Losing Money to Be a Tycoon - Chapter 1300: Li Yada, An Ordinary Employee
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Chapter 1300: Li Yada, An Ordinary Employee

Chapter 1300: Li Yada, An Ordinary Employee

Yan Qi decided to start thinking about his next game.

Of course, as a mature game designer, games could not be child's play. They could not be done so easily.

After all, game designers did not make games for themselves. They did it for all the employees in the company and for the players.

If he had started a project on a whim, everyone would have worked overtime to complete it, but the game would have died in the end. How could he let everyone down?

If Yan Qi was very rich and gave everyone all sorts of benefits, overtime pay, and bonuses, then the game would fail. He would not feel too guilty. After all, he had compensated everyone enough in terms of materialism.

However, the key was that Yan Qi did not have much money.

The amount of money earned from the game 'Blade of the Empire' was not small. However, if he wanted to develop a new game, especially a standalone game, it might not be enough even if spent all that money.

Under such circ.u.mstances, there was no need to think about benefits, overtime pay, and various bonuses.

He could only count on it once the next game was successful and popular.

Thus, he had to be cautious and think carefully.

Yan Qi created a new doc.u.ment. He wanted to acc.u.mulate inspiration, organize his thoughts, and determine the basic form of this game.

At the moment, he only had one clear direction: action standalone games.

He might not be able to reach the 3A quality, but he was a hardworking goal.

Other than that, he had no other ideas.

Previously, when he was working on 'Blade of the Empire', he had done it based on the taste of mobile gamers. It was a Western fantasy theme.

However, standalone games were completely different.

On one hand, standalone gamers had very different tastes from mobile gamers. On the other hand, the development difficulty of the two games was also different.

Simply put, mobile games require relatively low quality art materials. The cell phone screen was small, the details were slightly worse, and the movements were slightly stiff. It could not be seen on the small screen, and mobile gamers were not picky.

However, if he were to put it on the computer screen and let players who had played many 3A action games and had a picky taste play it, that would be another matter.

Thus, Yan Qi was a little helpless.

"There's no rush. Take your time."

"Action-based games can be said to be one of the most difficult games to develop. Any shortcomings could lead to the failure of the game."

"At the moment, it looks like I can shrink in any area except for the combat system and the basic graphics quality. The hand sensitivity, the impact, the smoothness of the movements, the special effects As long as there are places where I can't do it well, the ratings would be greatly discounted."

"It's a good thing that our current technology level is relatively high. It's not like we can't do it completely."

"The length and content of the game can be slightly reduced or filled with repeatable content. As long as the price of the game is adjusted accordingly, it would be fine."

"The key is to make players' eyes light up and make them feel that this game is very special and irreplaceable."

"Speaking of which aren't Repent and be Saved and Eternal Reincarnation the perfect answers?"

"Boss Pei is indeed amazing. He saw through all of this when we were developing Repent and be Saved. He came up with the only standard answer for domestically-produced standalone action games. Until now, he has not pa.s.sed."

"Eternal Reincarnation's combat system is so novel! How good would it be if I could think of such an idea?"

The more Yan Qi thought about it, the more he admired Boss Pei.

He was a fanatic of action games and a loyal gamer of Repent and be Saved and Eternal Reincarnation.

After thinking about it for a long time, he realized that Repent and be Saved's model was simply the best for domestic companies, especially small companies like theirs.

Since it was a small company, it did not have much funds and could not withstand risks. Thus, it was a good way to reduce the game's length and game capacity and fill it with repeatable content.

In order to stand out among all the outstanding action games, there must be two points: First, the quality of the game was too high, the hand sensitivity and graphics reached the standard, the higher the better; second, there must be unique memory points and characteristics.

The high difficulty level of Repent and be Saved, the deep plot of "breaking the dimensional wall", and the unique combat system of Eternal Reincarnation. These were unique memory points and characteristics.

He had to achieve both points in order to succeed.

Otherwise, if the quality of the game did not meet the standards, players would not buy it. On the other hand, if they did not have a memory point, they would not be able to cooperate with the announcement to become popular. They would probably not be able to recover their capital in the end.

"Why else would Boss Pei be called a genius game designer? I have no choice but to be convinced."

"I have to learn something."

Yan Qi's thoughts subconsciously turned to Repent and be Saved.

"It looks like Boss Pei has decided not to make any action games for a long time. After all, he likes to challenge himself. He likes to breakthrough and never indulges in past successes."

"For example, the combat system of Eternal Reincarnation can be used to make Repent and be Saved 2 or another new action game. However, Boss Pei only made a downloadable content. Obviously, he felt that the level of innovation was not enough to make a new game."

