62 Housing
Im back, Belstead.
Second areas are too low for me, so I can only go to a third area. Ohh right, there was no need to go back to town, I could just go East from the forest in the South.
Is what I thought, but it might be better to put away the prize money I got from PKs. 50k each for a total of 300k, hm? In addition to that, theres the money they carried on them. This is some sweet extra earning.
I deposit it at the union, write the information onReturnon the BBS, and jump to the third town in the east, Barburg.
As usual, there are few players in the East. Even more so since this is a third area.
Oh my its the person who was the officer of the mobile troop. I can tell since he has a Wyvern with him.
Oh my, hello Princess. Did you do an image change?
Good day. My equipment changed with evolution, so I tweaked my haircut a little.
I see, it suits you well.
Thank you very much. Still, I think its my first time seeing a Tamer in the East.
I managed to tame this kid here, but a problem has emerged, you see...
...His meals?
Indeed, hes big as you see, so he eats a lot. And hes a carnivore, which means East and so, I came over.
Meaning you dont disassemble them and feed him to whole bodies?
Yes. Looks like its possible. Its faster to make him eat them whole rather than disassemble.
I see. I can absorb entire bodies, so I guess eating them is also possible.
In regards to feeding large carnivores, it certainly makes sense to come to the East. In which case, there will be more opportunities to see Tamers.
On another note, the sight of such a meal is heavily mosaicked.
I should get exp in these parts too, so yeah. Ill be off.
Please take care.
I see off the Tamer guy and I too summon #1 as a Wyvern, then fly South.
The enemies in here are higher level than me and I will die if surrounded, so I get down in a shallow part of the area.
Its a forest so I switch the Wyvern, its 30-tier so the Capacity it takes is a little Let's summon a Skeleton, Armor and two Owls. If I summon a Wolf with two extra arms, the costs are kinda high, so...
Lets also absorb some bodies to increase Capacity while Im leveling. What emerges here are Trolls and Ogres, so they should be sweet for that.
...I see. So those Troll Barbarians arent using logs, but actual weapons. The weapon they hold are two-handed axes, hm? There is no other enemy in the surroundings, lets get to it.
I have the armor stay on standby and take the target of any reinforcements that come. One of the Owls is to attack sporadically and have the others focus on being vigilant of the surroundings.
Above all, I want to practice forms and raise my close combat Skills, after all.
I throw aDark Lanceat the barbarian.
Hm about 30%. I guess thats about it for a mob of appropriate level for me? No, considering that hes a large animal-type which has a lot of VIT, it might be pretty high for a shot without anything extra.1
The jumping slash of the two-handed axe was deflected and struck into the ground. Using the opportunity I change the blade to Death and slash at him from backhand. After that I use a Bind and do six thrusts at the troll withReegenreit.
Oh, he died. I cant practice forms like this. Its fine for leveling, butlets seal this combo for now.
Normally you would go all-out to slaughter them right away, but in full dive and without even a semi-auto option, there is no choice but to practice.
Now then, these give sweet capacity, so lets look for the next one.
Just as it was written on the BBS, there were Troll Barbarians and Crushers, Ogre Soldiers, Grapplers, Guards and Thieves. Thieves often attack from surprise, so I need to be careful of them.
Trolls aside, Ogres are strong.
Trolls have high automatic recovery so they are harsh on people with low damage, but it doesnt concern me. They are more troublesome than strong.
Ogres are purely strong. It could be said that they are similar to humans, and power-type rather than technique-type. The type that uses high body ability to press the enemy.
I have no problems in particular, but it looks like enemies have finally started using Arts.
Barbarians use Two-Handed Axe and Crushers use Two-Handed Hammer.
Soldiers use Two-Handed Sword, Grapplers use Martial Arts, Guards use One-Handed Hammer and Large Shield, and lastly Thieves use Short Sword.
As for the easy points, it would be that there are no links of them. And it could also be said that enemies being only close combat type is also one. In other words, they are good for solo playing. However, the enemies themselves are strong, so the base exp might not be that nice?
My goal is mainly Skills, so I have no problem with it.
#1, take target.
I have the armor take the extra enemy that came to help.
