Free Life Fantasy Online - Chapter 35: 35 Arts Confirmation And Western Boss
Library

Chapter 35: 35 Arts Confirmation And Western Boss

35 Arts Confirmation and Western Boss

Its summer break, so I take my time doing stretches in the morning and before I log in, lets upload the homework. I had the VR unit load the data and linked it with FLFO. ...Alright. I can do it anytime now.

Lets log in then.

Since Im going out from an inn in the Starting Town, lets first do stretches here before leaving. As expected of the summer breaks Sunday 9 a.m., there are a lot of people.

Now, I havent decided on anything to do today the Old Temples quest. Lets make that my objective for a while. In other words, I need to raise my level. Enemies there are around Lv35, so I need to get to at least Lv25+ before I go take revenge.

...You already fought Living Dead that were 25+? That place is completely different from my home Fellows in my home dont have weapons and I always get to attack preemptively. And they cant move properly. And I get to fight 1v1 at all times. Its really advantageous to me.

I could take Alf-san and Ske-san with me, but links would become pretty harsh There is no time limit, so lets take my time solo.

For now I need to reconfirm my arts. Lets start with close combat ones.

Slash

A simple slash. The attack is the same as normal, but it has a little more damage.

Distance Sword

The so-called flying slash. Releases flying slashes, thats all. I sometimes use it.

Ironcutter

An armor-ignoring attack you can often see in games. It has a long cooldown so I dont use it.

Attack Stance

Increases attack but decreases defense, can be put on and off. I use it in PT.

Rush

A triple slash, thats all. Has quite a long cooldown.

Delay Slash

Deals damage again in the same place you slashed earlier. Ignored.

Penetrate

A piercing attack that additionally deals three times the damage when hitting weakness. Just slightly better than normal attack when not hitting weakness. My main attacking art.

Yup, its my rough evaluation.

In this game its possible to use non-magic arts during channeling. And so, it is possible to useDistance Swordduring channeling, but considering my MP it might be better to use only magic is what my intuition says. By the way, the ratio at which you can get your channeling cancelled is dependent on your SPI. So its up to your guts.

Next, defensive ones.

Defense Sense

Makes it easier for you to guard apparently? Its a mystery to me.

Magic Guard

An art for protecting against magic. Almost never used. In my case only used for AoE attacks.

Guard Stance

Opposite of the Attack Stance. Lowers attack damage but increases defence. Stance-type arts cant be used at the same time.

Area Guard

Blocks not only attacks on you, but also the area. Was this here before?

Blocking

When you lose less than a certain percent of your maximum HP from an attack, causes the enemy to stiffen. In my case its nonexistent.

Parry Sense

Defense Senses parry version. Also a mystery.

Magic Parry

Parries magic. One of my main.

Parry Stance

Increases probability of a parry but decreases defense. Most likely decreases requirement for successful parry.

Counter Parry

Deals a normal attacks damage to the enemy whose attack you parry. Only works in close combat. Did I see this before...?

Break Parry

Makes the enemy lose balance when you succeed in parrying.

Royal Defense

GuardandParrymerge. Cant do anything without this.

Royal Counter

Arrow GuardandArrow Parrymerge. Has nothing to do with countering.

Royal Step

What you call a movement skill in other games ignored.

Area Guardis nonexistent.Counter Parrydoesnt seem bad, but it doesnt look all that great but I havent tried it yet. Arts use MP as well. The only exceptions are very basic arts such asRoyal Defense. Its simply defense activation and parry, after all. In other words,Counter Parryuses MP for normal attacks. My normal attacks are pretty strong thanks to my weapon, but I hesitate to use it since I dont have a method to recover MP. If it uses few MP, I will use it. But I need to make it a habit or I will forget about it.

Royal Stepis But, right. Im not an avoidance type, so its better for me to deflect. And so, its nonexistant. It only makes me slip to the side in a strange way and its not like Im invulnerable during that. I guess its based on AGI?

Next is magic? I roughly use a few of these.

Light Heal

Light magics healing spell. Recovers the targets HP. Heals from passers-by using it are more trouble to me than help.

Light

A light floats above my head. Considering I have night vision racially, its not just nonexistent, but also needless.

