Free Life Fantasy Online - Chapter 21
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Chapter 21

21

Now, what shall I do today?

It would be good to secure beef ingredients in the second area, but before that, I need to search the town. It would be nice if there were some new ingredients.

Now thats decided, lets do what needs to be done and log in.

Alright, lets play today as well. Were exploring Belstead. With that said, what Ill be exploring is stores in it.

It seems a fair bit smaller than the Starting Town? Or rather, that town just seems to be too big.

Umm, the stores of cooking-related Residents are over there? Its all stores and no stalls.

W-welcomee.

Im an Outsider, no need to worry.

"...Ohh! You must be the person who beat the Fighting Bear and came over! Please take your time!

There is really a lot of detail in this game, seeing as Residents reaction changes depending on your outfit. ...In my case, it is a little cumbersome.

Well, more importantly - the merchandise. The choice is fairly plentiful. Theres a lot of vegetables that werent available in the Starting Town. The seasons and geographical regions are strange, but its a game so its best not to bother myself with it.

Nappa Cabbage, Radish, Bean Sprouts, Tomatoes, Eggplants, Welsh Onions, Cucumbers, Burdock, and Sweet Potatoes.

Milk, Butter, Margarin, Cheese, Honey, Eggs, Raisins, Potato Starch, Wheat Flour (three types).

Tomato Ketchup, Mustard Seeds (three types), Vinegar (three types).

With this I can change cabbage in my soups to nappa cabbage, and I can add welsh onions. It could also be good to change potatoes to radish.

And having this good of a flour assortment, might be good for making bread, too. The problem is lack of yeast, but they are selling raisins, so I assume they are telling us to make natural yeast?

By the way, in the Starting Town there was only general-use flour.

Umm, lets buy 20 of each vegetable. And 40 of nappa cabbage, radish and welsh onions since I might use them quite often.

I bought 3 of milk, butter, margarin, cheese, honey, potato starch and flour.

Lets also buy 3 of ketchup, mustard seed of all types and of all vinegar types.

Also five of eggs and raisins.

The number of uses for them all seems to be strongly influenced by the appearance. There are bags, boxes and bins.

In general the ones I bought 3 of can be used 50 times. Honey and mustard seeds, 25 times. Eggs and raisins 10 times.

Raisins were in a bag, while starch and flour were in large bags. Milk was in a bottle, while honey and mustard seeds were in small bins. Butter and margarine were in glass-made boxes. Eggs are in packs of 10.

These items that have limit to their uses work in a way that if you use 3 eggs for one cooking, it takes only one use. If it was any different, the costs of seasonings would be overwhelming...

By the way, if you try to be stingy and try pouring the limited-uses item into an empty container, there is a brainwaves check(?) and it explodes. It looks like the system did not allow that.

Huh? Dear me my inventory is full and I cant buy it all. The inventory has 50 slots in total from the start, and with the pouch it goes up to 60. But in total I would have 72 types after buying. I have nowhere near enough, do I?

Did something happen?

Im full with all the ingredients and I wondered what should I do.

Ohh, I see. Then, do you maybe have a Portable Vegetables Storage?

"...Portable Vegetables Storage?

It can only hold vegetables inside, but is very useful.

Then I would love to buy one in that case...

I was taught about a store that deals with it. It seemed that it wasnt anything special and a very commonly used item. Also, it seemed that they deal with cooking-related tools, so lets hurry and go check it.

The store was nearby.

" elcome.

I heard you sell Portable Vegetables Storage.

Yeah, we got em.

[Storage] Portable Vegetables Storage (Small)Rarity: NoQuality: CValue: 12000

A portable box that allows for storing vegetables used for cooking.

Allows for storing 6 types of vegetables.

[Storage] Portable Vegetable Storage (Medium)Rarity: NoQuality: CValue: 24000

A portable box that allows for storing vegetables used for cooking.

Allows for storing 12 types of vegetables.

[Storage] Portable Vegetable Storages (Large)Rarity: RaQuality: CValue: 40000

A portable box that allows for storing vegetables used for cooking.

Allows for storing 20 types of vegetables.

Hooh, uh-huh. Lets buy the large one. There are 14 types of vegetables alone, which is why my slots are so cluttered. Being able to hold 20 types of vegetables within one slot for 40k is cheap.

There were other interesting things, too.

