Losing Money to Be a Tycoon - Chapter 1627
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Chapter 1627

Chapter 1626: The Game Is Good In Everything But Not Fun?

August 7th, Wednesday.

Qiao Liang hid in his small room with the latest Doubt PRO VR gla.s.ses. He laughed as he operated quickly with both hands.

If he did not have a controller in both hands, the scene would definitely cause a very serious misunderstanding.

At that moment, there was a beautiful girl in his game. She was dressed in traditional Chinese clothing. Her sleeves were fluttering, making her look like a fairy from ancient myths.

On the other hand, Qiao Liang was editing the fairys clothes in the entry mode. He would either change her long sleeves or the hem of her dress, or change the color of the different areas of her clothes. He was simply enjoying it!

After a long time, Qiao Liang felt that his eyes were a little tired. He reluctantly took off his VR gla.s.ses.

This game is really fun. Its like an facial modification simulator.

Other games have very complicated facial modification simulator, but this is the first game where even clothes are made in so much detail.

The most important thing is that it is a VR game. It can check girls from all angles.

Are you talking about flaws? There are still some.

The first is that there are only girls with three yuan and no girls with two yuan. It should be more exciting if there is a cartoon style.

Second, this girl can only stand on the spot or do some simple movements. There are no deep interactive gameplay. It is relatively monotonous.

Third, no matter how the girl was adjusted, she was wearing a bra. The style of the bra could be adjusted according to the clothing, but it could not be completely removed. It was a little disappointing.

Hehe, you cant say too much. Saying too much would make me look like a pervert.

I am a famous UP Master in a well-known gaming area after all. A famous standalone game host has to take note of his image.

Speaking of which, the game is not very popular at the moment. Perhaps it is limited by the hardware threshold. As more and more players appear, and there are more and more outstanding design plans online, the game will definitely become popular!

Until now, the game Tailoring had been released for three days. Qiao Liang had been paying attention to the latest developments of this game.

Three days had pa.s.sed. Slow Movement Studio did not seem to have plans to publicize on a large scale. Instead, the fake reviewers were very active, bringing a lot of popularity to the beginning of the game.

Many players only knew that Slow Movement Studio had released a new VR game after seeing that the fake reviewers were criticizing the game without any gameplay.

Qiao Liang naturally bought the new VR gla.s.ses and game immediately. He experienced it seriously and roughly understood the reason why the game was not popular in the beginning.

To put it bluntly, there were two points.

First, the configuration requirements of this game were too high. If he wanted to experience it with the highest specifications, not only would he need a high-end computer, but he would also need the latest 8k VR gla.s.ses. If he used the original equipment to experience it, the quality would be a little lacking.

Many times, the difference in quality would directly affect a games first impression in everyones hearts.

Second, the content of this game was indeed relatively monotonous. There was only one way to design clothes. While it could also interact with netizens and use some big shots clothing design plans, there were fewer design plans online because there were fewer players. The interactive gameplay in this area had not been fully developed.

The gameplay itself did not have the characteristics of quickly spreading. Slow Movement Studios publicity in the early stages was not very impressive, so it was natural for the initial popularity to be low.

Putting these two problems aside, Qiao Liang felt that this game had its merits.

To be able to perfect the function of making faces and clothing design so well, making this game into a face simulator and tailoring simulator.

Other games had never tried this before.

The game of designing clothes was something that many female gamers and farming gamers could play for several years without getting tired of.

Qiao Liang considered producing a video to introduce the game to gamers.

However, he had not found a good entry point for the time being.

He had originally wanted to make a few very beautiful clothes or restore the game characters in many famous comics. That way, he could achieve a very good spread effect as long as he posted the entire process of making faces online.

Some games could only make the faces of various animation characters popular online, let alone this kind that could replay everything from their faces to their clothes!

However, the problem was that Qiao Liang was helpless even if he wanted to. His brain felt that he could, but his hand told him that he could not.

He tried his best to pinch the famous animation characters online, but gave up after two or three hours.

This professional operation had completely exceeded his ability.

Thus, Qiao Liang gave up in the end. He felt that it would be more suitable for him to change the lady in the game.

Since he had given up on this idea, he had to change his mindset to make a video.