Light Enchant

A buff temporarily increasing SPI. Nonexistent for now.

Light Resist

Increases resistance against ailment of this element. In other words, it gives resistance to Confusion. Racially needless.

Light Burst

An area of effect spell that works in a circle around me. I will die if I use it, so I dont.

Lumen Explosion

Coordinate-specified explosion-type AoE spell. Its dangerous so I dont use it.

Night Vision

Just like the name suggests. I have the same effect from my race so Its needless.

Dark Enchant

A buff temporarily increasing INT. I use it sometimes.

Dark Resist

Increases resistance against ailment of this element. In other words, it gives resistance to Darkness. Racially needless.

Nox Explosion

Havent used it so far.

Heals from passers-by that useLight Healare simply an attack. Small kindness, a big bother hm? Speaking of which, Alf-sans and Ske-sans appearance makes it pretty clear, but arent I in danger? Well, its not like I will get damaged much near the town, though.

LightandNight Vision, as well as the resist spells are dead to me. Lets consider it being easier on me.

While at it, lets confirm the spells that I often use.

Light (Dark) Ball

Shoots a ball of light or dark. Has low channeling time for an attack magic, but has slow projectile speed. Good for making enemies falter?

Light (Dark) Arrow

Shoots an arrow. Has fast channeling time just like Ball and has a fast projectile. Bad at making the enemy falter? Covers it by being good for aiming at weaknesses.

Light (Dark) Lance

Throws a long lance thing. Has slow channeling and high power. Projectile speed is a bit faster than that of a ball.

Lumen (Nox) Shot

Has quick channeling and high damage, but extremely low range. A favorite of magic swordsmen.

Yup, this should be about it.

About the Shot-type spells, it seems like they are difficult to put into good use. In order to deal good damage with them you need to have high INT. Furthermore, if you lose your balance or receive damage and have low SPI, the channeling will be canceled. Although its channeling is fast, it still takes about four seconds. MP is used not only by spells but also by Arts, so it makes MP management harder and in order to increase MP you need INT and SPI.

Well, a magic swordsman is a fantasy class popular in MMOs. In a way, making one in this game is on the easy side.

Whats left is High-Class Magic Ability-types?

Burn

Livelihood magic #1. Good for putting things on fire. Valuable for cooking.

Water

Livelihood magic #2. Allows you to make water as long as you have MP. Valuable for cooking.

Heat

Livelihood magic #3. Heats things up. Valuable for cooking.

Cool

Livelihood magic #4. Cools things down. Valuable for cooking.

Breeze

Livelihood magic #5. Sends a breeze.

Clean

Livelihood magic #6. A super useful spell that I want in real. Cleans all dirt in an instant.

First Aid

Livelihood magic #7. Heals a tiny bit of HP. Absurdly nonexistent. Its flavor magic if anything?

Meditation

Increases the speed of MP Recovery, but without a magic catalyst you cannot move when using it.

Magia Trace

Allows you to see magic power, but racially needless to me. Already included in High Immortal.

Lock

Magically locks things.

Unlock

Magically unlocks things.

Psychokinesis

Allows for moving objects without touching them, based on INT and SPI.

Delay Spell

A passive art increasing the time a ready spell can stay ready after channeling finishes.

Shorten Channeling

A passive art decreasing the channeling time.

Magia Amp

Temporarily increases magic attack power.

Magic Power Control

A passive art decreasing MP consumed.

Overspell

Increases the consumption by two, and also increases the spells effect by two.

That is about it.

Normal livelihood magic is very valuable to me when I cook. I thinkLockandUnlockwill be used in dungeons? But until then, nonexistent. The things you learn from Magic Ability are handy spells and abilities altering magic.Meditationdoesnt have any negatives for me, so its constantly used. Its pretty sweet.

Spatial Magic reached level 5.

Spatial MagicsRaum Escudewas acquired.

Raum Escude

Creates an INT and SPI-based shield in front of you that nullifies range attacks.

The number of attacks nullified is dependent on the skill level.