And in the meanwhile I use a bind, then thrust with Art at a weak point to beat the enemy I was fighting with before I switch with #1.
For now, this is pretty stable. If there were three or four enemies that came at once I would have Owls attack them and remain in the sky.
This is an easy hunting ground for flying players. Though I guess its pretty inefficient?
Looking at my Servants again, what makes me curious is the difference between blueprints that can equip items and those that cannot? Well, it might become possible if you customize them to grow some arms, but...
And speaking of Servants I cant summon Ghost-types either. I can absorb their blueprints and acquire Zombie and Skeleton versions of it, but either there are no Ghost-type Servants or Im missing something...
It would have been better to use a Ghost-type blueprint for magic attacks rather than an Owl.
It has been nearly two months since the game started. ...Just two months, hm? Area-wise, we are still in the third area. Moreover, we barely even touched the unexplored lands. Theres still plenty of things to do.
I managed to enhance my equipment, but it will take time until I can do so again. My Servants equipment is steel, was it. For now I will skip Cobalt HSS, but its still unknown what is above that, wasnt it?
In a shallow part of a third areas mine there is Molybdenum and Vanadium, but if I want anything better, I need to dive deeper.
Should I set unlocking third areas in other directions than East as my goal for the time being, hm? The ones explored so far are Felforge in the Northeast and Bellafont in the Northwest. Its still unknown what is there in the West, and there is a sea in the South.
Thinking of Alchemy, it would be Northeast and Northwest.
I dont think Kokon Musou will go up that easily, so lets prioritize leveling Magic Catalyst. It's a first tier Skill, so it goes up fast.
Should I use the login bonus for leveling Skills? There is an expiration date on it, so lets go back once the effect ends. Until then, lets continue combat.
Alright, lets do this~.
Magic Catalyst reached level 10. Gained 1 Skill Point.
Magic Catalyst's ArtMaterial Barrierwas acquired.
Darkness Magic reached level 30. Gained 2 Skill Points.
Darkness Magic'sNox Raywas acquired.
Magic Catalyst reached level 15.
Magic Catalyst's ArtMagical Breakwas acquired.
Shadow Magic reached level 5.
Shadow Magic'sShadow Fangwas acquired.
Phew the effect is off, I guess this is about it.
Kokon Musou - Single Sword Style and Spatial Awareness Ability Expansion have no Arts. Probably the only effect of those two Skills level rising is adjustment bonus.
Material Barrier
Spreads a shield in front which stops physical attacks.
Nox Ray
Releases a dark laser which has high penetration.
Magical Break
The Magic Catalyst you use smacks the incoming magic and destroys it.
Shadow Fang
A wolf fang assaults the target from the shadow.
Nnn nothing that I would really use?
If enemies line up, I might use Ray type spells. But, explosion type is the more likely one for me to use.
BothMaterial BarrierandMagical Breakare something that pure spellcasters like Ske-san would use but it feels poor to me, who has parry and reflect.
I thinkShadow Fangmight be useful. Its a spell that doesnt fly from me, but emerges from a shadow near the target. Its possible to use it for surprise attacks, so its not too bad. The problem is that the direction it targets depends on the position of the light source.
Well, there are just things that will not be used depending on your build and combat style its nothing unusual. The amount of options increases, but nothing forces you to use it.
IReturnto my home and dismiss my Servants.
Then while taking my leisure time in my room, I confirm the Housing Menu.
There are three types of kitchen alone. Increase to cuisines quality and bonus to buff, hm? In addition to that, there are housing versions of each cooking set. Getting all these will blow my money away.
[Furniture] Cooking BoxRarity: LeQuality: CPrice: 1m
Installs a box which allows for storing food ingredients
Unlimited storage.
If anything, I want this. It costs 1m, but I would be happy to have unlimited storage, even if limited to food ingredients.
There are also three types of alchemy facilities. There is also unlimited storage, but it isnt for alchemy ingredients, but for things made with alchemy. Well, there are just too many ingredients that are used for alchemy.
[Furniture] Chemical RoomRarity: LeQuality: CPrice: Altering 700k or Extension 1.3m
Either extends the building with a new room, or alters a room by engraving a refining circle into it, for the sake of greater benefits.