[Tool] Beginners Bread-Baking SetRarity: NoQuality: CValue: 5000

A tool set necessary to experience baking bread.

Can be integrated into the Cooking Kit.

[Tool] Bread-Baking SetRarity: NoQuality: CValue: 20000

A tool set necessary to do full-scale bread-baking.

Can be integrated into the Cooking Kit.

[Tool] Beginners Brick Oven SetRarity: NoQuality: CValue: 30000

A set of tools containing the main brick oven and other tools, useful for basic experience.

Can be integrated into the Cooking Kit.

[Tool] Brick Oven SetRarity: NoQuality: CValue: 60000

A set of tools for full-scale usage of brick oven.

Can be integrated into the Cooking Kit.

Its a bread-baking set and a brick oven. Seems like I can do full-blown bread-making? There is cheese, so I could make pizza if I wanted, too. But before that I will need to get used to the brick oven.

I will buy it, but it sure is expensive Looks like I need to go to the union and withdraw some money.

I head to the union and withdraw 80k, then buy large storage, brick oven set and bread-making set. Everything cost 120k in total.

And then, once again I head to the vegetables store to purchase them. I immediately merge the two new tool sets with the Cooking Kit, then move vegetables into storage. There is 6 remaining places in the storage. And in the inventory I have 59 used slots, leaving only one left to use.

This is bad.

Lets tell the people on the cooking board about these items. My fellow cooks will surely be delighted. It costs a fair bit, but they will definitely buy these.

When you share information, its best to use your name instead of doing it anonymously...

Now, I wrote down all thats necessary, so lets sort the inventory and go beat some cows. Please, give me your meat.

Lets leave things in the Adventurers Unions storehouse and put things up on consignment. After I finish putting things on consignment, I can take requests at the union, so I wont have to come back to take them later. So, lets put up 1cm steaks and boar soup on consignment. Then I put alchemy materials in the storehouse.

The fixed requests to take should be for Piggs and Angus around the town? There are also the same requests as those in the Starting Town, but from this towns perspective, they are for the Western forest, which is only natural.

The new requests in this town are for Axel Hawk1, Forest Wolf, Aquilegia, King Slime, Army Horse, Tokkei, and Troll lets put them aside for now. I dont know which mobs are where right now.

Alright, lets go.

I guess I have no choice but to only avoid linked mobs Its still too hard for me to take on a few of them solo. On the previous map it was easy, though. It does feel like I came to an area appropriate for me.

Oh, found a single enemy. Lets lure it in with magic right away. Solo hunting! Im solo, so lets raise my close combat skills. It was easier to raise magic skills in the PT.

Angus weakness was the usual neck and legs. Looks like weaknesses dont change for animals Most likely the chest is one, but since they walk on four legs, in general its impossible to attack it.

After receiving a magic attack, Angus charged at me and tried to thrust at me with its horns. I parry this dash attack and guard myself from a headbutt. It only swings its head so the horn attack is plain, but it has high attack power, so I parry it.

Since my goal was to raise my close combat skills, I did not use magic and took turns attacking with Angus.

When I guard myself I lose a fair amount of health, so it was necessary to look at my HP and pick one between parry and guard. When I parry there is no damage and I have automatic recovery, so its all up to the frequency of headbutts.

To beat one I lose roughly 40% of HP I probably wont die from fighting two at once, but a link of 3 Anguses is too much for me.

Oh, I forgot.

I need to customize my skills or it will be a waste. Lets tweak Arts for Sword, Defense and Parry.

Ummm so performance is attack power, consumption is MP consumption reduction and cooling is cooldowns, and the special is for sub-effects.

Performance: increases the power as it increases but also decreases consumption. Oh, it also worsens cooling.

Consumption: improves the costs, but lowers attack power...

Cooling: when improved, the special and costs are improved but attack power it decreases more than in consumptions case.

Special: decreases performance and costs.

Which means? Nn I only have 2 stages so far, so it might be best to go for performance on attack Arts. For Defense I should also go for performance to increase the guards performance.

For Parrys Arts cooldown and consumption are more important than performance. ButParryArt itself does not have cooldown, so I can take performance for it.

Alright, lets secure meat for next crafting days.

[Material] Flesh of the Living (medium)Rarity: EpQuality: C

Flesh and meat taken from a living being.