Ahh, yes. Its up to the duration of the skill and MP consumption. Lets try using it hey, not enough MP? I disableInventory Expansionfor now and try using it after my MP recovers. ...30%, huh. Certainly, there isnt enough. A small icon was added to my vision showing a 1. I can guess that it means only one attack will be nullified The duration is 360...minutes? In game its one day, in real - six hours. The number of attacks nullified will increase, so I can shut my eyes on the high consumption. I can use it when I have a leeway and the rest depends on how many I can nullify, but for now I cant test that.

To conclude, if my Skill level increases it will be a good spell probably. It works only in front of you, but I can assume there will be a higher level version that protects me or others from all directions. Its a staple in games.

And the number of my inventory slots is increasing, but the MP consumption did not change so far. Lets hope it does at Lv10...

Now, the result of confirmation is just the fact that I need to try usingCounter Parry. And so, should I do combat today? In which case, the hunting grounds would be the places where I can die give me nice experience, so I could go to a shallow place in the third area.

Otherwise, I could also go unlock the Western area. I would receive SP, and I do want to open up a portal there.

I could also go take a look at the dungeon that was added Northwest of the Starting Town.

Or go do homework in the library. There are plenty of things to do.

...Lets go open West. It should be easy, I did a big part of the homework yesterday, and there is no need to hurry and go to a dungeon made as crowds countermeasure. So lets head to the West gate right away. ...Looks like they are making way for me as always.

Ah, its Princess. Yahoo.

If it isnt Fairellen-san, good day.

Shes a fairy, so she came from above. Seems like the sky is peaceful even with the crowds caused by the second batch.

So this is the Moses effect! Its really easy to notice from above.

Its a mystery why they make way for me, but Im grateful for it since it makes it easy for me to walk.

I dont think there are many people who would so imposingly walk through the middle of it...

Its not like I asked them to do this, and I will end up walking through the middle anyway, right?

Ahhh certainly?

Its fine. Regardless of the reason behind this, it doesnt inconvenience me in any way, far from that - it makes it easy for me to walk around.

Fairellen-san only approached me to say hi after spotting me, so she said see you! and flew up to the sky.

When I left to the outside through the Western gate, I saw a lot of second batchs players fighting. Mobs were killed instantly after respawning, so it looks like I will be able to get to the forest right away.

There of course were solo players, players who had first batchs acquaintances watch over them, as well as multiple parties fighting out there.

A wolf player being mistaken for an enemy and attacked by a mistake is a pitiful sight But it could be called fate. Horse fox oh, theres even a Goblin player. Or rather, arent those four in a party together? It makes for a good opportunity, so its a good thing.

I ignored them and headed straight for the forest.

It was my first time in the Western forest, but it looks like enemies here are insect-type. Forest Spider, Forest Snake, Fighting Ant, Forest Owl. These Fighting Ants must be lower level versions of fighters from the mines. Also, the others are simply spiders, snakes and owls.

There are many enemies in the West and its hard without Burst-type spells. But if you have Burst, its fairly easy. Without it, cartoonized but still real-looking insects gather on you to make your life hell.

But honestly speaking not only do I have a higher level, but there are enemies within the range of my Physical Immunity so I can completely ignore them and go forward.

When the enemies come at me, I cut them down and absorb them withDark Ritual, when multiple come, I useDark Burstand absorb them again. They are all 1 capacity, so lets go to the boss right away. They arent tasty at all at this point.

I already had the ant skeleton and ant zombie blueprints from the mine shaft in the North, so I acquired a snake and spider here. Also owl. Lets take my time confirming them when I get to the town.

Aaahh!

Aaah? That sounded like it came from nearby? Aaah looks like a player that looks like a yellow carrot has been caught by a Forest Owl and carried away The plant types do look like they are bad against attacks from air.

I useDark ArrowwithOverspellto shoot down the Forest Owl.

Ahhh?! Phew!

The carrot(?) dropped from the air, has rotated in the air and splendidly landed. Not bad. And she has come to me on two short legs.

Its Princess! Thanks!

Oh no, I just happened to be nearby.

Im Clementia. Sexy Radishs second stage, a Sexy Mandragora.

I am Anastasia. Zombies Extra second stage, an Immortal Princess.

Gathering materials, Princess?

No, I came to unlock the West.

Ohhh, can I go with you? Other mobs are one thing, but owls are a pain, you see I wont die when Im caught, but they are in my way of going to the bossss.

I dont mind.