Alchemy Quality Increase: Large
[Furniture] Chemical ShelfRarity: LeQuality: CPrice: 1m
Installs a shelf which takes space on the entire wall and allows for storing goods made with alchemy.
Unlimited storage.
If you have free rooms you can get it cheaper, but extending a building is quite costly. In my case I have a royal villa and loads of extra rooms, so I can use the cheaper option.
Both Chemical Room and Chemical Shelf cost 1.7m in total, hm Half of the money I own will be blown away. Though it is pretty normal for MMO to have storage cost more than the rooms themselves...
Akirina has come to visit.
Oh, its Rina. Lets have her come over.
Yahoo, Onee-chan.
Welcome. Though I dont have anything yet.
Are you remodelling now~?
Confirming things at the moment. Hm? Heheh...
What-whaat?
I make the window visible so that Rina can see it.
[Furniture] Wild Magic SilkwormRarity: EpQuality: CPrice: 400k
Barely overcoming traps, you manage to capture a Wild Magic Silkworm.
Magic Silkworms spit out thread that has very good compatibility with Magic Power, and can freely manipulate it.
The thread these spit out is called Wild Magic Silk and is treasured by the royals and nobles.
By the way, they do not make cocoons, but trap houses. From today on you sleep outside, bastard.
MY HOUSEEEEEEE!
[Furniture] Domesticated Magic SilkwormRarity: LeQuality: CPrice: 800k
Wild Magic Silkworms have gotten a taste for food and were domesticated. Such good boys they are!
Their thread is called Royal Mana Silk.
Its soft and glossy, and so super-precious that many would like to have even a handkerchief made of it.
Ill exchange it for food! How thick do you need it?!
...Arent they crafty.
For now it looks like we can collect silk with this...
Did Dantel-san say anything about thiss? Is there some kind of requirement?
...Like a room size requirement?
[Furniture] Magic Silkworm Cultivation BoxRarity: NoQuality: CPrice: 300k
A box used for cultivating Magic Silkworms which spit magic threads.
[Furniture] Magic Silkworm Cultivation HouseRarity: LeQuality: CPrice: Altering 500k or Extension 900k
A room used for cultivating Magic Silkworms which spit magic threads.
Theres a box for them, so it doesnt seem like it.
Certainly, if there is a box size item for them, then the size shouldnt matter. Maybe the Chancellor knows?
No, wait rather than ask the Chancellor, maybe I should ask a maid? She isnt working at all and only stands on standby, but she is here.
Do you know of Magic Silkworms?
Of course. They prefer regions rich with Mana. Or rather, they die if there is little of it.
And what is Mana?
Magic Power drifting in the air is called Mana. Magic Power possessed by an individual is simply called as is. I do not know whether it is still distinguished in such a way on the surface, however...
I see, thank you.
So the concentration of mana is the answer most likely it is super important?
Then isnt Dantel-san in a pinch? It means that he has to build a house in a place with high concentration, right?
As expected, that would be too much of a pain in the ass. I understand the need to match the environment, but ahh, I see. Its this.
[Furniture] Mana Concentration Amplifying-BarrierRarity: LeQuality: Price: 3m
Stretches out a barrier over a plot of land which allows for artificially increasing Mana concentration inside.
It is used mainly for cultivating precious magic herbs containing Magic Power.
I see, expeeeensive. 3m, huhh...
This, doesnt this need Magic Stones or auxilliary Magic Power to maintain the barrier?
Wont some of the gathered Magic Power be used up for maintaining it?
But wouldnt that make it trash on land where there is less Magic Power than necessary for maintaining it?
Nnn ah, meaning he needs to use this?
[Furniture] Magic Power Scattering DeviceRarity: LeQuality: CPrice: 2m
A magic tool that absorbs Magic Power from you or a Magic Stone and scatters it in the surroundings.
Normally it is used jointly with Mana Concentration Amplifying-Barrier
About how this set blows away 5m.
This must be why all Magic Power-related things are so expensive...
Magic Power Furnace is also quite expensive...
Seeing how I can select it without putting up a barrier or anything must mean that concentration here is high. Dantel-san should have plenty of money, so lets only pass him the info.