An item found useful by Immortals, but the use for it is unknown.

...Oh myy? A sudden Epic drop.

Found useful by us? Flesh ohh, can this be a material for parts? In which case it certainly would be useful to us, but I dont know what else is needed, so it is hard to say anything.

Still, limb recovery items are important, so it is certain I need to find a way to craft them. The problem is whether I will find it by just looking around?

...Its pointless to worry about it at this point, lets put it aside.

So, I spent three days of delivering piggies and cows.

Sword reached level 30. Gained 2 Skill Points.

Swords ArtDelay Slashwas acquired.

Sword has reached maximum level, One-Handed Sword Two-Handed Sword Slender Sword and others were unlocked.

A large amount of Swords derivations have been unlocked, but the one for me to learn is Slender Sword. Lets acquire it for 6SP.

The art I received was one that dealt damage a few seconds after slash, at the place the slash had passed. Of course, if the first slash missed the enemy, there was no additional attack.

And since the Sword Skill went up, my three defensive skills also followed all at once.

Your Race level has increased.

Defense reached level 30. Gained 2" Skill Points.

Defenses ArtBlockingwas acquired.

Defense has reached maximum level, Small Shield Large Shield was unlocked.

Parry reached level 30. Gained 2" Skill Points.

Parrys ArtBreak Parrywas acquired.

Parry has reached maximum level, Attack Diversion was unlocked.

Blockingmade the enemy stiffen if the damage taken upon blocking was below a certain treshold.

Break Parrycaused the enemy to lose balance when successfully parrying.

Break Parryseems like it would be very useful to me, butBlockingis tricky. I dont have a shield so damage often goes through my guard, so it probably wont work for me.

Armor also seems to have unlocked three derivation Skills - Cloth, Light Armor and Heavy Armor. It doesnt have any Arts so I turned the notification off. Following the equipments identification results, I changed Armor into Light Armor.

And in regards to Defense and Parry, these two turned into a small problem.

You have fulfilled specific requirements, Self-Defense was unlocked

Specific requirements were fulfilled, a specific Skill has been modified. Modified skill: Self-Defense

Apparently this was a derivation of Defense and Parry, as well as of Footwork. Moreover, it seems like requirement feels like harassment since you cannot acquire Self-Defense if you possess evolution of either Defense or Parry.

Furthermore, what is making me curious is that there is no information on Self-Defense anywhere on the BBS. In other words if you have evolution of either of the skills, it doesnt even show anywhere? If it was displayed somewhere, people who raise both would have noticed, and it was unnatural for it not to be on the BBS.

Other than that It must be because Defense, Parry and Footstep taken together are rare. Is it because normally you only pick one of them?

Shield-holders take Defense, speed-based players take Footwork, and Parry is a maniac skill. When you fail Parry you receive all the damage. Furthermore, if you fail to parry with your weapon, your weapons durability decreases. And when you fail shield parry you also receive damage. Thats not very good way to tank, is it now? Is what they say.

And then, when it was unlocked, it was further modified and the modification was also strange.

It changed from Self-Defense to Princess Self-Defense. I guess you can all already tell, its a race-based modification. It does have princess in it.

So, about this Self-Defense skill, its a derivation from the three Skills but has a combined effect of Defense and Parry.

It takes good points from both skills is what I would like to say, but I bet it wont be like that. That seems impossible from a game balance perspective...

Or it might be that it will have good Arts but it will have low adjustment. The Do your best, person inside kind of thing? I mean, the moment someone takes those three, it starts getting dubious whether they will be able to master them.

In any case? I have learned that they have gone out of their way and prepared a derivation Skill, there is no choice but to pick it up, is there?

The biggest problem is the cost of 10SP, but lets take a look at it first.

-Style Princess Self-Defense -

Out of many techniques passed down by the royal family, this technique is for protecting yourself with .

Hard makes your Skill use STR modifier, while Soft makes your Skill use DEX modifier.

Ho-hooh? Lets take it!

Do you wish to acquire Princess Self-Defense?

YES...

You currently possess Slender Sword. Will you link it with Princess Self-Defense?

This is also YES...

Slender Sword was linked. Following, select either Hard Sword or Soft Sword.

From my perspective, this one is a no-brainer. Soft Sword it is.

The result is Enten-Style Princess Self-Defense - Slender Sword. Will you acquire it?

