people in history who had thought of this setting, but no such content existed. This meant that there must be many challenges to creating an instance dungeon.

Feng Qi was not worried about this.

What he needed to do was sow a seed in the real world and wait for it to germinate.

Even if it did not succeed in a future timeline, he could use several periods of 1,500 years to perfect the content related to domain dungeons.

[Ah Qi, thats a good idea. If this setting is successful the difficulty of conquering the domain field in the future will decrease greatly. After all, confrontational training between humans is only on the surface. Its mainly to train the proficiency of casting spells and combat awareness. However, the enemies of mainkind are domain creatures. In the end, they still have to step into the domain field to fight against domain creatures. At this time, there are many variables.]

[However, you have to be mentally prepared. If you sow this seed, the next time you enter the future dream, the amount of codes in the super virtual game will definitely increase greatly, or even several times. Without the innate ability of infinite memory, you might be be driven crazy by the complicated codes.]

Hearing the narrators reminder, Feng Qi vaguely felt a chill run down his spine.

He even felt the threat of his hairline receding.

The existing code was already giving him a headache. If the amount of codes were to multiply, the difficulty of memorizing would also increase by several times. He would really go bold.

[Then the question is, is it difficult to code or memorize?]

Im not sure. 111 try to learn about this after I return to reality.

After giving up on memorizing the code of the super virtual game, he closed the relevant page and opened the cultivation techniques library. He began to choose the cultivation technique he was going to take away.

As he searched, he found a two-star body cultivation combat technique, Dragon Capturing Technique.

He opened the detailed page of the cultivation technique and entered a learning state.

Compared to memorizing codes, memorizing cultivation techniques with textual continuity was very easy. It was like memorizing a pa.s.sage in the textbook. There was a very clear and related continuity.

He had already grasped the professional vocabulary, so the memorization process went very smoothly.

Time pa.s.sed quickly.

This time, he only took two hours to memorize the Dragon Capturing Technique. The increased efficiency brought about by the evolution of his bloodline made him happy.

He had already used up his access chances to read the cultivation techniques. In the remaining time, he began to search for relevant information about the configuration of the battle team.

This would help him form a domain combat team and mine resources in the domain field to support the game team and himself.

He entered the keywords and clicked OK. The relevant content is arranged in the screen.

As he went through it, he had a deeper understanding of the member configuration of a domain combat team.

As the name implies, a domain combat team is a combat armed group of cultivators that often go back and forth to the domain fields to mine resources and even conquer them.

They were divided into three types: small, medium, and large, categorized according to the number of members.

The minimum number of people in a small combat team was 100,100 for a medium domain combat team, and 10,000 for a large domain combat team.

However, the strength of the team was not defined by the number of members, but by the overall strength evaluation..