Thanks~.

Sexy Mandragora sure is cute. Shes swaying the leaves on her head, and the tip of her body splits up like legs, and also has short arms. I had a hard time choosing between that, and zombie Cuteness-wise, a Sexy Radish is better, but a zombie had human shape. Also, there is no point in all the cuteness if I cant see it, this is a game where you see from the first perspective.

With that said, I send an invite to party to Clementia-san and the two of us go deeper in.

What are your combat skills, Clementia-san?

Its mainly Monster Skills and I mostly use Wood Magic, I guess?

So its ranged magic, right. Then in some cases I will go in front.

Rogeeer.

Plant-types have Wood Magic right from the start as a Monster Skill, so it must be pretty high. We are much higher level than the enemy, so I only need to be careful for Forest Owls as we quickly proceed into the back.

Our goal is not materials or leveling, but unlocking an area, so we both unequipped Disassembly and moved to the boss area while beating everything with magic.

Along the way I disabled theInventory Expansion. I probably wont have enough MP otherwise.

The boss had a lot of adds, right.

Apparently there are small worker bees, but there is no poison any more~.

I cant get poisoned right from the start so Ill hold the boss.

Roger. Lets quickly clean up the weaklings with AoE. I have a useful skill for that.

Its the staple skill unique to mandragoras which causes the surroundings to lose consciousness, apparently its called Scream of Rejection.

When I stand in front of you, Princess, please hit the boss with magic.

Understood.

After doing the last check, we enter the boss area. We have our controls taken away by the system, and along with a buzzing sound, bees have appeared. And rather there being a lot of small ones there was a big boss bee.

Just like I was told by Clementia-san, when she trotted in front I shot aDark LancewithOverspellat the boss. That moment, the boss escort, which was a mass of small bees these bees gathered into three swarms which flew ahead of the boss and at us.

Clementia-san who walked in front, matched the timing and activated Scream of Rejection, which spread an effect with her as the center in a range higher than that of a bursts range. The three swarms caught in it have fallen down all at once. There, myNox Explosionand Clementia-sansFrons Burstburst into them. An explosion of dark and a green membrane spread, eradicating all swarms.

With the escort cleaned up, we focus on the remaining boss. Looks like the bees weakness is also joints.

Actually this bee, it doesn't have many attack patterns. Or rather, non-human shaped enemies have few attack patterns overall. It has a tackle, a grapple and a needle shot.

I deflected the needle shots withRoyal Counterand triedCounter Parryon the tackle, there were lots of openings when it attacked with grapple, so I thrust at it from the front.

Counter Parryisnt too bad...

Frons BindFrons Entangle

When I was trying out the Art, vines came from below and entangled around the boss, then further started squeezing it to deal continuous damage. There, an additional attack came.

Snipe SeedParasite

A spat seed hit the boss, and from where it hit it grew tentacles, and another icon was added displaying continuous damage.

I also attack before the bind is released. Lets useLibertfor the first time in a while. And alsoPenetrateto attack the weakness. I remove a bunch of boss HP with the flashy graphical effect.

Ohoo, your firepower is amazing, Princess.

I did use a Skill that has a limited amount of uses.

When the boss managed to release itself from the bind, its HP was in red zone already. There, escorts appeared again but were struck down with Scream of Rejection and from there we erased them with burst attacks. And the boss who was also hit by that, had his HP reduced to 10%, so we bid him farewell with just a few more hits.

Your Race level has increased.

Slender Sword reached level 10. You gain 1 Skill Point.

Slender Swords ArtAssault Piercewas acquired.

Enten-style Princess Self Defense reached level 10. You gain 1 Skill Point.

Enten-style Princess Self Defenses ArtRoyal Stortzwas acquired.

With the elimination of the Western boss, you are now capable of entering the Western area. You gain 3 Skill Points as bonus for eliminating the boss.

Oh my new Arts?

Assault Pierce

An Agility-based charge, releases an attack carrying the speeds impetus.

Royal Stortz

The more you defend or parry, the more your attack power increases.

I see. A charging strike and a buff-type. The first one aside, the latter one is a passive Art, huh.

Good job! Next, we go straight to the town then.

Thanks for the hard work. Lets go unlock the portal.