Is the Enten-style the style for soft sword? So, its a Dexterity-focused self-defense style taught in the princess palace, among which there are slender sword techniques.

Well, in any case, Ill be taking it.

Enten-Style Princess Self-Defense - Slender Sword was acquired.

Now, there should be some Arts...

Royal Defense

Uses specific equipment to block attacks, parry impact. OverwritesGuardandParry.

Ohh, so it replaces the Arts that were supposed to be in the lower tier skill.

Both DefensesGuardand ParrysParrydisappear and becomeRoyal Defense.

In exchange,Royal Defensecan do both, and both are modified by DEX is it? Up until nowGuardwas STR based andParrywas DEX based. Im really happy to have both influenced by DEX.

From here on my skill level will go up, and probably the lower level Arts will be overwritten.

I acquired a really nice skill. Its good enough to make me want to keep quiet about it.

No, its possible that this is the reason why its nowhere to be found on the BBS. Im sure that normal Self-Defense is also close to this?

Then, lets check it right away. Lets go into combat! Its a combat Skill so its best to check it in combat. Or rather, that is the only way to do it.

Speaking of which, ever since I took Slender Sword I started receiving royal motion assistance. Furthermore, when I took Enten-Style Princess Self-Defense - Slender Sword it further changed a little. Most likely, the style setting has been applied?

Im not used to it, so my movements are awkward, and Ill have to fight while being conscious of it for a while.

When I stand normally, my left foot is on its heel and my right one has the back of my foot raised. When I pull out the sword it is the opposite, my right foot is on its heel, while my left has the heel raised high. It must be for the sake of stepping in.

Wont it look quite professional when seen from the side?

Now, the enemy is an Angus.

I did the usual actions towards a single Angus attacked preemptively with magic and lured it in. I parried the thrust upwards that came from a charge, then guarded a headbutt.

This is nice. Its far easier than it was before I changed my skill. The fact that damage goes through does not change, but the amount of damage is greatly lowered.

And the biggest gain is that its much easier to defend with everything being based on DEX. I have But, so unless I receive an extremely strong attack I shouldnt lose my balance.

I can guard without worries now, but I guess my main is parry? There is no need to go out of my way to guard. The skills have been merged, so whichever I do, the same skill will receive experience. I will only guard when surprise attacks come.

Also, the damage I deal has clearly increased. My skill has turned into Slender Sword after all. Im also looking forward to second tier magic.

While channeling I parried Angus attack, then countered with magic that I cast on the tip of my sword and stabbed in. I guess this is a stable way to fight.

If I focus on increasing firepower, I can also add an attacking Art to it. With that said, using large amounts of MP all at once is pretty harsh on me since I cannot use potions. Continuous combat while adjusting the combat style little by little is an Immortals strong point I believe?

Because I normally use the weapons intrinsic ability, theSpiral Magi-Amp, I dont really use attack Arts. I mean, there is a moment after using them when I stiffen and cant move.

Above all, close combat is quite fun. Lets not bother myself with small difference in beating speed~.

And stab now, lets disassemble.

[Ingredient] Angus Rib Roast Rarity: RaQuality: C

It is a widely-used all-purpose meat, but is quite hard to acquire.

Due to Angus harsh temper its a rare ingredient, often eaten by nobility.

Ideal for steak, roast beef, sukiyaki and shabu-shabu.

Ohh, got a big one is what I want to say, but isnt one of those dropping every time? Is the impression given to me by the drop rate. Although, sometimes it does not drop so I cant say for sure.

And so, I believe there are other types as well, but for the time being its ribs, shank, rump and rib roast - these four. Well, I did have rare drops today so I guess its about time I go to sleep?

Its hard to say its a rare drop when it drops every time, but considering a single Angus drops 2kg of ribs, 2kg of shank, 2kg of rump and 1kg of rib roast I guess it is rare in a way?

Oops an Orb is complete. With this I have 25 of them. Whenever I useLibertI use one up, so I need to stockpile.

The party You dont mind if we beat him, right?2 led by Cecil has exterminated the Western Boss. From now on, the Western Boss will be weakened and the distribution restored.

Oh my, in the West the boss was a Killer Bee, wasnt it? I recall they said they dont want to go there, but it looks like they went after all. Well, starting this week it should start affect distribution, so they could not allow themselves to take their time.

