The next day, Chen Mo got up at nine o'clock and took a shower then went downstairs to buy breakfast.
Chen Mo got up late, first because he is sleepy and he always thinks that he needs enough sleep to wake up, secondly because of his habits in his previous life.
For the game industry in his previous life, he often needs to stay up late at night, and work late in the morning. Therefore, Chen Mo's work and rest time has not been fully adjusted to the most scientific work and rest time.
After breakfast, Chen Mo went back to his studio and began to conceive his first game.
There are countless games in Chen Mo's mind, but he still has to think carefully about which one to do.
In this world, the cost of developing games is very low, no need to rent office buildings, no need to hire programmers. Basically, the huge expense on researching and developing games can be saved.
But this does not mean that there is no cost or limit to developing games in this world.
One of the major limitations is the art resources.
You can invite someone to do the game music, it can be solved as long as there is money, and as long as the quality is not too bad, the player will not find fault.
But the game art is different, if Chen Mo wants to develop some large scale games, the characters concept arts and models, the scenes concept arts and model, all of these have to be done from scratch, the free resources on the editor are not always available.
And all of these are very expensive to do.
A simple example, an ordinary mobile game card concept art, the cheap ones are sold at 800 or 900, the expensive ones are sold at 7,000 or 8,000, if the quality is higher then it is more expensive, just the concept art is already a huge expense.
What's more, there are models, actions, special effects, etc. which are not cheaper than the concept art, and they are also troublesome to do.
There are a lot of free resources in the game editor, but those resources are ordinary public resources, and the quality is not high.
《Flappy Bird》 can use the public art resources because its source materials are very simple. After Chen Mo hand-drawn the bird, almost all the other art materials can be found for direct use.
However, if Chen Mo wants to restore a large-scale game in his previous life, the art resources must also be consistent with the original, which is more troublesome.
As for why the art must also be the same with the original? Because the game is a relatively sophisticated thing, it's like a pocket watch that works precisely, if any part is replaced, it may break down.
Of course, those crudely made skin-changing games doesn't count, and that kind of game is impossible to be popular.
All those popular games' gameplay, art, music, and all aspects fits perfectly, and are the most preferred choice among the designers in dozens of programs.
Chen Mo must be cautious if he wants to change any part of it, otherwise it is like changing an ancient poem at will, even if one word is changed, it is possible to make the poem a third-cla.s.s poem.
Therefore, Chen Mo still wants to restore every detail of these cla.s.sic games as much as possible, including the art aspect which must be exactly the same.
The second major limitation is Chen Mo's own ability.
Although Chen Mo was a master planner in his previous life, one is an expert with specific skills, but he isn't necessarily good at everything.
There has always been someone specially planned and responsible for the numerical value and levels. Chen Mo understand it a bit, but he can't be said to be particularly proficient.
Some games seem simple, but they require high standards. For example, 《Anipop》, the rules are not complicated, it doesn't seem difficult, but in fact it has a high standard of clearing a level, the difficulty of one level and another is constantly increasing, the game's rhythm must be seized, with Chen Mo's current level of design ability, it can't be done.
There are also some domestic money charging games, which seems to have no technical content, but in fact more than half of their technical content is in numerical value.
For example, how to set the VIP level? What is the difference between different VIP players? How much combat effectiveness can you increase by charging money? How many days can the player's push the map on first few chapters? How to control the game rhythm?
These are all numerical problems, Chen Mo also knows it but he dare not say that he is 100% sure.
《Flappy Bird》 is a simple and extremely small game, there is no need to consider numerical values, levels, etc. but the popularity of this little game can't be replicated. It really has to be seen in the long run. Chen Mo must be almighty and he must raised his own numerical values to 80 points or more and only in this way can he perfectly reproduce some of the cla.s.sic works in his previous life.
How can these problems be solved?
Charging money! Are there other options? charging money changes fate!
"If you encounter a problem that is difficult to solve, it must be because you don't have enough money." Chen Mo ridiculed himself while opening the virtual screen on his bracelet.
Chen Mo got 300,000 R&D funds and he intends to take 200,000 to use in the draw. As for the remaining 100,000, it is reserved for a rainy day.
One thing that made Chen Mo more painful is that the game《Flappy Bird》must be freely available for players to try for three months as the winning design for the game design compet.i.tion. It won't be profitable in three months.
Chen Mo knew this at the beginning of the design contest, but at that time, Chen Mo doesn't know how much this world accepted《Flappy Bird》and he did not know how popular it will be. Secondly he really wanted this experience shop, and when the resources are too limited,《Flappy Bird》became his only choice.
Therefore, although he expected that there will be some losses, Chen Mo chose to use 《Flappy Bird》 to partic.i.p.ate.
But now, Chen Mo felt a pain when he thought of how 《Flappy Bird》 in his previous life earned nearly 300,000 yuan every day for its programmer, he felt like he had missed several hundred million.
At least these three months, Chen Mo doesn't expect 《Flappy Bird》 to make money for him, and quickly making the next game is the right way.
Opening the recharge interface, Chen Mo topped up 200,000 into the bracelet. The balance on the bracelet shows: 2097340. Chen Mo thought about it, he simply recharged more, and made it a total of 2.1 million points.
200,000 yuan was paid, and he didn't care about the 300 yuan. He had to make it a round number, in order to take care of his slight obsessive-compulsive disorder.
100,000 points can draw once and 2.1 million points is enough to draw 21 times.
At this time, Chen Mo noticed that there was an option for 【Ten Consecutive Draw】 on the turntable of the virtual screen.
“…That's nice! maybe 【Ten Consecutive Draw】 didn't come out before, because my points are not enough to draw ten times?” Chen Mo made complaints.
【Ten Consecutive Draw】 There's also a small line of words: "Rare items is guaranteed."
It really is like those money charging games in his previous life, in order to encourage players to pay more money, they have to do everything they can.
Chen Mo knows that in 99% of the games, ten consecutive draws are more cost-effective than single draw, so his best choice is still to directly go with it.
Chen Mo walked away from the studio and washed his hands and face again.
Before the ten consecutive draw, he still have to do enough preparations.
After calming down, Chen Mo decided to try his luck first.
Shuā Shuā Shuā……
The turntable quickly turned and then “Kacha” and stopped in the blue area: 【Rare Skill Book】.
"Well? Not bad."
Chen Mo suddenly became energetic, this is the first time he draw a blue skills book, it seems that was.h.i.+ng his hands and face played a role.
Chen Mo clicked on the blue skill book and found a line of tips on it: "Special Skill Book: Music and Sound Effect Skill +10."