However, if he were to introduce the gameplay, it would look very empty. Wouldnt that confirm the rumors online about the single gameplay of the game Tailoring?

Qiao Liang was a little confused. Thus, he decided to look for the evaluation of this game online. He wanted to see how others praised this game and find inspiration from it.

As he flipped through, he saw a review t.i.tled Tailoring means that some domestic game designers have entered a dead end.

Qiao Liang frowned slightly. He could not agree with this t.i.tle alone.

However, the review seemed to be very popular. The number of likes and comments were at the forefront. Thinking that the game might make sense, he clicked on it.

At the beginning of this review, he first briefly introduced the game Tailoring, especially giving good reviews to the high degree of freedom in the face modification and fas.h.i.+on design system.

Other than that, the hardware equipment was updated, the quality of the game was improved, and so on were highly rated.

Obviously, this was a standard strategy!

The reviewer did not want to appear to be criticizing the game for no reason. Thus, he listed out the more outstanding points of the game at the beginning.

The author was obviously not worried that these advantages would impact the content he wanted to express because he had found a perfect direction to attack.

There might be many advantages listed at the beginning, but I still think that the appearance of the game Tailoring means that some domestic game designers have entered a dead end.

This dead end is called giving up ones roots and chasing the next.

This game has indeed put in a lot of effort in making faces and clothing. It has made the game with the highest degree of freedom to date. Under the professional mode, players can even change the shape and color of every piece of cloth, or completely start from scratch, using different cloths and dill to make clothes.

However, tactical diligence cannot cover up strategic laziness. The rich details of the game cannot cover up the loss of gameplay!

We gamers have a common evaluation of such games: this game is good in all aspects, but not fun.

In fact, this game is very functional. It can allow gamers to freely design various beautiful clothes. Perhaps in the future, this game will be linked to GOG and other games. However, the problem is that it is only a tool now. It cannot be considered a game.

For games, playability is the priority.

The creator of this game obviously did not understand this point and spent too much energy on some details. He might have made a rich and perfect system but it did not bring enough fun to players!

More accurately put, it should be a tool, a tool for fas.h.i.+on design or game fas.h.i.+on. It can only satisfy the niche of a small group of people after all. It cannot affect a larger area.

Clothing design is a very professional category after all. You need very strong professional knowledge to make clothes that really fit the trend and the general aesthetics.

Thats why I think that even though this game requires a lot of money and is well-made, its starting point was wrong from the beginning! Its very difficult to generate enough popularity, its very difficult to recover the development cost, and its very difficult to affect players game life or real life!

Qiao Liang gritted his teeth in hatred after reading this review.

It was too much!

It was not that this review was ridiculous. It would be easy to solve it as long as it was a truthfully refute!

However, this review was from a strange angle and was very skillful.

First, he briefly introduced the advantages of this game, showed a very fair position, and then criticized the game.

This game is good in everything but not fun!

To a game, this sentence could be said to be the biggest irony or even an insult.

To the game, gameplay was of course the priority. Otherwise, no matter how exquisite the graphics were, no matter how exquisite the production was, it would only be a soulless beauty. It would just be an empty sh.e.l.l.

However, this sentence was obviously an abuse.

Was the ma.s.s-produced game really not fun? Not necessarily.

However, its fun was relatively niche. Players who did not have much patience might not be able to understand its gameplay. However, for players who liked to pinch their faces and liked to make fas.h.i.+on designs for their characters, the gameplay of this game was obviously off the charts, alright?

It was so interesting!

Qiao Liang might not be a core player of this type but he could feel the pleasure and felt that this game would allow him to play it for at least a month or two.

Therefore, this game review was actually secretly changing the concept. It used popular fun to deny niche fun and used that to attack the games lack of gameplay.

Qiao Liang really wanted to publish a game review or a video to refute it. However, after thinking about it carefully, he could not think of a very advantageous argument.

If he insisted on making the game as fun as possible, he might end up at a disadvantage.

That was because this game was indeed a game that was relatively less popular. If they insisted on playing the game in terms of fun and struggled with the other party, they would not be able to completely refute the other party.

He could only completely dismantle the other partys speech by finding another angle.

But what angle should I look at it from?

Qiao Liang frowned and fell into deep thought.