Cecil-sans PT has two spellcasters, so they are advantageous in the West. ...No, Im not retorting to the PT name. By the way, the limit is 40 characters.

Ohh, right. I can now customize first-tier Skills, so lets tweak them.

Put it into performance aga oh? Hnn the increase of firepower compared to consumption is weirdly small? I dont seek heaviness in blows so it might be better to stop at upgrading performance twice...

No wait, considering the way I use them it might be better if attack Arts were heavy. Lets put all three into attack power. It will be troublesome to use them during combat anyway. It is possible to switch at any time, as long as its outside combat.

As for theDistance Sword...I should do the same? But it can be used in a similar manner to magic, so lets stop at 2. When special increases the range goes up nope, this is trash. Attack power goes down too much. With these changes in values lets improve consumption.

Now, the problem is that becauseGuardandParrywere merged into Enten-style, their customizations are it cant be helped. Its impossible to customize them now, since Enten is below 10.

For the Arts that arent merged yet, I continued to improve performance forGuardand cooldowns forParry, same as before. Especially inParrys case, not being able to use it because of cooldown isnt funny. Its a fatal problem to me. From here on, there should be enemies who attack from distance.

It looks to be a kind of downside for new Skills at low level, but I dont think Enten-style will max out on level 30 it did take 10 of my SP. Thinking of that, it does seem like I could customize it better than I could do the single ones.

Alright, lets go back to town while hunting and then go to sleep.

So, today is Thursday. School is over, lets log in right away.

Seems like about three Skills of mine will reach second tier today. Lets do Cooking on Saturday. Ill put out a stall on the tournament event grounds and sell while cooking.

When I spoke with my little sister in the morning, I noticed that the tournament information details were updated.

A little early, from 10 a.m. it will be possible to teleport to the event stage from Stellura-samas statue at the plaza. There, it is possible to put out a stall like on some festival, so I thought I might as well sell some of my cooking in there. Im not participating in the tournament anyway.

...Oh my?

What appeared in my field of vision is a bird? Thats the Southern forest. It makes me curious so lets go take a look.

Yeah, it was a bird after all. It appears to be of a different type from those that are kept in the town, however.

TokkeiLv22

Really fast to quarrel, attacks with powerful kicks and is dangerous.

Its meat has no smell and is very light.

Element: Weakness: Resistance:

Genus: AnimalFamily: Cook-a-Doo

State: Normal

Oh my? Something bothers me about it can it be, Toukei a Shamo Chicken? The family is Cock-a-Doo, hm? Then this is the evolution of the ones that are domesticated in the town? It is an entire size larger, but it is a chicken. Feathers of the Tokkeis head are black, and its legs are a bit robust.

Well, theres no change to the fact I found chicken meat. Looks like Ill be able to put up a grilled chicken stall.

Charge! Youll be dinner!

[Ingredient] Tokkei Meat.Rarity: NoQuality: C

Tokkei who had his feathers removed and internal organs taken out.

Thus meat has no smell and is very light, but internal organs arent edible and are discarded.

[Material] Tokkei FeatherRarity: NoQuality: C

Feather taken from a Tokkei.

Fufufu.

When I stabbed the disassembly knife in, I acquired an already-prepared meat and feathers. There were three feathers that I received I guess they are a by-product, so lets leave it at that.

With this I should be able to roast them whole? I do have welsh onions, so lets make some roasts.

Alright, lets hunt Tokkeis today.

Beef skewers are also nice, though. But since theres a chance, I would like to secure some chicken meat. And honestly, I already have a large amount of Angus drops. It seems like I wont be troubled by their supply for a while, so lets prioritize hunting for chicken meat.

The grass was not very tall so I did not have problem with my field of vision, but it was still a forest.

With that said, it was no jungle and I had no problem walking. It must be the effect of But, and Walking from my leg equipment.

So far the only mobs I see are Tokkeis, but it cant be that there is just one type of monster in the Southern forest area, is there?

...It wasnt the case.

There was a Troll. What do I say its like you made a goblin much larger and fat.

The general felt like a lean macho, but the troll yup. Just his arms are all muscly and he seems to have developed with very poor balance.

His weapon was a log. Or rather, a raw tree trunk would be more correct. Its a tree that only had branches cut off roughly. He is probably going to swing it around in a forest? Is this a mistake in placement? He wont be able to. Also, this means we can use terrain and fight them? ...Well, lets try it.