"This is good news for me. After all, the domestic market is relatively empty."

"After Repent and be Saved and Eternal Reincarnation, there were no more outstanding works."

"There might be action-type 3A masterpieces overseas but domestically-produced games naturally gave marks. After all, due to the cultural gap, sometimes only domestic designers would understand domestic players the most."

"It's just like Repent and be Saved's cultural heritage. It should be very difficult for foreign designers to create it."

"Therefore, working hard in this direction should be a good choice."

"Make a game like Repent and be Saved?"

"Yes, Repent and be Saved has already nurtured a group of die-hard action gamers. labels like high difficulty and suffering will no longer dissuade gamers. Instead, it has gradually become a popular game type."

"In action games, if the difficulty is not high enough, I would be too embarra.s.sed to greet others."

"If I create a more difficult action game and combine it with the heritage of traditional Chinese culture, and the quality is good, there should still be sales."

"Then what should I use for the game background?"

Yan Qi sorted out his thoughts and recorded them on the doc.u.ment.

As he thought about it, he realized that there were not many options for him. Repent and be Saved seemed to be the most correct answer. He even felt that the game was good in every way and could not be changed.

It seemed like it would be best to keep the core of Repent and be Saved, change the packaging, and change the stages.

Such thinking might be backward but he still had the livelihood of all the employees in the works.p.a.ce on his shoulders. There was nothing wrong with being more conservative.

As long as the quality of the game was good and he could earn money, it would be considered a success.

If he wanted to make a breakthrough, he could try the next game.

Transitions should be as stable as possible.

However, as he wrote, he felt that it was always foggy and his thoughts were not clear enough.

He was not as excited as when he suddenly slapped his thigh and shouted, "This is definitely not a problem!"

That made Yan Qi very conflicted. He wrote, stopped, and sighed subconsciously.

"What's wrong? Is there a problem with the game?" Someone asked.

Yan Qi had been so immersed in his own thoughts that he did not realize that there was someone beside him. At that moment, he turned around and realized that it was a staff from the Dawn Games platform, Li Yada.

The reason why he said he was a staff was because Yan Qi did not know Li Yada's exact position on the platform.

The positions of everyone on the Dawn Games Platform, including Director Tang, were relatively clear. Yan Qi did not know the specific names of their positions but he could roughly know what a department was for after interacting with them.

Only Li Yada was special.

She was the group leader of the communication group that Dawn Games platform had with the various producers. She was directly in charge of communicating with these producers. What's more, she seemed to be involved in whatever was happening within Dawn Games platform.

What's more, everyone respected her and valued her opinions.

Her position was a little similar to a consultant?

Yan Qi felt that this was definitely not an ordinary person.

Li Yada would occasionally appear in the group chat to chat with the producers. Yan Qi was closer to Dawn Games platform. so they were more familiar with each other.

"Oh, Big Sister Li, I'm worrying about the new game. It's so difficult to make a game. I have no idea at all."

Yan Qi did not know who was older between him and Li Yada, but everyone at the Dawn Games platform addressed Li Yada as Big Sister Li. He followed suit and addressed her as Big Sister Li. It was just a form of address.

"Eh? Is it very difficult to make games? I think it's actually alright."

"What is your new game? Action game?" Li Yada asked.

Yan Qi nodded. "Yes, I want to create an action game similar to Repent and be Saved."

"The doc.u.ment contains some ideas that I've smoothened out. They're not very mature yet. If you're interested, you can take a look and give me some suggestions."

Li Yada nodded slightly. "I know a little about action games, especially Repent and be Saved."

In fact, how could she understand a little? She was the one who made Repent and be Saved. She was the one who took over Eternal Reincarnation for a period of time after Hu Xianbin was captured. Then, she handed it to Yu Fei.

Coincidentally, there was nothing much to do at the games platform. Li Yada walked around and heard Yan Qi sighing. She came over to take a look and chat.

He pulled a random chair over from the side and sat down. Li Yada quickly scanned the contents written by Yan Qi.

"This is Repent and be Saved with a superficial makeover." Li Yada could tell at a glance.

Yan Qi was a little embarra.s.sed. "Ahem, there's still a lot of room for improvement. This is the first draft, first draft."

"The main reason is that I think Repent and be Saved is the standard answer for domestically-produced action games. It really cannot be changed."

Li Yada shook her head slightly. "How can you do that?"

"I'm not talking about imitations. Actually, there are only so many ways to play the game. It's normal to have similarities."

"The key is that there is no innovation, no breakthrough, no courage to change, how can you conquer players if you cannot even conquer yourself?"