Losing Money to Be a Tycoon - Chapter 1660
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Chapter 1660

Chapter 1660: Miraculously Combined Success

There were not many plots in the game but every plot was very important.

There were several endings to the game Shu Li.

First of all, within the imperial city, players could choose to support different prince and give advice when this prince made a certain decision.

The choices made by these prince and the protagonists suggestions were directly related to the following plot.

For example, when the alien race invaded, different prince would have different choices. The protagonist could partic.i.p.ate in the battle at different stages of the alien races invasion.

The earlier he went, the more likely it was that he would drive the alien race out and reduce the situation of commoners being killed. However, he might also not have the time to solve the internal conflict in the central plains.

If he solved the internal conflicts in the central plains first, such as partic.i.p.ating in the Buddha-killing operation or helping the monks escape, it might cause the situation of the foreign border battlefield to change.

On top of that, players would also be closely connected to the four Confucian, Taoist, and Buddhist soldiers. Choosing to help them would allow them to obtain resources and help from them, but it would also cause hostile forces to take revenge.

Players had to constantly make choices at some key points in the games journey. Not only were there problems of choosing A or B route, but there were also problems of choosing the timing. All sorts of routes were intricate and complicated. A single move might affect the final outcome.

It should be very difficult for players to understand it in the first round. However, this game was originally designed for more weekends. Players could experience different story endings and train their characters targetedly, experiencing different combat modes.

This story mode was fundamentally different from Repent and be Saved.

Repent and be Saved only had one main plot. Players could also achieve different endings, but overall, there was no need to make too many choices. Instead, they had to feel the original emotions that the game brought to them.

However, Shu Li was more like in a constantly changing world. Every choice that players made would affect most areas in the world.

Perhaps the final outcome would cause players to feel less deeply and intensely. However, players could indeed feel that their every move was affecting this world. The final outcome would be the finalization of their series of choices.

Qiao Liang had been grinding for hours, but he still had not had enough.

This game is really fun. Its very different from Repent and be Saved. Ive waited for it for so long in vain.

The key is that this game has very good integration of the game mechanism and cultural background, making people not feel anything strange.

Boss Pei had great foresight when he decided to invest in this game. After all, the creator of this game was still working on the mobile game. Who would have thought that he would be able to create such a high-quality standalone game?

The key is that this game can be scrolled through. It is really hard to resist such a random gameplay.

Say no more, this game has been going on for at least three hundred hours!

What, the new Products of the G.o.ds?

Forget it for now. I have to rest well recently and reminisce about the fun of the game.

Qiao Liang ignored the bullet screen comments asking him to produce a new episode of Products of the G.o.ds to interpret the requirements of Shu Li because he had an inexplicable urge to decommission and return to the field.

The anti-Tengda Alliance had already fallen, and Tengda Corporation had achieved a complete victory. Whats more, Tengda Games had too many good games. One by one, he felt that he could not finish them.

Whats more, Qiao Liang felt that his career had reached its peak as a game review UP Master. There was no more room for improvement after he produced the tenth episode of Products of the G.o.ds and deeply affected the battle between Tengda Corporation and Tengda Alliance.

The current him wanted to be a pure gamer. He wanted to put down those complicated a.n.a.lyses, put down those deep connotations, and feel the initial joy that the game brought to him.

This should be considered a return to basics in a certain sense.

After the gaming experience of Shu Li came to an end, Qiao Liang finally opened GOG that had not been logged in for a period of time.

He wanted to see how the game would look like after it was updated with a huge version and successfully merged with IOI.

He had to admit that only Boss Pei had such imagination and courage to merge the two most successful MOBA games in the market.

Ever since this news was released, many players expressed their worries. Qiao Liang was no exception. He was afraid that this change would accidentally destroy two games at the same time.

However, Boss Pei seemed to be very determined about the merging. He had been firmly pus.h.i.+ng it. Now, this situation was just a one-off sale. There should be no turning back.

He logged into GOG again. Qiao Liang felt that this game was both familiar and unfamiliar to him.

It was familiar because the overall interface style had not changed much. The unfamiliarity was because some small modifications had been made in some details. These changes were modifications that could be adapted to at a glance. Some careless people would not even notice it. However, it did cause a huge change in GOG after the modification.

Qiao Liang happily locked down Literary Genius of the Winds and ended the game with a happy 0-11.

There doesnt seem to be much changes.

There were three IOI heroes in the match just now, but for some reason, I did not feel anything strange at all.

Its like GOG has a new hero.