Like usual I used magic as a preemptive attack, then with a tree behind my back I faced him.

Naturally, when magic hit the troll he started to target me and come my way, but he is slow I shoot one more spell at him before the troll arrives in range for close combat.

Along with a *whoomp!* sound, the troll did a full swing with the trunk.

Because it was swung horizontally, I moved a little to the side so that it hits the tree behind me and attack the troll. I heard an unsettling sound behind me, but I continued to stab in addition to attacking with magic.

When another horizontal swing came I repeat the same action. However, I hear a rustling sound behind me, so I reflexively confirm what it is.

Both the trunk that the troll was holding and the one that was growing from the ground, seem like they will not last too long.

...Can it be that Trolls... have automatic recovery? He is healing, isnt he? He is tougher than I expected. But it could be said he is as tough as his appearance suggests.

After repeating the same action for about three times, a crackling sound could be heard from behind me and when I turn my gaze to the back, I see a tree fall over loudly.

The enemy still had about half of his HP, but the growing tree seems to have lost.

In the end, two trees have become a sacrifice for the sake of defeating the troll. By the way, the fallen trees did not remain and did not change into items, they just turned into polygons and disappeared.

...Is it because the troll doesnt have Logging? Or maybe because it was too damaged? It feels like either might have something to do with it, so I cant really tell.

Conclusion: Trolls have a lot VIT and automatic recovery, but is dumb.

Automatic HP Recovery reached level 30. You gain 2 skill points.

Automatic HP Recovery has reached maximum level, Super HP Recovery was unlocked.

Faded Rapier of Protection has adapted to the holder.

Oh my?

But drops first.

[Material] ChamaecyparisRarity: NoQuality: E-

Wood that can be gathered in the East. The so-called Hinoki.

It is a wooden material with very high durability. Its hardness is medium. It is good for processing.

UNPROCESSED TREEEE!

I dont...need it And the quality is really low, too! Is it because he was smashing it against growing trees? It was easy to beat him this way, so from here on I will continue to sacrifice their quality.

Im not going to use it anyway And above all, Hinoki can also be gathered in the Eastern forest. There is no reason at all to aim for a Trolls drop to get it. What an unfun mob...

Next, about my weapon.

It did say that It changes its abilities depending on its masters combat style, after all.

So, how did it change?

[Equipment - Weapon] Faded Rapier of ProtectionRarity: ExQuality: S+Durability:

A magical rapier that has changed its appearance for the sake of its new owner.

Its thin blade has a sharp point, and has extremely high stabbing and cutting attack power.

It feels light to its owner, but it weights just as much as its appearance suggests.

It changes its abilities depending on its owners combat style, it is a weapon that fulfills the wishes of its owner.

Although its color has faded, it is made from a mysterious metallic material, and is clad in a mystical atmosphere.

It deals Physical Damage based on Dexterity and Spirit, and Magical Damage based on Intelligence.

It functions as Magic Catalyst.

Libert: Consumes an Orb and grants bonus damage to next attack.

Spiral Magi-Amp Lv33: When you pour Magic Power into it, the rapier is clad in a spiral that amplifies damage.

Ensol: The sheath can be used as a parasol.

Identification Lv10

ATK: MATK:

DEF: MDEF:

Attack Type: Thrust, Slash

Applicable Skills: Slender Sword Enten-Style Princess Self-Defense Magic Ability

Identification Lv20

When Enten-Style Princess Self-Defense is active, adds adjustment to guarding and parrying.

When Magic Ability is available, it is possible to pour magic power into the weapon to amplify attack power.

Counter-Attack Increase: Tiny

Weapon Guard Effect Increase: Tiny

Impact Absorption With Weapon Guard: Tiny

Parrying Effectiveness Increase: Tiny

Critical Hit Rate Increase: Tiny

Critical Damage Increase: Tiny

Magical Attack Power Increase: Tiny

Channeling Speed Increase : Tiny

Defensive Skill Arts Cooldown Decrease: Tiny

Umm, compare to how it was before for changes wheres the screenshot there it is.

Before the change physical damage was based on STR and SPI. Now its based on DEX and SPI.

Also, on the weapon there is now an intrinsicEnsol.

And the Applicable Skills had Enten-Style Princess Self-Defense added to it it would be those three.