Onee-chan, you pick up a kitchen?
The number of cooks increased quite a bit, so Im thinking of going with Alchemy Room first~.
Aaah, it did increase a fair number since the event.
From what I see on the Cooking Board, it looks like I was overtaken Skill wise, too. If I had to pick one, Im a combat main, so no wonder.
And since I already have a master, might as well put some effort into Alchemy instead. The opportunity is just right.
Lets turn one room on the first floor into a Chemical Room and set up a Chemical Shelf. farewell, lets meet again, my 1.7m.
I bring my little sister right away to take a look, and it had properly changed. As expected of a game.
Ohhh fantazzie...
Magic circle-like drawings are engraved not only on the walls, but also the floor and the ceiling. They shine slightly and they appear to gather in the middle of an alchemic table.
In other words, this is an extra-large scale refining-circle. No wonder the bonus is Large when its this big.
Whats left is I guess I want an ore vein?
[Furniture] Mini Ore VeinRarity: RaQuality: CPrice: 500k
A small facility that absorbs Mana from the surroundings and refines it to generate Ore and Gems.
Few materials can be gathered from it and the materials themselves are nothing great, but they replenish fast.
[Furniture] Ore VeinRarity: EpQuality: CPrice: 1m
A facility that absorbs Mana from the surroundings and refines it to generate Ore and Gems.
A normal amount of materials can be gathered and the materials themselves are so-so.
[Furniture] Large Ore VeinRarity: LeQuality: CPrice: 1.5m
A large facility that absorbs Mana from the surroundings and refines it to generate Ore and Gems.
A large amount of materials can be gathered and the materials are based on the house owners Base Level.
I see, nice. I should get back the investment money right away if I am to buy, I should go with Large Ore Vein from the start.
The money I made when I made a killing with cooking turned 6.2m...
How much did you use today?
Nnn about 3.2m
Thats housing for you. No mercy.
Umm considering the appearance, lets set it up in the backyard. In the front there is a lake and a flower field of Crystal Lotuses, and the back is a field on which I set the Ore Vein.
We go over to it to see right away.
Isnt it more of a ore mountain than Ore Vein?
Well, wont the mountain grow smaller when mined? Well know once we try.
*CLANG CLANG CLANG CLANG*...*CLANG CLANG CLANG CLANG CLANG*...Im not mining any?
...Onee-chan, your Mining is?
Nnn oh, it went up. Its 9!
Lets raise it a little more...
...I guess.
I didnt raise it at all, did I It would be sad if I couldnt make use of a 1.5m facility, so lets raise Mining.
The three Skills called gathering Skills reduce the gathering tools durability loss based on level of the Skill and apparently add a bonus to the number of materials gathered.
It might have been better to use the Skill Experience Ticket in here.
...Oh? Magi Ironis it? Iron Ore that contains Magic Power.
Heee! I think it wasnt found yet?
Is that so? Lets put it up on the BBS Smithing Board.
Ol man and others will rejoice.
I throw an SS on the BBS and start clanging again.
Chromefelm, Molybdenum, Vanadium and sometimes Magi Iron. Also, I get Gems. Almandin, Lapis Lazuli, Amber, Nephrite, Celestite and Hematite, six Gems total for six elements. Their sizes are mostly Small and a few of Middle.
I managed to gather about 20, but one of my two Pickaxes has died and the other is on verge of death.
The further your gathering Skill is from the recommended level, the more damage goes into the tool~.
Maybe I wouldnt have gathered everything if it wasnt for the tool made by Ertz-san.
Still, a lot of stuff came out. Is there information out on each of these Gems?
So far the only ones using Gems was Craftsmanship, right?
For making accessories with Craftsmanship and I guess for making staves with Woodcrafting?
I have empty accessory slots, but my money melted soo...
Chromefelm and Molybdenum have no alchemic recipe for them oh, this looks like it will sell. Lets bring it to Ertz-san and get some money.
Do you have any Magic Stones of about Middle size?
I dont know which one will be Middle.
I think it usually is linked with the enemys body...was there anything that dropped a Middle size?
What about Skeletons?