There seems to be a slight discount in the two games on the map. In the past, GOGs map was relatively small, IOIs map was relatively large. Now, I think its quite appropriate to make a compromise.

Some of the games map mechanisms have also been slightly modified, but I dont think theres anything wrong with it.

It doesnt feel strange at all. Its ridiculous!

Qiao Liang had thought of two possible scenarios before entering the game.

The first was that the changes to the game were not very successful. There were obvious signs of splicing and dislocation. There was a forced warmth and a strange feeling.

The second was that the changes to the game were more successful. The feeling of dislocation was not obvious, but the entire game mechanism had changed drastically to a brand new game. Many game content had to be learnt from scratch and adapted slowly.

However, what he did not expect was that there were no two games in either situation. They were perfectly integrated together. Whats more, they were so natural. It was as if they were meant to be like this.

If gamers who had not played these two games before, they might think that GOG and IOI were separated from the current game.

That was amazing!

On further thought, this situation could barely be explained.

In fact, the initial difference between GOG and IOI was quite obvious to the two extremes. It was precisely this difference that GOG relied on a series of strategies and methods to achieve a detour.

However, after that, IOI made several adjustments and modifications to the game, constantly approaching GOG at the core of the game. Back then, FV Team could rely on GPLs tactics and playstyles to achieve results in IOIs international compet.i.tion, which meant that the two had already converged in a certain way.

As the two games continued to develop, this trend was constantly strengthening in order to bring players a better gaming experience.

Of course, Finger Games did not want to admit this, so they made some changes, especially in the style of the graphics and some details that were deliberately different from GOG.

However, these changes were ultimately superficial.

Thus, with the joint efforts of GOGs project team and Finger Games designer team, a large number of professional players tested feedback and adjustments, the two games were finally completed.

After the merging, they naturally took into account the gamers feelings and tried not to make too many changes so that gamers could be easier to get used to it.

Now, it was finally released for ordinary players to experience. Obviously, this change had been unanimously satisfied from professional players to designers.

This feeling was a little like some players returning to the game a year after quitting the game.

The content of the game had indeed changed a lot. There were also many new heroes that he had not seen before. However, the familiar feeling would slowly appear and adapt as long as he played two rounds.

Qiao Liang could not help but feel emotional. They actually successfully combined the two games. I cant think of any other words apart from being awesome.

Whats more, this merger is equivalent to two games. There are several large versions of the updates, and hundreds of new heroes at the same time. These new game content is enough to play for a year without overlapping. It feels like Im back to the first time I came into contact with MOBA games.

No wonder Boss Pei is so determined. He even formulated a modification plan for the two leagues. Obviously, he is filled with confidence in this merger.

The changes to these two games would naturally have to happen for the corresponding international compet.i.tion and the entire league system.

Previously, FV Team was still very conflicted about whether to change from IOI to GOG. Now, there was no need to worry about everything. They could start over.

The compet.i.tion this year was still going as usual. After all, these players had been playing the old version for a year. It was not fair to them to suddenly make drastic changes.

However, from next year onwards, the two leagues would merge into one.

Of course, it was hard to say if GOGs teams would be more advantageous after the merging or IOIs teams would be more advantageous. Everyone had to learn each others heroes, learn the game mechanism after changing, and new playstyles.

During this process, some players might not be used to it. A new batch of talented players might stand out.

However, this change was precisely where the fun of MOBA compet.i.tive games was.

The compet.i.tion was naturally more intense for GOGs players. However, it also meant that the attention of the entire league was higher, and there were more players in the game. The commercial value of these players would also increase.

Whats more, they felt that they would have a greater advantage in this compet.i.tion.

It was not a loss to IOIs players. After all, this game had been getting worse and worse previously. It was even about to merge into a sub server. The value of the league was constantly decreasing. They were not facing the problem of whether they could compete or not, but whether they could continue the league. As players, they still had no commercial value.

Many games had been extremely popular at the time, but professional players were ultimately youthful meals. Once the game declined, these players careers would be cut off.

Now that the two games had merged, they would be under immense pressure and challenge. However, at the very least, they were people who relied on their strength to speak. Leaving the weaker ones to be eliminated and not lose their jobs as the game declined. A group of players would lose their jobs no matter whether they were good or bad.

To the audience, this was a good thing. It meant that the popularity of the entire league was higher, the economic level was higher, they could contribute more exciting compet.i.tions, and they could obtain higher attention.

All in all, this was a difficult choice that was accompanied by huge risks.

However, Tengda Games still managed to succeed in such a miracle under immense pressure and confusion!

Once he succeeded, the problems from before would naturally cease to exist. There would only be countless benefits!