Ensol

It is possible to use the sheath as a parasol.

A membrane of light emerges and protects the holder from sunlight and rain.

In the shadow created by it, Immortals take reduced damage from sunlight.

Furthermore, by pointing it in the direction of attack it can be used to protect from Light Element magic.

Ahhh what do I say. It now has a weapon(?)-like ability.

It turned into a rapier-type magic catalyst and a shield? At the very least, that is the main effect. It seems like it does not focus on rapier attacks too much.

MyGuardandParryeffectiveness went up! Yay! ...Thanks to the weapon. Well? My main is magic, so I guess this is fine?

What I was curious about wasEnsol, and it seemed that it activated when I pointed the sheaths point to the sky.

It looked like I was able to maintain the effect by holding the sheath in my left hand while I held the rapier in my right to fight.Ensols activation came from the sheath, so the rapier remained free.

By the way,Ensols graphical effect was a gray membrane which spread from the sheath and looked like a parasol. It had a fairly extravagant design, too?

To be precise, it had two colors, dark gray and light gray just like the equipment. It is possible to tell the differences in color, so I could tell it was a parasol.

Even as I moved the sheath, it maintained the area of effect on me. It had an effect of blocking light from reaching the owner.

Thanks to the addition of a parasol ability I turned even more princess-like, but normally, this is something an attendant or maid should be holding.

And, more importantly. This is useful, but on the other hand it will make Automatic HP Recovery-type Skills go up slower, wont it?

Oops, lets evolve my Automatic HP Recovery to Super HP Recovery. The used SP is 3. It is a Monster Skill.

AAAaa! AAaaaaAaa! I die, Im DYINGGGG.

...If not forEnsol, I would have died. Aww, the sunlight is as strong as ever And way too merciless. I let my guard down.

Due to the Skill evolution, the effect has decreased and the damage from Mr. Sun has outpaced it. The automatic recoverys data is masked and the precise amounts are unknown. Its about time the sun goes down, but it seems that I will needEnsolfor a while.

By the way, I can useEnsolwithout problems when holding it in my left hand, right? Even though the orb-creation ring is supposed to be my left hand equipment

Is it because the sheath is included in the right hands equipment, and theyre saying that I can do as I like? ...Lets make an inquiry.

Apparently its intended. In other words, there is nothing wrong. The reason is just as I thought it was. Looks like I can use it without worries.

During combat I hold rapier in my right hand and a sheath parasol in my left. Its not made with cloth or plastic material, so it has no effect on my movements.

Now, lets continue hunting.

...Honestly, I wish Trolls did not appear.

Sensing reached level 30. You gained 2 Skill Points.

Sensing has reached maximum level, Sensing Danger was unlocked.

Uncover reached level 30. You gained 2 Skill Points.

Uncover has reached maximum level, Intuition was unlocked.

Of course, Im acquiring them. 6 points each and 12 points used in total. My remaining SP turned to 41.

The magic-type Skills evolution is near and yet to take, and there is Mining which I yet have to take because there was no chance for me to, so Ill be really low on SP. I feel I might not have had enough if not for the rebuild.

On Saturday, Cooking should evolve. My magic should evolve on Sunday. Then starting from the next week, I guess Ill be working on Alchemy?

Now, about Sensing Danger and Intuition, it seems like they give an even stronger system assistance.

Sensing Danger adds a color that shows the enemys attack range like it is displayed in normal MMOs. As the skill level goes up, it probably increases in detail. The effect of showing the enemys position has also become more precise.

While up until now, the previous Skill gave me a vague indication of hidden things, Intuition now shows them in color. The enemys weak points are now differently colored depending on how much the weakness multiplies damage.

Its good to see differences appear when Skills evolve. Its makes really worth working for them.

Now, lets continue with delivery time.

[Material] Trolls Magic StoneRarity: RaQuality: C

A stone that is a lump of Trolls magic power.

It can be used for various things.

Oh my I would love to learn what those various things are. I dont know what it is used for, so its hard for me to get rid of it.

Well, its about time to go back and go to sleep. For now, I intend to continue doing the core training, but I wonder whether there is a point? I already had a Skill emerge.

Cock-A-Doo!

Ah!

A wild ingredient has appeared!

Yes yes, delivery time~.

Thanks for your fresh meat.