That one is Small. Angus and Horses are of Middle size, but...
Those guys dont give any Magic Stones~.
Cant be helped. Lets try with an Orb.
I bring my little sister and go to the alchemy room, but I have her move away. A place to install Expansion Core there is one. I put it in.
Then first, I take four Magi Iron Ore and useExtraction, Insertionto change them into ingots. My Alchemycraft is still low, so I have a pretty hard time completing them.
And then, I processed the Gems I gathered earlier withDisassembly. I removed the excess dirt and similar from them. After confirming how the system works, I get to the main dish which are the Middle-sized ones.
This part was all preparations. Lets enter the main work.
I put the Magi Iron Ingot and Orb, as well as an Almandin of Middle Size on the Refining Circle. Time forSynthesis.
OHH! Its the mysterious phenomenon often seen in anime where the heroine's hair and skirt flutter!
T...this is my new power nope, now its not the time to say that.
About how Onee-chans HP visibly decreases.
Was using an Orb overdoing it?
Uhee even I started receiving damage. THE CRAZY ALCHEMIST
My Magic Power is being sucked out as we speak. I need to finish synthesising while holding it back as much as possible.
I probably will not die thanks to my MDEF and the fact this is Safe Zone, but this is a waste. It looks impossible to completely hold all of it back, so I adjust the flow and compress it as much as possible.
[Material] Almandin Magi IronRarity: RaQuality: B-
An Ingot with Magic Aptitude which had an element granted onto it.
Just by being able to make one makes the crafter a proficient Alchemist.
Made into a weapon grants it elemental attack; made into armor grants it elemental resistance.
Element: Fire
I did not fail, but considering I had support of two bonuses to alchemy, this quality is pretty trash If not for the bonuses its hard to say whether it would even become C quality, hm?
Oohh finally an elemental metal!
A lot of verification is still necessary, but for the time being it looks like we will be able to make elemental equipment.
An ingot with magical aptitude + Magic Stone (Middle or higher) + Gem (Middle or higher) are necessary. It is still necessary to investigate what abilities it affects. If I am to do it, I will need Ertz-san to help me out.
I can make ingots of it, but I cannot make them into weapons.
With that said, we cant make a weapon with a single ingot.
Wont other metals work?
It needs to have magical aptitude, so Magi Iron is probably the minimum?
I see~.
For now, I need to raise my Mining and Alchemycraft or there will be nothing of it. Gotta buy Pickaxes from Ertz-san. And I should also buy storage for mining-types.
For today lets buy a Pickaxe, then aim for a third area in the North tomorrow.
Lets use Water of Recollection and Pure Soil, as well as Orb to make Magiclay.
You are being super fluttered Onee-chan, wont you die at this rate?
I leave heals to you!
I only have Light and Holy, yknow?
Ahh ah? Speaking of which, Light is no longer my weakness, so I guessLight Healis safe? Holy is no good as always.
Seriously?Light Heal
Alchemycraft reached level 20. Gained 1 Skill Point.
Alchemycraft's ArtTemporary Repairwas acquired.
I complete it while being healed by Rina.
[Material] MagiclayRarity: EpQuality: C+
An all-purpose clay with high Magic Power aptitude.
It is most suitable for making Dolls.
It might be better not to ask what materials were used.
This is some sad quality. Guess its more difficult than elemental metals.
Felt like you could barely manage it even without heals?
Speaking of which if I make the room dark, I will be able to craft with a bonus to my stats. It should get a fair bit easier that way?
So light affects the bonus?
Looks like the darker it is the better, when Im alone, it might be best to do it in complete darkness.
Now then, I can roughly tell what this Art does based on the name, but...
Temporary Repair
Temporarily recovers equipments Durability. Requires a main material used for the equipment piece.
Well, obviously. Regardless of whether I will use it, it is better to have it than not.
Lets focus on Alchemycraft for today, and then do shopping at Ertz-sans place before going to sleep. While at it lets talk with Dantel-san about Magic Silkworms and I could talk with Salute-san on information about Witches.
Lets craft Magiclay en masse. I nearly die, but the materials are easy to get and the experience is sweet.
Alright, lets make stuff~.